General Questions (12)

Restoring the visuals using the original real world sources. In preparation for the original game, Capcom gathered texture assets by photographing a variety of real-world locations, primarily throughout Spain and Wales. For this project, Albert has gone to these same locations to gather higher resolution assets. The result is a visual experience that is as true to the original game as possible, presented in resolutions up to 16 times that of the original game.

Correcting texture mapping and 3D modeling issues. Texture mapping and 3D modeling errors that weren’t noticeable in the original game being played on a CRT television become more apparent when playing in HD resolutions. Examples include objects floating above the surface they should rest on, improperly placed shadow layers, seams appearing where textures are supposed to flow continuously. We are correct these issues throughout the game.

Enhancing flat objects to true 3D models. Due to limitations of the original hardware, objects like lamps, candle-holders, doors, decorative emblems, etc. were originally created as flat objects. In many instances we are able to revise these objects to be true 3D models, observable from any angle.

Remaining committed to the original visuals. Our intent throughout the project is to remain true to the original visuals and artistic intent. The best kind of feedback we receive is when people say that the game looks like what they *imagined* it to look like when they first played it 10 years ago. While we are not perfect, we continually refer back to the original texture assets to ensure we do not deviate in a significant manner.

We’re two guys who love Resident Evil 4 and want to help create the definitive graphical experience for the game. 🙂 Cris is from the midwest in the US, while Albert lives in Spain. Albert’s experience goes all the way back to the 2007 PC release of the game, for which he created one of the most complete and well-received texture packs, while this is Cris’ first effort.

It’s definitely NOT because we have an abundance of free time. Rather, it’s because we absolutely love Resident Evil 4 and feel that we should have the best visual experience of the game as possible.

With the release of the Ultimate HD version, we have confirmation that while some textures have been upgraded, the majority haven’t. It seems safe to say that an official 100% across-the-board HD revamp of the game isn’t coming anytime soon, so now is the time to do this.

Right now we are developing the new textures based on Ultimate HD version of the game.

Of course! The point of this project is for everyone to enjoy as good-looking a version of the game as possible (while still holding true to the original artistic intent and direction of the creators of the game).

Essentially to support this ongoing work and to offset the costs of the hardware / software / texture library subscriptions purchased for this project.

Definitely! Please comment on any post to give us feedback on our progress. In some cases it will help shape the end product!

Get the latest information on our progress here: Progress Summary

No worries. Capcom is aware of the project and has allowed the project thread to be pinned on the Steam discussion forum for the game.

While we don’t have a release date set yet, you can keep track of progress on our Progress Summary page: http://www.re4hd.com/?page_id=1656

We haven’t made a decision about whether there will be another release before the project is completed, especially because there is still a fair amount of refinement that remains to be done on the Castle section.

This is explained in detail (and with images) here. 🙂

What to Expect in the Final Release (5)

Just about every texture, including those for Separate Ways, Mercenaries, etc.

We are essentially taking each texture, scaling it up to 8-16 times the original resolution (in most cases) and redrawing / remaking from there. Additionally, there are many instances where Albert has been able to find the original source materials used, which allows us to faithfully replicate the original intent at a much higher resolution.

We are not yet certain if we can edit the character / enemy 3D models without any side effects. We will only touch those if we are 100% sure the edits are completely stable.

We’re aware of that unused cutscene, but we don’t know how to put it into the game. At the same time, that seems to be content remaining from an earlier version of the game. The developers seem to have removed it from the final version intentionally, but they probably forgot to remove the data. It also seems too similar to Verdugo’s first appearance. The final version is good, though! Using sound as an introduction for an enemy that you can’t see — it was neat!

That is currently not in scope for the project.

Technology Questions (2)

While we do not yet have confirmed system requirements, the greatest increase in hardware requirements would likely be increased VRAM due to the larger textures. As I (Cris) have played through the Village section, I’ve seen VRAM usage of up to ~470MB. This does not include, of course, enemy textures or textures for Leon, Ashley, weapons, etc. since we are currently focused on the environmental textures. However, the environmental textures should account for most of the VRAM usage. My sense at this point is that a graphics card with 1GB of VRAM should be sufficient, but we will update this as the project progresses.

