Save/Load Typewriter Screen

Hello everyone! This is just a quick update.

I wanted to show you this work in progress save/load screen. I’ve re-created all the pieces but the platen knob with Photoshop. This one was re-created and animated in 3D.

I’ve been doing multiple minitasks all at the same time the last weeks. For example, I’m porting all hi-poly “examine” weapons models ingame, optimizing sub-screen item models and refining a few Village inaccuracies, etc…

Let’s back to work!

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83 Responses to Save/Load Typewriter Screen

  1. NEGAARMAX says:

    No creí que modificarían los menus
    Aunque ya hice el port de las armas de examianr al maingame, aun faltan las que se ven tanto en el maletín como las que posee el personaje en el previo (cuando esta estático al lado del maletín), peor no encontré los modelos para este ultimo :,v
    Esperare a ver los avances.
    saludos

    • albert says:

      Lamnetablemente el juego no soporta modelos más grandes que los originales para la subpantalla de Leon. Solo un poco más grandes pero apenas nada más. No lo suficiente para mejorarlos demasiado. Por suerte no hay límite en las texturas.
      Las armas que lleva Leon en la subpantalla también tienen un límite, pero deja marjen suficiente para que la mejoría sea apreciable, y de hecho no es necesario que esos modelos sean perfectos porque nunca podrás verlos de cerca. Esos modelos están sueltos dentro de la carpeta ss\cmmn. Estan dentro de los archivos ss_wepXX.dat “XX” coincide con la numeración de las armas “ingame”

      Por cierto, puedes pasarme el link a tu mod? ¿Conseguiste llevar todas las animaciones manipulando los huesos de los modelos? ¿O són estáticos y no se mueve ninguna pieza al cargar y vaciar los cargadores?
      Saludos!

      • NEGAARMAX says:

        Y yo buscando en la carpeta EM :,v
        Respecto al mod si Vienen con animaciones ya que base el MOD el que tú IlDucci y acery hicieron para la versión del 2007, aunque tuve que reducir en algunas ocasiones los polígonos ya que superaban el limite, lo cual por desgracia me genero un error en la Handgun que por mas que intente no pude reparar (en la parte donde viene el logo de Kendo el modelo se buggea) y otro en la punisher de ADA que al estar descargada completamente vacía buggea la mano de ADA.

        Las únicas armas que no modifique fueron las granadas y los huevos a que vienen en el modelo de cada personaje pero usan todas el mismo tpl pero distinto bin por lo que no supe como hacerlo :,v
        El lanza cohetes viene en el modelo de Leon y si fue modificado 😀

        Sinmas que decir te dejo los enlaces directos.
        Paquete de armas: https://mega.nz/#!nUBlwBoY!UntY0jKovyPbqsU0cyDIswVQFSm29yRoRwDD8K-ERds
        Leon con el modelo del lanza cohetes:
        https://mega.nz/#!2ZhWkbrI!nti7qxTMlp34hVTTMAnOkWk6V5qsRuV23XXFPOc213Y

        • albert says:

          Gracias!
          Precisamente acabo de llegar a la primera arma que me genera problemas de polígonos: La Red 9, esta fue una de las armas problemáticas, verdad?

          • NEGAARMAX says:

            La Red-9, La handgun, Handcannon, en si por raro que parezca las armas que dan mas complicaciones son las mas pequeñas, por cierto los modelos no utilizados no los edites ya que yo lo hice y solo me tiraba error, ademas de que solo sería trabajo extra, un ejemplo es que (no recuerdo bien) en la punisher o matilda hay un modelos de la red 9 ese déjalo así todo feo ya que si lo editas solo hara crash.

            PD: olvide poner que la pass de los archivos es mi nick: NEGAARMAX

          • albert says:

            Hehe si, es cierto, eso es (sospecho) porque el tamaño total del archivo es el que determina si el juego lo soporta o no. Hay muchos modelos sin usar, por ejemplo, las versiones del arma con el silenciador. Hasta la TMP tiene version con silenciador, y otra con la culata + silenciador, es decir, 4 versiones de la misma arma en total, más la bala y la mano de Leon correspondiente.

