It’s Time We Go Home… (Room 330)

Hello everyone!

It’s been a while since my last regular post. Well… I think this one won’t be all that “regular” either, but at least I’ll show you some new progress with the Island areas!

First of all, I wanted to share with you that I had surgery in my left eye a few days ago. It was nothing too serious: subcapsular cataracts. It’s a kind of cataract that affects even young people. Hey, but now I have a brand new crystalline! ๐Ÿ™‚ My right eye received its surgery 3 years ago, and so I finally have complete cyborg vision haha.

And just in case someone is wondering, this disease is hereditary and wasn’t caused by straining my eyes too much. I’m saying this because a lot of people tell me: “This happened because you spend too many hours in front of the screen!!!”

It’s been really annoying to work with a “fog filter” during all this time but I fended for myself pretty well. Here’s a re-creation of how my vision was before the surgery:

Now everything looks so clean and contrasted…

The main post-operative impact is that I lost the capacity to focus, which means that for the rest of my life I’ll need to use glasses for short distance viewing, no matter what.

***

That said, here are some of the work-in-progress comparison shots for room 330. This room is not as terrible as 329 was, but I’m really happy this is the last area with lab equipment.

I’ve been able to locate some of the original source photography and machinery used in this stage, and this saved me some re-creation time.

About the 3D edits: Almost everything has been remapped / remodeled / touched up. I also added a pair of fluorescent tubes with their corresponding light and bloom effects because there were 2 light sources in the room coming from nowhere.

As usual, I hope you enjoy the work in progress pictures and video!

 

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45 Responses to It’s Time We Go Home… (Room 330)

  1. DarkSamus says:

    Nice to see you guys so close top the end of the game in your first revision.

  2. Frank Nitty says:

    Amazing wrk and great progress yet again

  3. Alvare says:

    Hm so its either a foggy vision with floaters and bad contrast versus clear vision but without capacity to focus. I’d choose the latter over it tbh. Its because I prefer functionality over quality if I had to make a decision on organs. Makes me question too, do you still perceive depth and colours the same as before?
    Do you experience a different sensation when outside a cold environment and wind blows against the eyes when lets say, on a bicycle?
    How long does the bright lights ghosting effect stay? Mine lasts about 7 seconds.
    You know, the multi coloured stain that overlays your vision after looking into the sky or a light in contrast of a darker surrounding.

    • albert says:

      Yep, everything is the same as before. The only 2 differences:

      – I can’t focus: Right eye focus to the “infinite”, left eye focus at 50-60 cm. So, I only need glasse to see smalest detail and read smallest size text. I barely can read my mobile text, for example.
      – I perceive some circular lens effect when some small lights (bulbs, flourescent tubes, and other artificial light sources) reach my eyes at certain angles (60-90 degrees). They forgot to add an antiglare funtion to my new crystalline lens ๐Ÿ˜›

      Other than that, absolutely everything else is exactly the same than before! ๐Ÿ™‚

      • Alvare says:

        Ah okay, doesn’t sound too bad in the end. I always find it interesting to hear about what others perceive in real life. I often end up over-analyzing small details like that when I’m bored, ’cause of my past with psychedelics I’ve grown more interest in it. F.e. I discovered that eyelashes distort and colorize the light glares sometimes and that when a bright light catches the corner of your eye, you can sometimes even see veins from within the eyelids overshadowing the brightness. xD

        • albert says:

          I see I’m not the only overanalityc person here ๐Ÿ˜›
          Hey! that’s a good thing from my point of view.
          Too bad I won’t be able to see my veins because that’s too short range and I can’t put the glasses behind the eyelids XD

      • Diego says:

        I have done the very same surgery on the very same eye ๐Ÿ˜›
        It isn’t so problematic as it seems, Any range closer than 50cm gets out of focus but right eye completely compensates for that so I wont use glasses. The glare issue i take more as an extra functionality lol
        It is pretty to see the rainbows and such, looks like a very demanding game xD

        • albert says:

          Yes! that’s what I did before the second surgery. Now I don’t have extra eyes to compensate… XD
          Oh yeah! Extra effects were added in RE4 and in real life all at the same time haha

          • Diego says:

            OH MY! Run out of spares…
            Is what I fear, since it is pretty much confirmed I will have it on my right eye in a few years (I make use of medicines that causes cataract and I naturally have disposition to have it.) :S

            You were remaking even your vision and you didn’t knew it! I bet you hex-edited some value there hahaha :’D

          • albert says:

            Oops I’m sorry I brought you bad news! I thought you already knew that.
            My doctor told me about that when I found out I had cataracts. But the progression is not always the same in both eyes, so it’s quite usual you notice the disease only in one eye at the beginning.

            The funny part is there are actually 4 bytes that control the fog intensity of the area XD

          • Diego says:

            Oh, I knew that, but since i did my surgery just a month ago, I’m undergoing a lot of exams. In fact, yesterday I went to see my doctor/surgeon and we talked about this very subject, I will need an enhancement on my right eye but my left eye could go even worser for closer ranges, so we decided to not poke on the left eye. The right eye also shows absolute no sign of cataract, so I’m still safe, it just developed on my left eye (for now…)

          • albert says:

            It seems the origin of your cataracts is different so… Who knows! I hope you are lucky enough your other eye won’t need to be “remastered” ๐Ÿ™‚

          • Diego says:

            Yeah, I hope I wont need to edit a 4 byte value on it xD

  4. Pliskin says:

    How fitting, you could say your vision got an HD remaster.

