Author Archives: albert

Remastering Ada and Her Arsenal (Work in Progress)!

Hello everybody! This is the second post related to the weapon texture and 3D model remastering process. At the same time, I’m taking the opportunity to show you the “work in progress” results of my work toward remastering Ada. It … Continue reading

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Examine view Weapons and Items!

  Hello everyone! We’re back with new regular updates about our project. This post covers the remastering progress for the textures and models displayed in the “Examine View.” As some of you know, the weapons are based on real life … Continue reading

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Some Fixes and Updates for our Latest Release!

Hello everyone! Thank you to everyone for downloading the latest release and sending us all your feedback! Thanks to that feedback, we’ve been able to correct a few issues and make some adjustments. Our July 13th, 2018 release is not … Continue reading

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Menus and Explosions! (While We Are Preparing the BIG Post)

Hallelujah! … I finally had some time to share something 😛 I’ve been polishing tons and tons of small (and not so small) details these past few weeks, so the project continues at its usual rate. The only difference is … Continue reading

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RE2 20th Anniversary in Spain! – Gamuza.es Interviews us

¡Hoy es el 20 aniversario de Resident Evil 2 en España, y le hacemos una pedazo entrevista a Albert de RE4HD, el mod para Resident Evil 4 que hace que parezca un juego recien lanzado!#gamuzagaming #RE4HD #Entrevista #ResidentEvil2 https://t.co/Ku7w3Rajj1 — … Continue reading

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Island Improvements (Part V)

Hi! It’s been a while since the last post… But it’s all been for the best. I’ve done a lot of boring and time consuming mini-tasks: Multilanguage sub-screen menus: All text and textures in all 6 languages for the inventory, … Continue reading

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Island Improvements (Part IV) + Enemy Dynamic Lighting

Hello! Here’s a new round of Island area comparison shots showing the latest refinements (see gallery below). Also, I’d like to show you how the dynamic lighting looks now on enemies with torches and crossbows, along with some extra improvements … Continue reading

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Island Improvements (Part III) + Assignment Ada (END) + Surprise

Hello! Here is the surprise: As you can see, this is a cutscene using the “Special 1” costume option, which (as you probably know) gives Leon his costume from RE2. The surprise is that now Ada is wearing her RE2 … Continue reading

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Brief Update: Ganado Torches Casting Light, New Coin Chest

Hello! This is just a small update. I already posted the new coin chest in one of my answers in the previous post, but I also found a way to implement realtime light sources for the Ganado torches and I … Continue reading

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Island Improvements (Part II) + Assignment Ada (Part II) and more…

Hello everybody! Let’s continue with the Island / Assignment Ada remastering and refinement process. I’ve just made progress in 3 rooms: Room 307/40b (lab): I’ve polished some textures and 3D models (nothing really major was needed since my first revision). … Continue reading

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