            Gracias de nuevo!

      • Vic says:

        ¿Intentaron borrar los polígonos de la parte trasera que no se ve de las armas en el maletín para que entre dentro del limite de espacio?

  2. fifazalata says:

    Fantastic work as usual
    I have a suggestion though: could you make the text font…I don’t know… look more dirty/old to fit the mood?

    • Toni O. says:

      Don’t know… If it would be paper as background, an old and dirty typewriter font surely would look nice.
      But I’m not sure if it would look good on that stilistic typewriter-thing with the font being white.
      However, the font could be a bit thinner.
      It’s one of that rather ugly “console” like fonts, that’s easier to read on a low res screen.

  3. Ka-mook says:

    You definitely should start patronait to finish project quicker.

  4. Alvare says:

    I love you so much. You never cease to amaze me. Truly inspiring.

  5. Steven says:

    LEAVE NO TEXTURE UN-PIMPED. Thanks for pimping out the whole game! I really love it.

  6. Zoe says:

    So Good!!!

  7. sean says:

    Just out of curiosity I was wondering if it is possible for you to modify the information displayed in the typewriter screen? like instead of the # of times saved I would rather know the # of times I have died, or my kill count… it sucks that the only time you see the kill % and death total is when you complete a certain section

    • sean says:

      it would also be nice if the “You are dead screen” could have an additional option that allows players to go to the loading screen instead of having to choose continue or quit… because I dont ever hit continue I always load a saved game whenever I die because I dont like having the difficulty reduced when I play 🙂

      • sean says:

        oh and thank you for your incredible work!

      • albert says:

        I agree but again, we don’t know if this is possible/how to do it

        • sean says:

          Just wanted to point out that somebody made a mod for RE4UHD that allows players to teleport to any room. Its a really cool mod, and maybe could be useful to you? Not sure if that mod has anything to do with the menu though, it works with a special in-game map but it would be cool if it could work within the menus

          • albert says:

            Yep, it’s a room inside a preexistent room. Mr. Curious added to that room a lot of doors that “teleport” you to any other area of the game.

      • Zoe says:

        Oh wow! I ended up watching this video: https://www.youtube.com/watch?v=zFv6KAdQ5SE

        Totally didn’t know about the adaptive difficulty of RE4, and I’ve beaten it at least 4 times across GC, Wii, and PC. Opened my eyes.

        • sean says:

          I have seen that video and I must point out the narrator in that video did a very BAD job explaining how it works. That video makes it sound as if the game can get harder if you are playing good, but it does not get harder.

          When you die, the game reduces the difficulty for the area you are in, once you pass that area it goes back to the difficulty you were playing on. If you are playing on Normal, it will never go above Normal it will only go to Easy for the area you have died in. If you play on Pro, it will never go above Pro. If you play on Easy the difficulty will not change at all, because the original Gamecube version did not allow players to choose Easy at the start of a new game.

          Some people think playing on Normal is actually more difficult because the Ganados/zombies are less predictable. When playing on Pro if you run towards an enemy, they will begin to perform an attack very quickly, this allows players to easier dodge or fake out enemy movement. When playing on Normal the enemies are slower and will not always attack when you run, so you cannot perform quick fake/dodges as easily. Though, this is a minor detail 🙂

    • albert says:

      That would be interesting info to display! but this is beyond our knowledge… 🙁

      • sean says:

        well I understand if its not possible, but maybe when you are closer to finishing this project you will happen to find a way to make it happen! keep it in the back of your head just in case 🙂

        • albert says:

          I will! There was a lot of things we thought it was impossible to edit (lights, effects, 3D models…) when we started this project after all.

