Walkthrough | Chapter 1-2 Fully Remastered

Hello everyone! And sorry for taking so long. I’ve been “testing” RE2make hehe. And I’ve been adjusting a lot of details based on the feedback we received after the first video, too (chapter 1-1).

Here goes the (almost) finalized version of Chapter 1-2!

¡ATENCIÓN! ¡EL VÍDEO ESTÁ COMENTADO EN CASTELLANO!

Like last time, I speak in Spanish in the video. But it has Spanish and English subtitles. Sorry for the bad audio quality… I had to use a low quality microphone this time. I’ll use a brand new mic in future videos. 🙂

What’s new in the video compared to the July 13th release pack:

  1. All characters, enemies and their accessories are remastered
  2. I’ve corrected some details people commented on in previous posts
  3. All weapons and items are fully remastered (in the inventory, in-game and examine view)
  4. All background images are fully re-created
  5. Some minor 3D adjustments
  6. Some lighting and effect adjustments
  7. Remastered fire and blood textures

And here goes the video. Enjoy it!!

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63 Responses to Walkthrough | Chapter 1-2 Fully Remastered

  1. Frank Nitty says:

    Haven’t watched the video yet, but I can tell from the details in the description it’s awesome work, once again. Looking forward to finished product.

  2. NEGAARMAX says:

    Me encantan esos pequeños detalles de agregar manijas y llaves a los objetos que se abren o los que se deberían abrir peor no se pueden :,v y en especial los juegos que estas empleando con las luces y las sombras incluso parece que el juego tuviera habilitado la opción de SSAO se ve bastante bien,
    quedo a la espera de mas noticias ya sea updates del parche u otro gameplay que la verdad solo hacen que me den ganas de jugar el RE4 de nuevo.
    Un saludo.

    • albert says:

      Muchas gracias por el comentario!
      Ahora a por el Del Lago! 🙂
      Bueno,este fin de semana descanso. No estaré por aquí XD Pero después vuelvo a ello 😉

  3. BlackHood​ says:

    After I watched this video it remind me to DMC 4 graphics (Not PC version ofc xDDDD)​ the specular in the eyes, object, lighting and a darker atmosphere. Everythings is so good man. BTW according to the last picture in the begining did you just got access to depth buffer? Nice! Actually​ you know what? Not gonna lie but it’s looks more detail than RE2 stage tbh xD. Keep doing a great work!

    • albert says:

      Thanks a lot!
      Are you the same person who asked about the depth buffer in Youtube? 😛
      Haha no. The blue picture is just a silly test I did with the LIT file included inside the .udas file of the area. You can edit the density, colour and proximity to the player of the fog for every room of the game 🙂

  4. [ROLO] says:

    Excelente como siempre, ya esperaba con ansias este video. El único detalle que noté es que las granadas de fuego (las rojas) tienen un tono rojo intenso medio rosado en el portafolios pero se ven de un rojo más tenue y anaranjado al examinar, no sé si sea algo que se te pasó o tiene que ver con la iluminación o algo similar.

    • albert says:

      Gracias!!
      Ese cambio de tono debe ser porque las texturas de los objetos en el inventario son todas más brillantes que las del juego/examinar, para que se vean mejor en ese contexto. Seguramente debe ser ese el motivo. Al aclararse se ha “rosificado” un poco XD

  5. black goat says:

    no se si es algo raro pero en la versión de ps4 también pasa lo mismo pero en versión física pero en pc versión
    física no lo e probado pero en la versión steam no me pasaba eso en cuanto a la jarra de cerveza fíjate bien hay
    algunas texturas mal ubicadas y en el castillo las jarras de brindis para el rey en una de las armadura cuando agarras el caliz del rey al rededor en una de las armaduras hay una mal ubicación de los brazos del modelado 3D

    • albert says:

      En PS4 también?? haha si es que no arreglan nada de nada… madre mía…
      Podrías enviar alguna imagen mostrando esos errores? Tengo una carpeta donde guardo imágenes de todos estos errores para asegurarme que no me olvido de corregir ninguno.
      Gracias!

