I Still Get Nervous Around Verdugo…

Hi everyone! Right now I’m working on the room with the huge drill right before you fight the two El Gigantes. That room is BY FAR the messiest room I’ve worked on so far and almost every model is requiring some form of correction.

So tonight I’m taking a small break to share with you my progress from the rooms where you encounter / fight Verdugo. 🙂 Re-creating the control panels and improving the 3D models was sometimes tedious, but satisfying work.

Hope you enjoy the work in progress!

This entry was posted in Progress Updates and tagged , , , , , . Bookmark the permalink.

17 responses to “I Still Get Nervous Around Verdugo…”

  1. DoomDash says:

    Keep up the good work!

  2. LunarD3ATH says:

    You’re doing a fantastic job. The HD textures are much higher quality and you’re fixing a lot of the smaller, annoying details, as well.

  3. Frank Nitty says:

    Once again u never cease to amaze me. God work guys

    • albert says:

      Thanks 🙂 I used textures from this site when I was doing the old old old texture patch (2008). Even Capcom took a very few amount of textures from this site (maybe just 2 or 3). It’s interesting to see this site is still active!

      • terminento says:

        The site of David Gurrea (the former texture artist for Blade of Darkness) is still up as well. Classic resource, yet still a pretty usefull one:
        http://www.davegh.com/index.php/en/

        • terminento says:

          Can’t be used in commercial games, though, but I found it funny that it is still up after all these years. Sauerbraten (cube 2) uses a bunch of them.

  4. Marius says:

    I’m really impressed how thoroughly you are going over this game with a fine comb. All those little details and imperfections. You guys are truly masters of your work.

  5. Necdilzor says:

    Awesome! Keep up the good work!

  6. Joe S. says:

    Everything is looking fantastic so far. I almost wish more things used/re-used the same textures; so we can see a completed download come out sooner : )

  7. Vick S. Bateman says:

    Amazing work Cris, i was a bit worried for not seeing your update for a month but thank god you are still here to deliver this masterpiece of a work.

    If i have to be a bit critical, and just because this is supposted to be the final revision, that compass/pressure indicator or whatever that is in pic 6 looks out of place. A bit too flat and too pasted over other things to me.

    Hope you can understand my english. ^^

    • Cris says:

      Totally makes sense and I agree. I’ll go back to that when I get tired of the poorly mapped beams, machinery, and fences of the next room. 🙂 Thanks for the feedback!

  8. Diego says:

    OMG, I so want to press those buttons now <3 <3
    What do they do?! 😛

    Very good work!!

  9. L says:

    Honestly just waiting on you before I play Resident Evil 4…

    Capcom really should hire you. Hopefully the exposure will help you in the future.