For those who are experiencing crashes, this tool will likely fix the issue:

4GB Patch Tool

Quote: “This small tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This is handy for applications which need a larger amount of virtual memory like games, 3D renderization, multimedia etc.”

And the file you need to patch is typically found here on your computer:

C:\Program Files (x86)\Steam\SteamApps\common\Resident Evil 4\Bin32\bio4.exe

The patch tool will automatically create a backup file, so the original bio4.exe won’t be lost.

Thus far those who have patched the exe file have no longer experienced crashes. We hope this helps anyone else having a similar issue!

Questions about the Project Team (2)

While we are not looking to add additional folks to the team, we certainly appreciate it when people follow the project updates and provide feedback. It’s definitely helpful to us!

Albert: In my case it’s a side hobby. I work as layout designer for a scientific magazines publisher. I usually work with Adobe software (InDesign, Photoshop, Illustrator).

Cris: This is a hobby for me as well. I work as a project manager for a bank. I’ve learned to use these tools on my own over the years. 🙂

Village Section Download Questions (3)

Mainly because it’s not final and it’s an important texture to “get right” — this is likely going to be the last texture that’s completed in the project. 🙂

This is still a work in progress. While the environmental textures should be considered “near final,” there are also texture mapping and 3D modeling edits we are making that are not included in the Village download.

You may notice certain textures that have not yet been updated, such as the dog in the first gameplay section, some traps (for example, bear traps), the in-game enemy textures, etc. The reason for this is primarily due to the way the files are organized in this release of the game.

133 Responses to FAQ

  1. Janno Sinclair BuzzBazz says:

    Thank you.
    Even on a meager student pay, I will donate to you when I have the money.
    I think I remember Albert from when he just had started his texture mod for the original PC port…
    It’s good to see how talented you have become from then (back then it was probably the nicest thing I had seen as the PC version was crap :/ ), and I hope to what you guys can cook up for us. After that I hope that Capcom employs you as team leaders to do this sort for work for other games them may have in the pipeline…
    The work done so far is just terrible… It’s like even with the RE4 UHDE they could have used their own preview models for everything and save time on trying to retexture those at least 😛

    I have one question regarding something though… I hope that you can answer 🙂
    I do not remember what happened to the old project where the .avi files where to be rendered useless in the first PC port. I remember someone talking about replacing the .avi files with the files from the GC version as that used the game to make the cutscenes, but all the subsequent versions did not.
    This made a lot of hard work of modders go to waste as the game would waste time on .avi files that where crappy as hell then, and even worse now :/
    Will you guys include that fix in your texture pack as it kind of makes so that what you do get’s the screen time it is entitled to?
    I really hope so, as all you do will make sure that we will get the Ultimate RE4 we can 😉

    ps: I don’t know how hard this will be as I just don’t know (I tried to delve into the RE4 files to find stuff.), is there some ambient shadings that are present on the GC version that are not on the PC version? I have the distinct feeling that the CG version had just that ambiance that none of the other versions have been able to achieve. It felt like it was there to kind of “hide” the rough edges that the textures generated.
    Will this also be on the update list to make it more prominent as it kind of isn’t there at all on any PC version… Like the smog in general type thing :/ (sorry for the bad wording… trying to find the correct one, but it’s kind of hard as I can’t find it on the net :/)
    pps: I have been trying to find the files, or a mention of the files in the game where I can get Krauser’s Knife. The highest render in the game that I can extract? is there a way to get this, or is the file just to small and the best thing we have is the picture that is used as background in Krauser’s notes?
    I need it as I need to get it to someone that I’m working with to make a replica of his knife.
    Everyone that have made one have made some mistakes along the road and so far I can not find a single person that has been able to make a perfect copy of his blade :/ It’s such a shame too as it’s sooo cool 😛