          • sean says:

            Thanks for the replies! I know your main goal is just the textures, and everything else is extra. But I really really hope that you find a way to modify the menus, someday 🙂 maybe its just my OCD but I feel like it would be a big improvement for the game to be able to see our kills/deaths somewhere besides the end of chapter screen (why do developers think we want to see # of saves instead of continues? lol)

            Capcom should just give you the source code, then they should pay you to make a VR port (you know they want to)

          • sean says:

            and by VR I mean your UHD mod + Wii controls + VR

  8. Karl says:

    We as fans really are very lucky to have such dedicated and talented individuals pouring all the effort and hard work that you do into this beloved game. You’re all fantastic. Thank you, I (and I’m sure many others too), cannot wait to see the rejuvenated masterpiece when you have finished this labour of love.

  9. Frank Nitty says:

    Damn, this is so freaking cool. By the looks of things u are leaving no rock left unturned. Awesome

  10. Henry says:

    Wow, amazing that was the most irritating things in HD remaster for me. Blurry resized typewriter texture

  11. BG says:

    Nice. Are the numbers on the ruler at the bottom upside-down in the original version? lol

  12. Cris Without H says:

    I’d say the new one looks too… hmmm… it’s hard to find the right word. The borders on all the parts are too prominent, giving it a slightly cartoonish look. But other than the outlines, it’s nice.

  13. Alvare says:

    I know what we’re talking about. But why? The text is exactly like the original. I did a search term on ‘typewriter font’ which should be most logical style, but I still don’t see why Albert and Cris should need to change the font again. It might be a texture with exact spacing too xD

    • sean says:

      I still don’t see why Albert and Cris should need to change the font again

      why do they need to do anything? it was a suggestion, its not like I said “hey go remake the entire village are into a disco” its a tiny little suggestion. The typewriter screen is not finished it says “work in progress” so its obviously up to cris and albet to make the final decision, it wasnt like I was holding a gun to there head.

      If you think the original text is fine, then just say you think it looks fine as it is. I was just sharing my opinion on the fact that a new font might be interesting and look better

      Thanks! 🙂

    • Zoe says:

      It’s like the EXACT same font.

    • albert says:

      The problem with all this debate is it’s all based on personal taste and there are infinite possibilities.
      For me, the original font is perfectly fine and I don’t see any problem with it. And it’s used not only in this menu but in sub-screens aswell.

      • sean says:

        Thats fine, I wasnt trying to make a big deal out of it, just thought it might be interesting

        I still think the ability to see kill/deaths from the typewriter would be the most awesome shit ever if they could pull it off 🙂

        • Alvare says:

          ‘Thats fine, I wasnt trying to make a big deal out of it’
          Hehe, you sure?
          I think you made about 8 comments to mention it. Must be my imagination then.

          ‘I still think the ability… could pull it off’
          Albert and Cris can’t do that. It requires scripting: global variables that are saved and loaded. Not to forget, a dynamic text fields.

          • albert says:

            Yep, I’m afraid you are totally right. Our modding abilities are actually quite limited. It’s almost a miracle we can do what we do.

          • sean says:

            Alvare – Just because I make a lot of comments doesn’t mean Im upset if they dont change the font, relax bro Im just excited for what they do 🙂

          • sean says:

            I give my feedback and suggestions as a fan, but Im not trying to tell cris and albert what to do 🙂 they have done amazing so far!

  14. Zoe says:

    IDK the font looks fine to me.

  15. GeorgeLincolnRockwell says:

    Thank you for this. The typewriter always looked out out place in the hd version with it being so low res.

  16. John Long says:

    Albert, I’m so excited to see you’re finishing up with your environmental work. You texture and model edits are beyond professional, and I’m eagerly anticipating seeing how you update the character models.

    As a side question, how do you manage to create such beautiful HD textures when you don’t have a photo source to work on? Most HD texture mods just upscale the texture, apply some filters and add some grainy overlays. Your textures however are so accurate to the original without losing clarity. Any chance you might give us a peek at your work flow?