  5. Nelson says:

    Albert, gracias por compartir eso, espero q esto mejore tu calidad de vida, a pesar de ahora tener q usar lentes.

    Siempre sera impresionante hasta la fecha lo q han hecho en el juego, y alegra a todos q el avance estรฉ en este punto ya, valdra la pena jugarlo nuevamente y saber el trabajo q esto les llevo a ustedes, gracias a ambos y suerte en todo.

  6. therealest says:

    I hope everything goes well with your new eye, my grandpa in Jamaica had a similar surgery several years ago. As far as the screenshots are concerned; one word, MASTERFUL.

  7. Cris Without H says:

    I had a question about Leon’s face. Will you use real people as reference (such as the guy who played Leon in the movies) and go for a photorealistic look? I mean, I don’t know if a simple upscale will do, since he may end up looking like a beige wall. The hair texture you guys did for him looked nicely, but things like eyes and skin are a pain in the butt to do.

    • albert says:

      We still don’t know what we’ll use as base to re-created character’s textures but the goal is the result looks as close as possible to the original but with no trace of blurriness of course, hehe

  8. Y.Z. says:

    Will you eventually change/translate the “Plaga Elimination System” screen text during the cutscene to Spanish, if it’s at all possible?

    • albert says:

      Yes, it’s possible! We’ll decide which’s the best option during the next revision stage because there are a lot of random small texts al over the screen ๐Ÿ˜‰

      • Y.Z. says:

        Thanks for clarifying.

        There’s also something else I’d like to ask regarding the project: Do you think you’ll be adding more “manual” polygon shadows to rooms that would benefit from it?

        For example: The room with “It” (31b) and certain Castle rooms with your improved lighting would look a tad more “realistic” if you added more shadow polygons throughout them, to be honest. With 31b as it is, it looks more like a DOOM level with flatly “shaded” textures in what’s supposed to be a “dark” cave, while the latter improved Castle rooms can not only look too bright, but also feel like they have “unrealistic” lighting due to the way RE4’s engine (as a 6th Generation VG Console game engine) inherently works.

        Here’s some quick mockup images I made of what I mean:

        http://www.re4hd.com/wp-content/gallery2/0122-preparing-castle-i/VR_11b.jpg (before)
        http://i.imgur.com/OVtr33X.png (after mockup)

        http://www.re4hd.com/wp-content/gallery2/0122-preparing-castle-i/VR_10b.jpg (before)
        http://i.imgur.com/akKaNtP.png (after mockup)

        http://i.imgur.com/NQFgabu.png (before)
        http://i.imgur.com/eGLZqtm.png (after mockup)

        You don’t have to do ALL the rooms, of course; just the ones that look off.

        • albert says:

          We’ve already added some shadows here and there so we’ll probably a few more. In the example you posted of Salazar robot there’s no need to add those shadows because there are light sources inside those 3-floor structures (the fire from the decorative torches).
          Let’s see what’ we’ll do in that cave… but I have some ideas ๐Ÿ™‚

          Thank you for posting those images!

  9. Gabbernator says:

    Awesome, as always!

  10. aryan says:

    would you think about improving character textures of leon and ada and other characters

  11. Guitar Player says:

    Good job

  12. BG says:

    That thing on the top shelf next to the monitor in 330-I.jpg … is that a computer keyboard texture at the top of the stack? What’s going on there?

  13. Hello there!
    I canยดt thank you enough for your hard work and that you truly remastered my favourite game. I play it for 8 years now and canยดt wait to play the real HD version of it, especially the castle.
    I would like to ask, am I allowed to make a video of your HD Remaster? Of course I will give credit ^^

    • Cris says:

      Hello! Thanks for the kind words and for reaching out. Please feel free to make a video of it and just make note of our project / site. Thanks again!

  14. Sophia Sparks says:

    I see that you are heading near the end of the main campaign.

    That remake is gonna be sweet as all hell!

    With the recent videogame blunts, a good breath of fresh air is floating our way…

  15. isaac pavon says:

    guys you’re doing an excellent job!

  16. John Long says:

    Hi Albert, I’ve been following your work from the beginning and I’ll never stop being impressed by both the quality of your texture work and faithfulness to the original. As a pc gamer I have seen and installed countless texture packs, but none have even approached the quality seen in your work. This stuff is beyond most HD remasters, and the level of dedication is insane. Keep up the good work my man!

  17. Mono says:

    I can’t stop thinking about all the time you lost, the whole time it was your eyes ! the textures of the game were never all blurry, messy and low res, you can stop your hd recreation project now and breath my friend

  18. Literally Who says:

    >tfw albert managed to redo the textures for his own eyes just because he can

  19. Pingback: Resident Evil 4 HD mod releases Castle overhaul | Rock, Paper, Shotgun

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