    Best of luck… a friend from way back 😛
    Janno Sinclair BuzzBazz

    • albert says:

      Hello Janno,
      First of all, thank you for you support and your kind words! 🙂

      I’m not sure if I understand that .avi issue you are talking about, but this new PC port renders the cutscenes in real time just like GC/WII 😀 with the exception of Separate Ways (Ada’s Campaign) and 2 short Leon’s campaign videos which were prerendered low-res videos in the GC/Wii versions, too. So, there’s no way on getting better quality from those for now…

      We are not planing edit any ambient effect. Only if we find some obvious texture… but this new PC port is almost 1:1 with the GC/Wii version with regard to effects. When it was released a month or 2 ago it was plenty of graphical bugs but after a few official patches almost all graphical issues where fixed. All minor differences now are (presumably) due to the low-res/colour scheme of the hardware and the fact that this port was made from the XBOX360 version, not the GC/Wii version.

      And finally… the highest resolution Krauser’s knife texture can be found inside 0d317o1o.pack.yz2.lfs file inside Imagepack folder. You can find the needed tools to decompress those lfs files and then unpack the yz2 file in http://residentevilmodding.boards.net/

      Thank you again and we hope you enjoy this retexturing journey with our weekly updates 🙂

  2. Alex says:

    Thank you for your amazing work! Can’t wait for next release. You guys rock! 🙂

  3. Belttway says:

    Ola, sou do brasil, eu sou um moder de resident evil 4, há um ano e meio, venho trabalhando com as texturas de resident evil 4, para a versão normal do game, sempre procurei, como você procura, deixar as texturas fiéis as do game original, mas há pouco tempo saiu a versão steam, e todo meu trabalho foi jogado fora, era um trabalho secreto, pois não gosto de cobrança, e eu não sei portar as minha texturas para a versão steam, pois são outros arquivos, e deixo o legado em suas mãos, pois independente de data, só peço para você que lançais sua versão para a versão steam também, pois se lançares só para Wii seu trabalho foi em vão, deixais que outras pessoas desfrutem do seu trabalho, que seu trabalho seja um tapa na cara da Capcom ! Por Favor, concedei meu desejo, Muita força para você !

    • crisdecuba says:

      Thank you for your comment! Based on the Google translation of your comment, my understanding is that you would like us to release this texture work for the Wii version of the game as well. Is that correct? Please let me know and I will respond right away.

      • Belttway says:

        Bom, na verdade é ao contrario, do que você entendeu rsrs, eu achei que seu trabalho seria só para a versão Wii, * eu peço para você, que faça, para a versão steam também * vai ter para a versão steam ?. ( google tradutor falhou ) Obrigado 🙂

        • crisdecuba says:

          Oh now I understand. 🙂 We are actually developing this primarily for the Steam version of the game. That is the version we are basing this work on. 🙂 thank you again for your support!

          • Belttway says:

            Isso é de mais, é um sonho realizado !. Conte comigo se precisar de algo, apoio moral, divulgação, oque precisar, pretendo divulgar seu trabalho, mas se quiser privacidade é só avisar ! Muito obrigado ! 🙂

  4. Merch says:

    Hello, I just got a quick question.
    In those comparison screenshots does the Original refer to the textures from the original release (GC/Wii) textures or the original textures from the HD texture option in the Steam release?

    • crisdecuba says:

      Hi Merch! All the screenshots compare the textures from the original release. There are a few reasons for this. One is that our intent is to be faithful to the look, feel, and tone of the original game (the HD textures in the Ultimate HD version are not always faithful to the originals). Also, many of the HD textures in the Ultimate HD version are simply the original release textures resized and with a filter added (this is especially true the further you get into the game). Thanks for your interest in the project!!

  5. Cory says:

    I was just wondering, if perhaps you could add to this page exactly *how* you manage to do this; as in, what programs you use etc 🙂 I’m actually quite interested to know!

  6. Josh Ochs says:

    Hey. I just wanted to remind you that I attempted to make a donation, but PayPal says there is apparently a problem with the seller’s email address.

