Hello everyone!
I’ve been dealing with lots of trash the last few weeks. It’s been a tedious and quite thankless job, but someone had to do it!
The piles of trash were the most time-consuming things to re-create… behind the UV remapping work all the walls needed.
Both rooms are a mess: trash and dirt everywhere. With the original low-resolution textures, most modeling inaccuracies were hidden. But when using HD textures all those little graphical issues became rather apparent. So, almost 50% of the room received some kind of 3D edit by the end!
I hope you like these work in progress pictures.
Have a great weekend!
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I for one am very grateful that you dealt with the trash.
Great work Albert
Such dedication to even a pile of trash, it brings tears to my eyes 🙂
Man, the original textures suck.
When i look at this amazing footage i honestly pitty those poor console users..
http://www.ign.com/articles/2016/02/25/resident-evil-4-5-and-6-coming-to-ps4-and-xbox-one
OMG, I am so grateful for your HD graphical improvements. I am definitely waiting til this project is finished before I finally replay Resident Evil 4 Ultimate Edition, which I can attest your addon can rightfully proclaim it as the HD version that Capcom withheld from the PC community. Thanks again for all u do to contribute.
wow looking at the hd pictures feels like wearing glasses for the first time xD
Love all the hard work you are putting in this project. (and those remodeled dooors!)
The hard work and attention to detail in this project is amazing. You’re making loads of great progress, keep it up 😀
Hi! I’m following you from the first release of the village, and I’m really happy to see that this project is going on and is going on so well!
I was curious about one thing, do you think that you’ll be able to do something about the lighting of the game?
The bigger problem, by looking at the game running, is that everything is too flat.. do you think that you’ll try for example to bake better shadows on the items, or to retouch the lighting system in some way?
Hello Akiba and thank you for your words and questions 🙂
Unfortunatelly we can’t edit the lighting system of this game. This is beyond our knowledge.
But we can add manually some shadows here and there (they would be actually polygons using black transparencies) but that’s it.
Let’s wait and see if someone else is able to do something about this!
If you want any help just ask about it!
I’m the author of this mod: http://www.nexusmods.com/fallout4/mods/8841/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D8841%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3712185&pUp=1
and I know well about baking/editing textures and modeling.
The idea of adding black polygons for shadows is great, but as I said on surfaces that don’t tile, you can do baking so the shadows will be printed on the textures perfectly 😉
For the lightning system maybe the one who helped you with the tool for the 3d editing, can help you with that!
I’m sure he’ll let us know if he find out a way of improving the light of the game 🙂
And thank you for your offer! (Great work BTW!) The ammount of 3D edits we are doing in this project is quite limited. We are just editing the worst looking models and improving all mapping issues we find. But thank you anyway!
About baking textures… I’m sure it’s possible in a few instances, but overall, a single texture is applied in dozens of places and contexts in the same room. And the 3D models file system of this game and the transparency hierarchy is quite complex. So, I’m guessing baking textures would imply a complete re-creation and restructuring of most of the 3D models and file system of the room. Consequently, lots of hours of work just for one room.
As Alvare said, this would be something amazing to explore once our work is finished 😉
Fantastic job, this project is epic
Amazing.