Final Big Battle Against the Ganados (room 327)

Hello everyone!

Today’s update covers the last big confrontation against Militia Ganados. This area contains quite generic textures and plain geometry. This makes inaccuracies quite easy to detect and to solve (for a change…).

There was a specific issue in this room that bothered me a lot. I was able to fix it… sort of…
Again, here’s a challenge for you: to find out what’s the issue I fixed πŸ˜‰ (you’ll need to watch the video)

I also removed the incorrect red tone you can see in the original Ultimate HD version. Certain rooms have it, and it’s really simple to remove it to obtain the original GC colours. This issue was also partially responsible of the overexposed whites in certain areas, by the way.

Other than that, all I’ve done is the usual: lots and lots of texture re-creations, a few texture restorations, and 3D edits everywhere! Fiesta, fiesta!!

Enjoy the work in progress pictures and video! We look forward to your feedback!

This entry was posted in Progress Updates and tagged , , , , . Bookmark the permalink.

17 Responses to Final Big Battle Against the Ganados (room 327)

  1. Sergey Tokarev says:

    “what’s the issue I fixed”
    I guess there’s something about flickering lamp lighting ( 7:33) since you took some time to look at it.

    • albert says:

      Nope!
      Just play that area (after beating all enemies so you can focus on finding the glitch) and look for a visually annoying issue ;P

      BTW Just in case someone notice it: There is one explosive barrel appearing at the distance. https://youtu.be/rHv471syEJU?t=144
      This is a transparency issue: The door’s grate texture is a texture with opacity channel and it generates some kind of conflict with some 3D meshes. Its simple: we’ll replace that texture with real a 3D grill

      • Sergey Tokarev says:

        I just need a save for this area, cause it’s kinda hard to play it without your mod anyway πŸ˜›

        Yeah, I noticed a pop-up barrel right away, and as you say – this should be relatively easy to fix (for you, of course).

  2. eric says:

    nice work again dude !

  3. mofailed says:

    Its such a shame you guys wont apply more darkness to this game but the textures are top notch as always. Great work here again. Just out of curiosity have any of the textures at the start of the game needed to be redone at all as your texture skills improved? To all of this team? The standards seem pretty consistent to me but I just wondered.

    • albert says:

      We’ll leave this kind of edits to the modding community. It’s really easy to apply a custom level of brightness and contrast to the overall game by edition the gradient files! πŸ™‚
      Yes, we probably touch up some textures here and there but nothing major. Furthermore, I found some better source pictures for some others. And don’t forget all the 3D edits not included in the demo! πŸ˜‰

      • boris says:

        I know it’s a long way off, but your comment got me wondering about some of the textures in Seperate Ways. Chapter 4 especially has some very interesting textures. Considering how unique they are, something tells me there won’t be any “source” pictures to help you upgrade them.

        • albert says:

          Are you talking about the battle ship area? It’s not a problem. They got the pictures from the same texture libraries they used for the rest of the industrial areas of the game. But we’ll need to re-create most of them because the originals are not that HD anyway. And this is exactly what we have been doing with the entire game, so, it’s just another area to remaster! πŸ˜‰

  4. Marius Johnsen says:

    I like the subtle change of the placement of the sacks and i really like all the details on buttons that you have added. Top notch work.

  5. Vesker says:

    Wow, this is amazing. Godly work as always.
    Happy Halloween everyone!

  6. Kaludio says:

    so I went back to this room in the vanilla game and the only bugs i found were that the glow of the light bulbs kept clipping through the walls, and the flickering of the lights when moving the camera on the horizontal axis. Is that the issue you guys fixed? also this room looks awesome, I’m specially impressed with the remapping of the steel beams on in the corridor where the metal gate opens one you have the key card.

    • albert says:

      Thanks! Those beams with their 100,000 bolts always caught my attention, too…

      Hoho I have no secrets for you anymore XD
      Yes, This issue takes place during the entire game but in this area is specially noticeable and annoying… It’s another one of those broken effects. I couldn’t fix it but I was able to replace it with another one with very similar visual results

  7. Palito says:

    Great work as always :D. Just one thing, at 2:40 that barrel is a little bit inside that thing (sorry don’t know the word xD), nothing special, just wanted to point out πŸ˜›

    • albert says:

      Nice catch! I didn’t notice that because I took the screenshots when the barrel was already distroyed πŸ˜›
      I’m taking note of that πŸ˜‰ Thanks!

  8. Lucas DallAcqua says:

    Hey Guys. Really loved your work at this game. I’ve seen this project back a year ago and thought that you guys had dropped the project. But now I found out this community and I’m really happy after seeing this incredible work. Pls continue remastering this textures.

Leave a Reply

Your email address will not be published. Required fields are marked *