Monthly Archives: November 2016

Technical Improvements – Part 2: Colour, Water, Light Bloom, Positional Flashlight, and Enemy Shadows

Hi! This week I decided to share with you my progress regarding the technical issues I’m trying to improve throughout the game. Here goes another round of minor (or not that minor) fixes: Original GC/Wii colours: As some of you … Continue reading

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Project Update: Good News and Not-So-Good News (For Now)

Hi everyone.   This isn’t a standard update in the sense that I’m not sharing new screenshots. We have two items of news to share: one good, one temporarily not-so-good.    Here is the really fast version:   1. The … Continue reading

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Room 329 almost done!

Hello everyone! I’d like to share another preview comparison shot before posting the complete room 329 update. I see the light at the end of the tunnel! Enjoy these exceptionally huge renders! 🙂 Almost everything in this area was re-created button by button… … Continue reading

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Look familiar? (XLVIII)

Albert: Look familiar? (XLVIII) Final village door source locations. See HD: https://t.co/GKM2mdaxJc https://t.co/81ljwSYJdg #re4hdproject pic.twitter.com/M5wQmaGMiW — RE4 HD Project (@re4hdproject) November 14, 2016 ” template=”/home/content/p3pnexwpnas01_data03/91/2963091/html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]

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Brief Room 329 update!

This room will drive me crazy… Here go 2 huge comparison renders! After seeing them, I’ll ask you to take a look at every single detail of the entire place. Then, you’ll understand why this and the next room are … Continue reading

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