Brief Room 329 update!

This room will drive me crazy…
Here go 2 huge comparison renders!
After seeing them, I’ll ask you to take a look at every single detail of the entire place. Then, you’ll understand why this and the next room are the most challenging areas in the entire game!
I’m at the 40% of remastering process of this room, by the way, but I wanted to let you know this specific area is taking my sanity to the edge XD

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28 responses to “Brief Room 329 update!”

  1. Frank Nitty says:

    Keep up the good work. U CAN DO IT [in my Bobby Boushay voice]

  2. Tumtist says:

    Holy **** thats some insane improvement here,great job sir!!

  3. Majora says:

    40% of the game or 40% of this specific area?

  4. Luke says:

    WOW! great work as usual

  5. sean says:

    does 40% mean this project will take another 2.5 years to complete? I hope your planning on releasing another demo soon. I wish I understood how your process worked, like you say some sections are “in progress” while others are pending but when you show screens of certain areas it looks like you have a lot finished. Why do you have so many “in progress” instead of finishing each section off completely before moving on?

    • albert says:

      Sorry, I meant 40% of this room 😉
      About “In progress” and “Complete” meaning:
      In progress; I’ve done the first revision
      Completed: Cris revises all my work, plenty of detail revision, lots of extra 3D edits and brand new and improved HD textures, then I revise his work again in search of the final refinements.
      And that’s it! 🙂

  6. adam says:

    [img]https://s12.postimg.org/bn555lael/aec82edb9f5c559e0ddf4f9f32aa99adbb06a67e6e065f94.jpg[/img]

  7. LV-426 says:

    I’ve played this game dozens and dozens of times. I imagine when I play your revised version it will feel like experiencing it for the first time again. Take your time. We’ve waited more than a decade for the game to get this level of TLC. We can wait a little longer 🙂

  8. Paulo says:

    Hi, Albert. Is this room really driving you crazy? It seems you’re doing fine. 🙂
    But it’s difficult for me (or anyone not involved in this sort of work) to really understand the technical aspects of it.
    For example, while i do understand how image processing works, i cannot fully understand the difficulties of working on a texturing 3d context like this.
    Maybe one day, (when you finish the project), you can make a small video, talking about your process, the challenges, etc. of working on this game. That would be very interesting.

    Paulo

    • Cris says:

      Hey Paulo – That’s a great idea and certainly something we’ll strongly consider once the project is completed. Putting together a “making of” or “behind the scenes” compilation of some sort would be fun for us and informative for others, I believe.

  9. mofailed says:

    Trying to understand which room this actually is, is it that communications tower with a cut scene? Please make sure you’re getting proper rest in between areas as I know how time consuming all this is, I’ll bet you spend entire days doing these corrections. My donation was worth every penny but not if you guys get tired & upset. Remember your fitness guys? Take care & I have full faith you will tackle these corrections in due time. One day at a time…

    • Cris says:

      Hey there! This is from the room where Leon and Ashley escape from Saddler (with Ada’s help). The specific part that Albert shared above is from the hallway that Leon and Ashley run into. You can see Leon and Ashley running toward it here: https://youtu.be/shV3I1bZemk?t=8m57s (please note this is not our video – just a playthrough I found on YouTube. It should jump to the 8 minute, 57 second mark where you can see the structures from the comparison images).

      Thanks for the encouragement to maintain a proper life balance. The good thing is that we’ve developed a good, sustainable rhythm (otherwise I would be completely burned out by now! :)) And thank you for the donation and support!!

  10. Dalek Caan says:

    Holy shit, the new version looks so awesome it’s unbelievable. Keep it up, guys!

  11. DarkSamus says:

    At this stage when showing off your in progress shots Albert what percentage total would you say the room is complete?

    Not this post specifically, but other ones where you post a video?

    • Cris says:

      Hello! Hope you’re doing well. That’s a little bit difficult to quantify, but i’ll do my best. If were talking strictly about the number of textures he has revised versus the number of textures that I end up revising in a given room, then it’s probably somewhere in the range of 80 to 90% complete. From my perspective that makes it nice because I can focus on refinements that take a bit more time. I’m very thankful for all of the “heavy lifting” that Albert has done in each room before I get to it. When it comes to 3-D revisions, I would say it’s about 60 to 80% complete, though that figure may go up when it comes to the island section because he’s been making more and more improvements with each new room. So there may end up being less for me to work on the further I get into the game.

      I hope that helps answer your question. 🙂

  12. Wyrtt says:

    Found you year or 2 ago, I honestly dont remember.
    I waited and will wait forever. This level of work and didication is too impresive.

  13. togan says:

    Hey albert, are those walls padded ;DDDDDDDD

    jajajajajaja

    8)

  14. Michael says:

    Very impressive. I’ve been following this mod for a while. Kudos to you guys.