Look familiar? (XLII)

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18 Responses to Look familiar? (XLII)

  1. Brad Vickers says:

    Amazing you found this door xD keep up the good work!

  2. Cris Without H says:

    I can’t see the slideshow here. Is it glitched?

    • albert says:

      Yes, it seems something is wrong, but I don’t know what happened :/ that’s why I post that HD image link aswell

      • Cris Without H says:

        Ah, don’t worry, mate.
        On a side note, environment is incredibly important, but I’m super excited for characters/enemies textures. I do think it will be a challenge, due to RE4’s specific style.

        • albert says:

          I agree! I think the real challenge will come with the organic and bloody flesh textures

          • Cris Without H says:

            Ah, yes. Unless you’d be willing to watch snuff movies, which I doubt, finding actually flesh and blood sources will be difficult. I assume looking at anatomical pictures will have to do.

    • Cris says:

      I’ve corrected the slideshow glitch (not sure what the issue was – I simply re-uploaded the image for the slideshow).

      • Cris Without H says:

        Now that I can take a closer look at it… actually, what was remastered? I mean, I assumed it to be the door, but it still looks kinda low res.

  3. Alvare says:

    I couldn’t disagree more with you Cris Wihout H.. kinda disappointed in you now. 😛

    • Kaludio says:

      yep, i’m with Alvare, the new frame looks much better. The original model was probably left in that state cuz capcom development team said “fuck it, close enough” xD

    • Cris Without H says:

      D: Senpai is disappointed in me!
      Seriously though, wasn’t the previous doorframe looking the way Capcom wanted? I know it looks different in real life, but… so what? I mean, it didn’t look like a glitch in the game, so shouldn’t it stay?

      • Alvare says:

        D’: haha. Had to check urban dictionary for that one.
        But seriously tho, you know about UV mapping, right? To check if a texture’s distorted or not is easily done by putting a checker pattern on it, you’ll notice the square’s are twisted and turned. Which basically means that the actual texture will be that distorted too. In that case, the geometry will NEVER, look plausible. Especially not up close or when viewed from certain angles. If you’re not persuaded by the screenshot I suggest you check out that area and see for yourself how ugly it is. 😛

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