I want to thank you Son of Persia (user from “Resident Evil Modding Forum”) who developed the needed tools to edit 3D environmental models.
This makes possible to fix some graphic “irregularities” all over the game. The next images show you examples for every kind of 3D issue you can find all over the game (before and after the fix).
Bad mapping, seam issues, inverted normals, extremely low poly count… Everything can be solved now. The game is plenty of these and other problems and our intention is to fix only those clearly visible… because the procedure to edit the stage models is very time consuming.
The door’s face is WIP. It’s just an example of what can be done. My intention is to make it look better 🙂