    • Alvare says:

      Read the FAQ.

    • albert says:

      Thank your for your message!
      As Alvare said, It’s briefly explained in the FAQ but as addition to that I must say it’s as tedious work as it seems: Dozens and dozens of Photosop layers and colour/brightness adjustments for a single texture using new source pictures.

      “Humm I’ll take that portion of rust of this picture… and this shiny plate from this other… and that metal rivet from that other picture… and that dented surface will be a nice addition to get the original texture feeling… and that worn border matches perfectly for the lower corner of the texture… ahh! finally! the doorknob model I’ve been searching for during one day!” 38 additional layers later… “I think I got it!”
      And this is the history for most textures we didn’t found the original source XD

      But the others are not much easier. There’s a long way from one of the pictures I took from the original location until we get the final result. It’s required a lot of adjustments to match the original texture.

  17. aymj says:

    Amazing.

  18. kaludio says:

    wow the textures look exactly like the originals, i’m really astonished with the fidelity to the source material. Its one of first thing that i noticed playing thru the vanilla hd pc remake. I remember thinking “uugghh! the menu look better on dolphin”. That reminds me, do you guys also miss the old red pause menu background? I mean the guys at Qloc did a good job recreating the mood of the texture, but to someone like me that has played the original game countless times it it stands out like a sore thumb xD

    • Alvare says:

      Interesting. Forgot about it actually. It’s different than the original but for me it’s not distracting anymore. Not sure what the backdrop was trying to convey nonetheless. Not sure though, if the original looked better it’s good to make a new texture from scratch.

      • albert says:

        That’s the idea. The new UHD background is a random marble texture using the original colour palette. The original texture was also marble but it had some kind of grotesque vibe…

  19. Yop says:

    Hola en verdad este es un excelente trabajo los felicito se ase notar su capacidad como fan al juego cosa que capcom no aprecia y solo busca sacar $$ rápido y fácil. ahora una pregunta es posible cambiar el menú de armas como por ejemplo: http://www.the-horror.com/imagedisplay.php?img=features/re4demos/385.jpg
    es la versión del demo de GC siempre me pareció mejor esa versión cuando la probé la primera ves en el la demo le daba mas personalidad mas acorde al juego que las otras que vinieron en los otros port

  20. naxeras says:

    Una pregunta,

    ¿Tenéis pensado mejorar los modelos de los personajes y sus texturas?, parece que eso de momento no lo habéis tocado verdad?

    • albert says:

      Hola!
      Sí, reharemos todas las texturas. En cuanto a los modelos, solo haremos retoques mínimos para ajustar pequeñas imperfecciones. Al menos esa es la idea inicial.
      Saludos!

  21. Cris Without H says:

    I think you guys need to work on proportions in this one. Some things appear too small or too big.

    • sean says:

      can you be more specific about what “things” appear small or big?

      • Cris Without H says:

        That’s hard to do, because I wouldn’t know the names of all these elements in my native tongue, let alone in English. And being like “this piece of metal” would be pointless. When you compare the two, it’s easy to see what is too big and what is too small, though.

        • Cris says:

          I struggle to identify what parts you’re referencing, I’m sorry. 🙁 Could you use the Snipping Tool in Windows to capture a screenshot and circle the parts you’re referencing?

  22. Alvare says:

    I think he’s looking at some older update and accidentally posted his commentary here instead. This retexture is absolutely perfect. Yes, there is one part that sticks out a few centimeters from how it was, what a big deal. 😛

  23. JulioR3 says:

    I love your awesome work! great job! and will this really awesome work release soon?

    • Cris says:

      We don’t have a completion date yet — simply continuing to work on the project as we are able to. Thank you for the encouragement!

  24. Guitar Player says:

    I think the fonts are perfect, no need to add some badass fonts on the typewriter.
    We’re not playing Colin Mcrae or trialHD.
    This is Resident Evil..

  25. alexabdadam says:

    Not bad

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