      • black goat says:

        en la version de pc de steam no me ocurre ese error en el inventario

        • albert says:

          Interesante!
          Tienes la versión 1.1.0 instalada por casualidad? Aparece en la esquina inferior derecha, en la pantalla “PULSE CUALQUIER BOTÓN”

          • black goat says:

            esas texturas negras que hay en la puerta azul he pensado mejor porque no pones un pedazo de luna rota o algo para que desaparezca la textura negra

  6. Daniel says:

    This is like a porn. So hot!
    JK! XD
    Fan-freaking-tastic work my dude!
    Love it!

  7. Harban Vassbakk says:

    This looks smashing! Great work.

  8. Gamer says:

    Theres a light flicker before the truck, doesnt have a light bulb either unless its behind the wrecked building

  9. HHH207 says:

    Please post comparison images like before

  10. Yannis says:

    As someone with a lot of experience in remaking/reimagining Resident Evil art assets, how have you been finding RE2 Remake from an art perspective?

    And of course what do you think of it from a game perspective? (I can answer for you here – it’s really good!)

  11. mofail says:

    I wonder what this game will look like with a good enb?…… Have you tried this remastering game with an enb Albert? I haven’t played this in a very long time but when this modding is finished I certainly will play re4 again & again. THANK YOU for all you effort guys!

  12. verdugo7 says:

    Hello albert, it’s me the guy who complained on the shotgun before 😀
    In this video I do not have any complaints at all, but I just wanna say thank you for considering my suggestion about the shotgun’s distortion in the previous video 🙂

    And just like you said, it’s all a matter of taste so, I see everything is perfect in this video, no complaints 😀
    Keep up the good work my friend, I wish you guys the best of luck!

  13. Nacery says:

    Hey albert have you checked the reupscale project? I’m curious what’s yoiur opinion on AI enhanced textures packs

  14. X6205 says:

    Outstanding work as always ! Meanwhile i will replay RE1 HD remaster with this mod..
    https://reupscaleproject.blogspot.com/

  15. Ian Schimmel says:

    This is so fucking cool man, thank you thank you thank you for all your hard work.

    I don’t know why, but the house with that door puzzle has always been one of my favorite areas in the game. Somehow it feel more “handcrafted” than other areas, like the developers really had fun putting it together.

    Anyway, seeing it redone like this is breathtaking. I remember playing as a kid on the Wii, super jealous of the fancy graphics on my friend’s 360, just imagining how glorious this game could be if only the textures were higher res. Your project could not be closer to my childhood daydreams… it’s like you ripped it straight outta my head. Fucking stellar work dude.

    BTW your commentary had me giggling…

  16. Zohar666 says:

    Fantastic work, my friend! Will you upload patchs with these finished fully remastered chapters or only when all the chapters are done?

    • albert says:

      Thanks!
      When everything is done. Because it takes a lot of time to prepare packs and to answer all questions and problems about the installation process.
      We’d love to share packs more often but it would take us a looot of time and it would delay the project even more…
      Thanks for the patience!!

  17. Greg says:

    Como siempre un trabajo fantástico Albert. Sólo comentarte una pequeña duda: En el minuto 38.12 cuando veo la puerta observo que tiene el pomo a la derecha, pero a su vez veo que en el lado izquierdo tiene varias cerraduras dibujadas. Esto me ha chocado un poco, porque la verdad es que no tengo ni idea de si ha estado toda la vida así o es un error en la textura que se ha podido colar. Por lo demás todo perfecto, seguid así cracks!!!

    • albert says:

      Muchas gracias!
      Ciertamente, no es problema que una puerta tenga varias cerraduras, pero… tienen que estar en el mismo lado XDD No sé cómo se me ha pasado semejante pifia 😛
      La textura original era tan borrosa que no se reconocían esas cerraduras, pero la puerta original las tiene y decidí conservarlas, pero no me percaté de este detalle. Ahora tengo que ver si al otro lado de la puerta le pasa lo mismo. Tiene fácil arreglo en cualquier caso 🙂
      Gracias por el aviso!

      • Greg says:

        De nada jajaja! Por cierto, he echado un ojo a ver si a mi me salía el bug del maletín al comprar y ni siquiera eso. Directamente me pasa lo que a ti cuando intentas comprar la segunda vez (tan solo me aparece la cuadrícula y el objeto que voy a comprar sin el cajetín debajo, y sin importar cuantas veces lo haga). La prueba la he hecho en una edición ultimate HD de pc, recién instalado y sin tener el juego físico.

        Estaría bien que si hay algún modder leyendo esto que sepa del tema os echara una mano.

