Look familiar? (IV)

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19 responses to “Look familiar? (IV)”

  1. DarkSamus says:

    Wow!
    You really have a great eye to find these.

  2. V I D A L says:

    This is getting ridiculous. How can you possible recognize a random wall in Spain as a wall texture of the game????

    • albert says:

      I don’t know! But I have a pair of even more ridiculous identified textures XD
      The fact is Capcom staff planned a very well defined itinerary. So if you have an identified door in A and a window in B, just draw a line in the map between A and B and you’ll probably find something else within that route 😛

      • V I D A L says:

        Remarkable. I having enough fan as it is just following this project and seeing this behind the scenes thing. Super nice to see the real wall/door that was used in the game. Well done.

        • V I D A L says:

          *I’m having enough fun as it is just by following*
          I fucked up that first sentence. lol

  3. DarkSamus says:

    Can this wall be seen in Street View of Google Earth?

    • albert says:

      Yes, but in perspective and bad lighting. We can’t use images from Street View, they are terribly low-quality for our “standards of quality”.
      But it was useful to find some textures. Previously to every trip I visited Street View and I was able to found a few textures and mark their situation in the map, so I could find them easily in real life. Also, I knew the possibility of finding other textures around the located ones was high!

      • DarkSamus says:

        I was asking because I am curious to see some other stuff in street view that you found. (I know street view images would not be suitable for the work you guys are doing)
        Any chance you could post a street view image each week of something in the game that can be seen? (like you are with these “Look familiar?” posts)

  4. Lukas says:

    I stumbled across this thread and I think you’ll find it useful.

    http://www.the-horror.com/forums/showthread.php?6285-Paintings-in-Resident-Evil

    • DarkSamus says:

      Pretty surer I saw that Albert posted in that thread you linked to so I guess it’s safe to assume he knows about all the stuff pointed out there.

    • albert says:

      Thank you! Yes, as DarkSamus said I was aware of that. Actually in project Umbrela forums there is a more extensive “database” covering the art used in all biohazard games. And I found even a few more of them! 😉

      Lots of paintings in BIO4 are compositions using several paintings. So it’s virtually impossible finding the origin of some of them unless you have a high degree in art!

      In some cases I found the base painting the used, but the version Capcom placed ingame is heavily altered. I’m assuming they did it to avoid the painting could be recognized. So, now I’m in a situation where I have to decide leaving the original painting as is or trying to edit it to match Capcom’s composition… hum…

      Anyway, don’t hesitate to telling us what you think it could be useful for us 🙂

  5. Selentika says:

    Hi, recently had nothing to do decided to work on the texture faces Sheva Alomar from Resident Evil 5, here is a video results …
    https://www.youtube.com/watch?v=FmVPxymzrUM
    If you want I can help with faces in your project.

  6. kaludio says:

    btw could you show us the room with the cows and the medallions, i think i haven’t seen it on the updates and it could be interesting to see how it has changed
    .

  7. Lukas says:

    Speaking of the shooting gallery, how will the targets look? I would actually suggest using a lettle artistic freedom and make the, look something like the ganado in ths link https://www.re4hd.com/?page_id=448 instead of just using models from the game like the original.

    • albert says:

      I guess we’ll stick to the original material. We’ll just make changes if we think there is something wrong with original textures (and it happens lots of times, believe me…) but we won’t do it if there is no a good reason for it, because it would alter the main goal of this project 😉