    • Cris says:

      Hi Josh. Thank you very much for wanting to support the project! I’ll be sending you an email directly to see if we can figure out what the issue is. From what I see, I don’t see any issues with the account.

  7. Hola,he hecho una nueva textura de los guantes de Leon S. Kennedy en True HD Pero esta modificacion es para Resident Evil 4 (2005) si ustedes gustan yo puedo ayudarles con sus texturas en HD porque yo tengo 14 años y tengo mucho tiempo libre pero mi computador no soporta el Re4UHD yo puedo mandarles una foto de los guantes solo respondan este mensaje

    Translate this with google if you don’t talk spanish

    thanks for pay attention to this message

    Sorry for my bad english

  8. The mod is alredy in the forum an you may find it here:http://residentevilmodding.boards.net/thread/2038/resident-evil-4-gloves-hd

    thanks for pay attention to this message

    sorry for my bad english

  9. Kay says:

    what is the texture address for the treasure chest inside the room in the external wall location where you find the hour glass (seperate ways)..example r50e for chest inside the garden maze…Thank you so very much..more power

  10. Nathan says:

    Is it currently possible to use these textures with the Wii version in Dolphin, or will that come with a release later down the road? So far I only see “.pack” files in the download. (Great work, btw. I fixed some of the textures from the Dolphin forum pack and know how time consuming these can be)

    • Cris says:

      Hi there! Thanks for the interest in the project. We are currently focused on the UHD version of the game and we haven’t made any decisions about porting to the Dolphin version. Thanks again!

      • Nathan says:

        Gotcha. I hope you eventually make it available for Dolphin, considering that it’s potentially the best looking version to play (resolutions up to or above 4x native, plenty of AA options, easy anisotropic filtering and custom texture swapping, Wii remote controls, etc.).

      • Shalok Shalom says:

        Hi there 😀

        Any News about a potential Dolphin port ?

        • albert says:

          Porting this project to Dolphin would be a separate project, since it would need a manual one-by-one texture renaming. It’s a simple but tedious and realy time-consuming process. And, as far as I know, the 3D edits can’t be ported.
          We’ll make a decision after finishing the project 😉

  11. Jay Prabhupada says:

    Thanks for the awesome job, i’ll try to donate as soon as i got the money.

  12. Joseph DeGarmo says:

    Are the new textures being rendered in 4K? I play this game in 4K mode on my 1080p monitor via Nvidia DSR supersampling anti-aliasing on my GTX 970 and want the best-looking textures possible in this game.

    • Cris says:

      Hi Joseph! Thanks for the question. The resolution for each individual texture varies based on the size of the 3D object that it’s applied to (for example, the textures for the notes Leon finds are lower resolution than the textures for large rock walls). Some of our textures are 8K because they are mapped onto huge 3D objects (for example, large walls, huge doors, etc.), for medium-sized objects and ground textures they’re generally 4K or 2K, and even smaller objects are less. Does that help clarify?

  13. Stas says:

    Hi guys. Sure that you have already heard it 100 times, but I’ll say it again – you fellows that makes this project !!! I downloaded your demo and saw how worked texture. You need to Capcom))
    I would like to know whether it is possible to download the rest of the texture that you have developed (up missions in the castle). Or if payment tell how much it costs.

    • albert says:

      Hello Stas!
      We surely will release some other Demos in the future but a complete texture package will be available (for free) when the whole project is completed 😉

  14. jota says:

    este mod é para a versão de 2005?

    • albert says:

      Hello jota!
      As the FAQ says this mod is for Ultimate HD edition. This “UHD” is a new port for PC released in 2014 based on the GC/Wii/PS3/Xbox assets. The old PC port released on 2007 was based on PS2 lower quality models/textures/effects.

  15. jamie says:

    When do you expect to be finished? 🙂

  16. Kyle says:

    Your work is incredible. I’m going to be following this closely until it’s completed. I can’t wait to download the definitive remastering of one of my favorite games ever! Thank you both so much for your amazing dedication to a beloved classic. I’ll be donating once I get paid again and may do so more in the future as your work progresses. Any idea of an estimated time for completion? Say 80-90% finished?

