Monthly Archives: May 2014

Waking Up without a Jacket

This update comes from the section of the game where Leon wakes up having lost his jacket. 🙂 One comment I’ll share about this area is that there’s a white rock wall in this section that has noticeable seams (meaning even … Continue reading

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Exploring the church interior

Hi People! This weekend I’m posting some church material. This area is especially amusing to recreate since there are a bunch of real-life architectural and furniture elements for which I was able to find the hi-res source materials, and even I took a … Continue reading

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Fixing Seams and Approaching Luis

Here’s a mid-week update from me. 🙂 I’m working on the section where Leon finds Luis for the first time, and there are many texture mismatch issues to correct. I’ve tried to explain some of the issues in the screenshots below. Enjoy! [Show slideshow]

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Stormy Night and Merchant’s Cave

Hi! After my trip and a successful texture hunt, I’m back with a new video and pictures. It’s night, and Leon awakes after a premonitional nightmare. Time to continue with his mission. As usual, everything shown here is work-in-progress. Rooms 11b, 10e, … Continue reading

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Going Caving…

As work continues, new types of environments are getting revised. This time it’s underground caves. As you might imagine, getting the rock wall textures to flow smoothly together has been a challenge, but so far I’m pleased with the results. … Continue reading

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