Category Archives: Progress Updates

Announcement Trailer #3!

Hi everyone! We are happy to share this announcement with you! Take a look at the video (in fullscreen, of course) and then read the details below! Here are the details about what this release will include. Note: This does … Continue reading

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Menus and Explosions! (While We Are Preparing the BIG Post)

Hallelujah! … I finally had some time to share something 😛 I’ve been polishing tons and tons of small (and not so small) details these past few weeks, so the project continues at its usual rate. The only difference is … Continue reading

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Island Improvements (Part V)

Hi! It’s been a while since the last post… But it’s all been for the best. I’ve done a lot of boring and time consuming mini-tasks: Multilanguage sub-screen menus: All text and textures in all 6 languages for the inventory, … Continue reading

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Island Improvements (Part IV) + Enemy Dynamic Lighting

Hello! Here’s a new round of Island area comparison shots showing the latest refinements (see gallery below). Also, I’d like to show you how the dynamic lighting looks now on enemies with torches and crossbows, along with some extra improvements … Continue reading

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Island Improvements (Part III) + Assignment Ada (END) + Surprise

Hello! Here is the surprise: As you can see, this is a cutscene using the “Special 1” costume option, which (as you probably know) gives Leon his costume from RE2. The surprise is that now Ada is wearing her RE2 … Continue reading

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Brief Update: Ganado Torches Casting Light, New Coin Chest

Hello! This is just a small update. I already posted the new coin chest in one of my answers in the previous post, but I also found a way to implement realtime light sources for the Ganado torches and I … Continue reading

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Island Improvements (Part II) + Assignment Ada (Part II) and more…

Hello everybody! Let’s continue with the Island / Assignment Ada remastering and refinement process. I’ve just made progress in 3 rooms: Room 307/40b (lab): I’ve polished some textures and 3D models (nothing really major was needed since my first revision). … Continue reading

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Island Improvements (Part I) + Assignment Ada (Part I)

Hello everybody and Happy New Year! This is the first post of 2018… time passes quickly… but nothing will stops us! So, let’s continue with the progress updates! Now I’m focusing on the lighting and effect improvements for Island areas … Continue reading

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Separate Ways – Chapter 5 (Part 2 – END)

And here goes the last part of the-most-elegant-spy-in-the-world minigame! This post contains the last three areas of Separate Ways: Krauser battle: This is basically a touched-up version of room 327 in Leon’s campaign. They added some new geometry for the … Continue reading

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Separate Ways – Chapter 5 (Part 1)

Hi! Here comes the Ada’s final chapter (part 1 :P) I’ve spent more time that I thought in the first area… I didn’t remember it looked so bad! It seems they reused PS2 assets because the area was slightly different … Continue reading

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