Poorly Mapped Beams, Floors, Walls, Everything…

This room is, without question, the room I’ve spent the most time on in the game. It has been my “Mt. Everest.” Just about every beam structure, object, and piece of machinery in this room needed some correction.

Additionally, I learned that there is an upper limit (though it is unclear exactly what that limit is) re: how complex the geometry of a single level can be. You see, this room has many chains that in the original game are represented using flat textures. In revising this room I replaced every chain with fully 3D modeled versions, which was too much for the game engine. Optimizing the 3D models to reduce the complexity of the chains (especially those far away from the player) corrected the issue.

I’m really happy to be able to leave this room for the time being. Please enjoy these comparison shots, which are just a small sample of the sheer number of corrections made. Thank you!

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21 responses to “Poorly Mapped Beams, Floors, Walls, Everything…”

  1. Kaludio says:

    WOW! this room looks fantastic, it looks like a complete different room… and those floor texture look amazing, I cant get over how good the metal beams look. My only complaint is not a having a video to see the beauty of your craftsmanship in motion xD. man, i can’t wait for whats next!

  2. RE4 Master says:

    LOL! This is some amazing work guys! The room looks stunning, its beautiful! Good job, cant wait for the release. Keep up the good work.

  3. Dalton says:

    Absolutely insane job, just found this page yesterday and OMG you are a legend, making one of my favorite childhood experiences this damn good looking is a blessing. You are the king. I only have one question, I installed your texture pack right about at the beginning of the game, and after I met the merchant for the first time and went through that massive area that you need to get the two insignia pieces to open the door for right? Well after that you have the small area where you find the mask and the fish down the latter at the end, but every time I tried to leave that area to continue to the house where you meet the big cheese, the game would crash. Thought I’d let you know, I’ll do more testing, but i think the texture pack caused this. Since after I took it out it worked fine.

    • Dalton says:

      Yeah, did a few different things and it happened again. I’d like to help fix this if possible, tell me what you need and I can let you know. Even do a video of what I am talking about if needed.

    • Cris says:

      Hello! Have you tried the 4GB patch on this page: https://www.re4hd.com/?page_id=1513 ? And thanks for the encouragement!

      • Dalton says:

        Just tested it and yep it worked. Awesome, thanks. Keep up the great work, Can’t wait to get the final result. You guys are amazing for redoing this game so beautifully.

  4. Luke Stud says:

    I can’t believe how good the game look with your patch/retexture, because now it’s more than just retextures, you are fixing many vanilla bugs than Capcom never fixed even when they released so called ”Ultimate HD” version…
    I wish you the best guys, you rock!

  5. Eric says:

    Amazing work !

  6. Frannz says:

    Wow!
    It seems Capcom really rushed the last levels of the game… There seem to be more and more obvious errors in every update you guys show.

  7. ED2P says:

    capcom should buy this this out and have it an official free dlc texture pack. Id buy it for 5 bucks even.

  8. Frank Nitty says:

    Keep up the good work

  9. Ramón Medina B says:

    me encanta tu trabajo, es fantástico, muero de ganas por volver a jugar res 4 con tu proyecto, cuanto consideras que tomara finalizar el proyecto desde este momento? saludos desde México 🙂

  10. BG says:

    Hmm… The textures on the circular parts of this lever look really warped. Like they’re being twisted inward, off-center. The meter looks sort of egg-shaped lol.

    https://www.re4hd.com/wp-content/gallery/0108-everest/20160815195942_1.jpg

    It’s less apparent in the more front-facing image after:

    https://www.re4hd.com/wp-content/gallery/0108-everest/20160815195923_1.jpg

    • albert says:

      Hehe yes. That’s the way it is. I’m not sure if there is some kind of meters with this shape, but Capcom modeled this way on purpose. It doesn’t seem to be a modeling mistake. So, we kept that shape.
      I looked at that so many times that it no longer looks weird to my eyes. And I’m guessing that’s what happened to Cris, too. Does it look bad to someone else?

      As always, thank you for the feedback!

      • Vick S. Bateman says:

        Doesn’t look weird at all to me, it’s just a perfect HD representation of what capcom designed

  11. Nacery says:

    Man the original room was so poorly made look it was a total pain in the asss to get the job done. Stunning work as always. 😀

  12. Nicholas Spaziani says:

    You guys are great, so much support from all of these people too. That’s how you know your doing it right, keep it up!

  13. baketfut says:

    Hi. Will u make a new textures for playable and npc characters, after u’ve been done with all map textures?

  14. Bonk says:

    Fabulous work as always.

    I wish capcom cared half as much as you do.