        Mucho ánimo y saludos.

        • albert says:

          Gracias!
          ¿Qué versión del juego tienes? la 1.0.6 o la 1.1.0.
          Aparece en la pantalla de “pulsar cualquier botón”, abajo a la derecha.
          Es posible que en la 1.1.0 eso esté solucionado, pero tengo que confirmarlo

          • Greg says:

            Tengo la 1.0.6, así que de momento tendré que quedarme con el bug xD

          • albert says:

            Bueno, al menos así aun queda la esperanza que el bug se arregla con la versión 1.1.0 😛
            En cuanto lo confirme o desmiente definitivamente, ya lo notificaré 🙂

  18. mariano says:

    faltan las sombras de los aleros de el primer mapa no afectan a leon pero si al suelo

  19. mariano says:

    faltan las sombras de los aleros de el primer mapa afecta al suelo pero no a leon
    2 en el minuto41:30 y 49:05 marco de la puerta se ve muy borroso

  20. Onakita says:

    You’ve done a great work, can I ask when we can get new updates to download?

    • albert says:

      Hello!
      We’ll release it when all characters, enemies, files and menus are finished. For now only the July, 2018 release is available to download
      Thanks for the patience!

  21. Max says:

    Hey Albert, i correct me if i’m wrong, but does Leon shirt have low poly model? If you look at the collar, it’s not round. It looks like an octagon, right?

    • albert says:

      Yes, I didn’t improved that because of polygon limitations in certain cutscenes (Leon ingame body is the same used during cutscenes) I Improved arms and shoulders but not the neck. Maybe I found out a way of optimizing other parts of his body and I finally can make his shirt collar rounder…

  22. Art says:

    Is there any way to make the screen which shows the item you just picked up semi-transparent like it was in the original? Or is it broken beyond repair? It was always bothering me since the day this PC version was released. It was working fine in PS3 port, but it seems that QLOC broke it in the process of bringing Gamecube version of RE4 to the PC and modern consoles.

    • albert says:

      Oh unfortunatelly I tried really hard to fix that but it’s completelly broken… Another thing they broke during the conversion it seems… btw, they ported the X360 version instead of going back to the original GC or Wii versions, which is the reason of other bugs like the lack of reverb sound in certain areas and the use of low poly items in the inventory…

  23. Suckable_Lemon says:

    Hey Albert, as always this project looks great, but I have a nitpick about part of Leon’s character model. I don’t know exactly what they are called, but I’m referring to those small rectangular brown bags that hang from Leon’s chest strap, just above his waist.

    Put simply, I don’t like how they look now. They seem too glossy, sharp and reflective and no longer look like soft, brown, leather material. I know you have no doubt objectively improved them, increasing the resolution or adding polygons, but I find myself preferring how they looked before.

    For reference, this is a spot in both your video and a random PS3 playthrough for comparison:
    https://youtu.be/8nl_NIfrMMI?t=1483
    https://youtu.be/RPBgXtV0_Mw?t=288

  24. Lachlan says:

    Looks excellent! A few bits of feedback: you may have discussed this previously, but I think the water in the upstairs boiler room should be much more still- is it possible to adjust the calmness of individual bodies of water? Also, while I don’t think everything should look realistic, I do think the reflections off the metallic parts of some guns in the view model can get eye-searingly bright. It is like looking at the sun from some angles. Lastly, I don’t know if this would be wise for gameplay reasons, but is it possible to stop the “light sprite” which highlights items from clipping through objects (like the chest in the bedroom)?

    • albert says:

      Thank you!
      – About the water, yes, somebody else mentioned this (only one person if I recall correctly). I’m not sure if I can reduce just slightly the water movement. The water effect is really hard to calibrate. But I’m always ready to do some trial-error tests 😛
      – About the specular level for the weapons. I guess I’ll do some final refinements when all the weapons are done and I collect all the feedback. It’s also quite difficult to get the perfect bright because the game engine is quite limited, but I’m taking note of all the comments and I even have an idea to improve some metalic parts of the weapons (not sure if it will look ok, but I’ll try it)
      – Yes, the light sprite for all items can be replaced to all kind of item “aureola” or even deactivate it. As you said, that effect is there for gameplay reasons. But I’ll try a trick to avoid the clipping in that particular case hehe

      Thanks for all the feedback! 🙂

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