  17. Attesz says:

    some +more items? silencer or something, you can do it?

  18. lancealmekian says:

    I have a question that’s been unanswered since RE4 UHD was released. I’ve played the 2007 pc version and installed lots of great-looking weapon reskins in the ogg and xfile folders. But RE4 UHD doesn’t have those folders, nor does it seem to have the same file extensions that the first RE4 pc had. I was wondering if there’s a way to use .ogg and .tga files I’ve installed in my original RE4 game so that I can play the UHD version with them. Thanks.

  19. Kris says:

    You guys are amazing,
    I’m really looking forward to the final release.

    Resident Evil 4 was the best game for the wii, the controls worked really well.
    I remember keeping the rocket launchers because, I might need them later. only to use one of them against the prince and after that finishing the game.

    I’ll give a small donation

  20. DreamyWolf says:

    Hello. I’m wondering about the system requirements in order to run the game with these textures. I would be grateful if you could provide me with some information about it.

  21. DreamyWolf says:

    Cris, thank you for your answer and I wish you two good luck with the progress.

  22. b6lph6gor6 says:


    Amazing work. I have never seen a fanmade HD-reconstruction this true to detail for any game. Ever.

    I have a question that is not covered in this FAQ. In most of the screenshots, signs and text embedded in the textures are translated to spanish. Kudos for this extra effort. But will all these textures ultimately be available in english as well, or is this purely for the sake of immersion, since the game takes place somewhere in spain? I would love to be able to read them in all their true HD glory.

    Thanks a ton for your efforts!

    • albert says:

      Thank you for your comments… and question!
      Yes, we are rewriting (not translating) most of the text because the game is based in Spain but it isn’t possible to switch between languages for those textures.
      Anyway, the original warning/control panel texts were mostly nonsenses barely readable and they had a purely “dressing” purpose.

  23. Kamil says:

    Can I just say that I love you guys for doing this!! I was hoping for a true HD version of the game and was disappointed with the ultimate hd version that came out. To see you guys working on one of my favorite games ever and making it into a true hd experience, I just love it. I am defiantly going to donate to yall as soon as I can and I encourage everyone to do so too. I only hope that you’ll be able to finish this project without running into any issues.

  24. Anosh says:

    i was wondering if you remake some other games, like Mafia 1, Max Payne 1 and 2 or Silent hill!
    will you?

  25. Vladislav says:

    GUYS ! HELLO! I am also very much love and I want to RE4 You will be asked to do a bit of polygonal models ! I would like to see the castle in all its glory the Salazar 🙂 I am very happy that you make beautiful pytetes my favorite game 🙂 I hope you will not miss and do it for us 🙂

  26. Angela Fonseca says:

    Hey guys just wanted to say thank you for doing this! I just donated $10 for now and I will donate another $10 when it’s done. I hope you guys realize how many of us RE4 fans feel the work you’re doing is amazing! I can’t wait to play this game again once your mod is complete. I have purchased the Ultimate HD version and I am waiting to play it through until your Texture Mods is complete! Gods Speed guys!

    • Cris says:

      Thank you very much!! We’ve definitely felt the encouragement of the RE community, and we’re thankful for every bit of positive feedback and constructive criticism. 🙂

  27. Kevin says:

    Hey guys these new textures look absolutely gorgeous, great work. I was wondering if there will be any way to convert the textures to work with Dolphin emulator on the Wii version of the game. I really love that version because of the Wii controls. Thanks for everything you guys are doing!

    • Cris says:

      Hi Kevin! Thanks for the compliments! While time-consuming, a person could theoretically go through and replace all the individual textures on the Wii version. Right now this is not something we have discussed or are focused on, though. If you’d like more information about how texture replacement works through the Dolphin Emulator, this might be a good place to start / ask: https://forums.dolphin-emu.org/Forum-hd-texture-projects Thanks again!

