Author Archives: Cris

Life Update: Albert on Vacation

Hi there! I wanted to give everyone a heads up that Albert is on a (well-deserved, IMO) vacation for the next couple of weeks. On my end it’ll be a couple of weeks before pre-school starts and I can commit … Continue reading

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The Castle Release is Now LIVE!

Click here to proceed: Castle Release Instructions and Download

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Life Update from Cris

Hi Everyone! This is an update to this post from late November where I indicated that my job was being eliminated and that I needed to figure out employment for my family. I’m finally at a point where I know how things … Continue reading

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The Castle Release Trailer!

Hi everyone! Today we’re happy to share a trailer for the upcoming Castle release, with some key information about the release date. Enjoy and please share! 🙂 We will share more specifics as the date approaches. Thanks everyone!!

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Project Update: Good News and Not-So-Good News (For Now)

Hi everyone.   This isn’t a standard update in the sense that I’m not sharing new screenshots. We have two items of news to share: one good, one temporarily not-so-good.    Here is the really fast version:   1. The … Continue reading

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More Novistadors??

Hi everyone! After a really busy work week I’m happy to share progress from the Novistador nest right next to the 2 El Gigantes. In general the Novistadors make me uneasy, and so I get anxious about this room each time … Continue reading

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Two El Gigantes?? No problem – I Have a Huge Hole in the Floor

Hi everyone! Tonight I’m sharing some of the revisions made to the room where you fight the 2 El Gigantes. This room was a bit tedious due to the number of pipes and beams that needed minor mapping corrections. But … Continue reading

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Image Gallery Issue Corrected

Hi everyone! The issue with the image galleries has been corrected – thanks for your patience! I’ll delete this post once the next update goes up and it will be as if it never happened hehehe. 🙂 We did lose a couple … Continue reading

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Poorly Mapped Beams, Floors, Walls, Everything…

This room is, without question, the room I’ve spent the most time on in the game. It has been my “Mt. Everest.” Just about every beam structure, object, and piece of machinery in this room needed some correction. Additionally, I learned that there … Continue reading

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Visiting the Merchant Before the 2 El Gigantes

This is a very small room, but filled with lots of small 3D corrections to make. At the end I’ve included example pictures (not a complete list) of the 3D corrections and improvements made in the room. Enjoy! Comparison Shots [Show … Continue reading

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