3D edits everywhere

Hello people!

Before the first Island update I wanted to share with you the last 3D edits we made to the earlier castle rooms.
We didn’t  fixe these issues before because we wanted some extra practice with 3D software. So, we’ll do the same with the Village rooms at some point. 🙂
Distortions, shadow issues, mapping inaccuracies, and even incorrectly assigned textures are a big portion of all the fixes you’ll see. But we took the liberty of adding extra 3D detail to some models, too (mostly doors and 2D elements such as sconces or candelabras).

Notes:

3D21.jpg: That lower bar was there but the plane normals where inverted so it was virtually invisible. It’s not the firtst time I found out certain 3D element was there but invisible due a 3D glitch!
3D23.jpg: Those holes looked somewhat unfinished. I had the impression that adding those frames and remapping the interior of the hole would make the scene look much more polished.

Next weekend I’ll post the preview of the first 2 rooms of Island section. They are almost ready!

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