  28. Mark says:

    Hello, I am impressed with the work you. It seems that you have the original project files! haha

    I am entering the game development area and would like to know which of creating textures procedure that you use, it would help me a lot.

    Thank you.

    • albert says:

      Hello Mark!

      Hehe we don’t have those project files but we are finding some of the real life places they took the pictures from and some texture stock sites they used 😛

      The “only” thing we are doing here is Photoshop, Photoshop and more Photoshop… (and some 3D edits) So, we are mostly overwriting dds low resolution texture pictures with our recreations. I’m afraid we can’t give any major advice to videogame developers

  29. Martin Sp. says:


    That´s what Capcom should call Ultimate HD. I am really impressed by your work!
    This Project was the only reason I brought Resident Evil 4 again an I didn´t regret it. The village is really astonishing and it was a pain to see the castle afterwards. Even with Albert´s “old” texture patch the 2007 RE4 looks better, than the new UHD one.
    What I like most, isn´t only the high resolution but the quality you try to get the closest match to the original textures. Thats more than anyone can desire! Must be a lot of hard work. Very interresting to see from what locations or object you are gathering all the new textures. Please keep on sharing these discoverys with us.

    Thank you very much or “Dankeschön” as we say in german! I hope my small donation helps.

    • albert says:

      Thank you very much for your words! 🙂
      texture patch 2.0… good old times XD
      Indeed it’s a lot of work but we are enjoying doing it!
      No doubt there will be more “Look familiar” tweets 🙂

  30. phil p says:

    and congratulations for your work, sorry for my english, but google translation, I made a small gift but I would do one because you deserve it by the quality of your work, the village is amazing, it is more detailing the recent games, you are vraiments artists.

                                           Again thank you and good luck.

  31. Jason says:

    please answer me.I downloaded Ashley HD with format PACK.Now I cant Open This File.Please guide me.Thank you

  32. Paula says:

    Hi, i am very good making textures for game, i can help u!

    • Cris says:

      Hi Paula! Thanks for the offer. 🙂 While we are not looking to add folks to the team, we certainly appreciate it when folks follow the project updates and provide feedback. It’s definitely helpful to us. Thanks again!

  33. Mones says:

    When you put pictures to compare the textures, do you compare it with the HD remake textures made by capcom or with the original ones?

  34. RoDeLoPo says:

    Hey guys,

    First off, I want to say what an amazing job you two have accomplished so far. It’s really incredible to see how much work and care is put into each texture. The difference is night and day.

    I would also like to ask one thing: will you retexture Leon? It would be really awesome if you did, It would make everything look better, since we are constantly looking at Leon’s back.

    Anyway, congratulations on the amazing work. It truly is amazing.

  35. Norrum says:

    Guys, I’m just sharing this project with the majority of people as I can. I just absolutely love what you’re doing! Please don’t stop this, Resident Evil 4 is my first favorite game of all times and I dreamed with something like this (an actual FULL HD texture remake :DD).

    I would donate with no doubt not being because I’m only 16 and I don’t have a credit card. BUT MAN, I’LL SHARE IT EVERYWHERE WITH EVERYONE. I’m so anxious!

    I just hope you get real appreciation and recognition from all kind of communities for doing this, starting from Capcom developers, passing through modders, and of course from the loyal Resident Evil fans. Take mines for sure!

    Greetings from Argentina!

    • albert says:

      Gracias Norrum!
      All kinds of support are really welcomed! And helping to spread our project is one of the ways you can support us.
      Ponemos todo de nuestra parte para que luzca lo mejor posible! 🙂
      Many thanks and greetings from Barcelona!

