Salazar’s Right Hand (r229-221)

Hi people! The work continues and this time I’m showing you 2 unusual rooms of the castle area (rooms 229 and 221): Verdugo’s battle zone. I didn’t remember how tough the guy is when fighting him without a rocket launcher!

These stages let you glimpse how the island area will (potentially) look after our “remastering process.”

Remember this is all a Work in Progress ๐Ÿ˜‰ and I hope you like them! After months of architectonical textures, this has been… well… like a breath of fresh air XD

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29 responses to “Salazar’s Right Hand (r229-221)”

  1. gazzellone says:

    As always I love the attention to detail you put in (like translating signs from english to spanish).
    Keep up the fantastic work Albert!

  2. Frank Nitty says:

    Capcom could sure learn a lesson from u a/b how to properly apply hi-res textures in a game.

  3. Lukas says:

    I think you should turn add that ankh to the typewriter that I mentioned earlier.
    Other than that, just as amazing as always! :^)

    • Cris says:

      Oh, agreed. It will just happen later. ๐Ÿ™‚ So you might see it again in a future comparison image before it’s updated. But don’t worry, it’s on the list. ๐Ÿ™‚

  4. Matt says:

    I don’t know how you guys do such amazing work, but it is simply stunning to see. A thousand thanks for your continued efforts in completing this mod!

  5. V I D A L says:

    I also think it’s really cool that the nonsense English signs were translated into Spanish. It makes much more sense and fits the theme better. Fortunately the little Spanish I can understand is enough for me to be able to make sense of the signs.

  6. kaludio says:

    i saw on the steam forums that there is only 10 before the island, are you guys gonna make a update to the demo soon?

  7. stevens says:

    Can anybody create a pdf Spanish-English phrase book, based on ganados lines (http://residentevil.wikia.com/Spanish_Translation) and in-game signs? =)

    • kaludio says:

      sins that you can read (press a), or signs in general?

      • stevens says:

        In general, of course. Btw, here’s better idea – not pdf, but in-game document, like other letters and files, that you can pick up…

  8. kaludio says:

    i was wondering if is possible to eddit the bumpmaps on the typewriter? or maybe remap them to make it look more 3d, for example the key caps texture gives off a really good depth illusion but the reflection makes it obvious that is just a flat surface.

  9. inshouder says:

    it completely changed

  10. Terminento says:

    I gotta ask: ยฟwhere and how did you find the exact pannels, indicators, and meters? Marker writting and all!

    • albert says:

      Haha I found the site where Capcom found the pictures. Lucky us the site is still there after all those years! ;P

      • Terminento says:

        Ha, ha, ha! I’m guessing you have already saved all those images just in case!

  11. Terminento says:

    Also, I think you should leave the UVW projection inside the tubes as it was, because the stream of water is generated right at the end of the tubes, and there is no water inside the tubes themselves, as we weren’t supposed to be able to see their interior. Having it black makes it seem naturally dark, but being able to see farther back into the tube makes us realize there is no water inside it, making it look a bit weird.

    • albert says:

      Yeah… I thought the same after correcting that XD I may add some soft black shadow or something…

      • Terminento says:

        Wouldn’t that defeat the whole purpose of stretching the UVWs, as they would be covered by blackness? Is there a reason to change the UVWs in the first place? It’s a dark inside of a tube after all, and the outer rim remains unchanged.
        No black areas in the redone texture to stretch over, perhaps?
        If you think the UVWs must be redone, and are going to add new 3d elements, then just adding a flat polygon with a radial alpha map should do fine.

  12. Deniz says:

    When do you think the full game will come out. Also amazing work you guys done.

  13. Colmillo says:

    Wow, is the second picture really a screenshot? It looks so real ๐Ÿ˜ฎ I love the detail of translating the signs, too, I never thought about that. Makes it more realistic and atmospheric ๐Ÿ™‚

  14. Lukas says:

    Iโ€™ve noticed that on the second to last picture, the seat of that chair is probably plastic and the spot on it spilled paint. ๐Ÿ™‚

  15. Daniel Mahon says:

    Epic, very nice work!

  16. Re6joke says:

    Oo