  36. Hi Guys.
    I Have A Nice Idea.No better graphics engine Resident Evil 5 play on game Resident Evil 4?
    May be costly but worth it.Please Reply.Thanks

  37. Halkem says:

    Hello albert!
    Is this mod going to be ported to the old RE4 for PC?
    My computer just lags with the ultimate HD, it’s just sad. D:

    • albert says:

      Hello Halkem!
      I’m sure someone in the Resident Evil Modding community will port all textures to that version of the game.
      Maybe I’ll do it by myself if some mental energy remains in me after finishing this project XD

  38. Damon says:

    This is my favorite game ever. I haven’t really played it since putting 40 hours in on the xbox 360 remake.

    I’m seriously looking forward to this and will be donating to support your fantastic work next time I get paid.

    You nailed the art style while removing muddy textures, it’s as close to perfect re4 as I’m ever gonna get 🙂

  39. Ocirne says:

    Will you re-texture the weapon and items too?

  40. Iman says:

    Hi, I recently install the village mod; Looks OK with Leon campaign. But when play separate way as Ada (chapter 1+2), textures still garbage. why is that?

    • albert says:

      That’s because the textures and models for Separate Ways are stored in different files. We’ll include them in future/final releases 😉

      • Iman says:

        Thanks for the answer, Albert.
        and one question… there is a film grain in the game. is there a way too remove it? looks like a file named 07000000.pack cause the problem.

        • albert says:

          Yes, it’s possible to remove it but the same texture is used in several effects all over the game. So, deleting that texture would generate side effects. We’ll try to improve that texture while keeping the other effects as unchanged as possible. 😉

  41. stevens says:

    How your 3D edits will work with old textures? If I switch to SD textures in game options will it be “old geometry with old textures”, “new geometry with old textures” or maybe game will just break?..

    • albert says:

      Good question!
      When using the SD textures the game will load the 3D edits anyway. We’ll include some edited SD packs so these 3D edits will match with the old textures. Both options SD and HD will be perfectly playable with no graphical side effects 😉

  42. Russel Johnson says:

    Wow this is amazing. I remember playing RE4 on the GameCube in 2005. That was 9 years ago I believe. Maybe I’ll check out the UHD edition. Are these mods compatible with the “Remaster”?

  43. Nu says:

    It’s too bad you’re not going to deal with the audio..I think you should do something about the gun sounds because the crap gunfire sounds more terrible than ever after applying your mod. It’s just incompatible with such high quality textures all around

  44. Naywyn says:

    Just a quick question.
    Will this mod also remove the film grain or do we have to remove it manually?

    • albert says:

      Film grain is part of the game and it’s a matter of taste. I like the grain. But it can be removed.
      As I mentioned somewhere else, If you remove the grain texture you’ll make some other effects to disappear aswell.
      But it’s possible to edit individual stage effect files (EFF files inside UDAS files) and deactivate the film grain effect one by one by searching the “01 04 72 00” hex string and replace it to “00 00 00 00”
      Maybe I’ll do a quick mod at the end of this project that will remove the noise effect 🙂

  45. Adam Gregory Boruff says:

    Hey, just wanted to tell you guys that there is a problem with the castle download. I was extracting the file into the Resident Evil 4 Folder and it read there was Corrupted data in the files(RE4HDTEXCASTLE\HDTexturePacks\44000214.pack. I was wondering if there was a way to fix it. Please help if you can, thanks.

    • Adam Gregory Boruff says:

      I figured my way around it. For some reason I was able to extract the file on its own. So I downloaded the other files separate and it ended up working out. Not to worry. hopefully this will be helpful to anyone having the same problem.

      • Adam Gregory Boruff says:

        One last thing I did noticed was that there aren’t any gradient files. I’m not sure if these files are needed or not.

        • albert says:

          Hello Adam!
          It’s interesting what you found out about 44000214.pack. There was a person who had issues in that room for unknown reasons and maybe this was the main reason.
          And it’s even more interesting only 2 persons had this issue so far!
          Thank you for all the info! It will be useful 🙂

          About the gradient files: It was a small slip-up. You must manually extract the gradient files and place them inside BIO4\gradients folder. This way you’ll be able to test our custom gradient files if you want. I suggest you to try our new “gradient 1”. (You can switch gradients in configuration>video settings)
          So no, they aren’t needed, they are just an extra 😉


    • RWG says:

      I too am having issues with this file, and trying to manually download it isn’t working.

      I’m hoping someone has a solution.

  46. Joseph says:

    Hey, you guys. I made a first encounter video comparing the textures of the original, uhd and your project, which can be viewed in this playlist: https://www.youtube.com/playlist?list=PLFmS-GlnTU93HGwFp7kh50BRPkeQUsgfj

    The castle comparison will come in a couple of days or so. Any critiques and advice are welcome. Also, I wasn’t sure where else to post this

    • albert says:

      Hello Joseph and thank you for the comparison videos!
      Unfortunatelly your comparisons is about our “worst” looking area hehe. This first stage will be heavily improved in the final version. In fact, the entire Village section of the game will be significantly upgraded.
      Also, people will think Leon’s textures and new animation are also part of our project. So, it would be nice if you specify the following in your videos:

      – Leon’s textures and animations aren’t part of the project.
      – Village area is “work in porgress” and it will be improved in the final version.

      On the other hand, the Castle area is much closer to the final product than any of the Village rooms. So, any possible comparison video you do about that section of the game … will be really welcomed!
      Maybe it would be a good idea not including other mods (Leon textures) in the same video to avoid any possible confusions.

      Thank you again!

      • Joseph says:

        Oh no! Is there a specific village area that would be best to showcase your work? I made sure to credit everyone in the description regarding the various mods I used, but maybe I should put it up top. I don’t know how many people read descriptions any more.
        For the castle area I also have other modder’s work in the video and it took a lot of time to render and upload the files, so I will certainly take that advice for any new comparison videos I make.

        • Joseph says:

          Hey, Albert and Cris. The first batch of castle comparisons is live and available via the link in my first post. Any other critiques and advice are welcome

          • albert says:

            Thanks! They are good comparison videos! 🙂
            About the village, any other areas but the first one would be a good choice. I’d try to avoid cutscenes because character textures aren’t done yet. Unless you want to highlight some other character’s skins mods, of course!
            Greetings and thank you again!

      • Joseph says:

        Hello again Albert and Cris! I have uploaded a new set of village and castle comparison videos (available via the same link in my first post). I hope the new village video is actually a good area to show. I sent an email to show you the area (for the village) that I was going to do, but I never got a reply, so I’m guessing maybe it was Cris that read it. I may end up doing more, but I’m done for now. Thanks for all your hard work! The updates are looking very good!

        • albert says:

          Great videos! And sorry for not answering your previous message! It probably got “mislayed”… Too many things in my head XD
          Thank you again for taking the time to do all these comparison videos! They all are good area choices 🙂

          • Joseph says:

            Not a problem, I know you’re busy. Thanks for replying to as many comments as you guys do and for the dedication to the project!

  47. Adam Gregory Boruff says:

    Awesome job with the castle release, havings loads of fun. I was wondering if you guys can fix the sound issues in the game with the 1.0.6 patch on steam, every encounter with an enemy the game sound freaks out and sounds awful. Message me back when you can:).

  48. ale_br_1999 says:

    tem como fazer uma adaptação para o re4 da versão antiga aquela que os comandos e só no teclado?

  49. anonymous says:

    I have read your FAQ and thought about it. There are some broken things in the game that need to be fixed. I am talking about the options which are available only in the input.ini file of the game. For example: the colors of the laser aim can be changed only through edit of the file . Another option is changing from mouse aim to only keyboard aim. If you can add these options through the game itself it would add a lot to its remake. Also another bug I noticed is that if the keys are changed to only keyboard the game doesn’t recognize any input of movement in the Del Lago boss battle. Every-time reaching this level a change in the .ini file settings is needed to be set back to the mouse aim. Would be very appreciated if you could fix the issues I mentioned.

    P.S : Your work is very appreciated.

  50. Pingback: Resident Evil 4 HD Project | Game Rebel

  51. Cris Without H says:

    One question: any chance for a similar project, but with Dead Rising? Plenty of textures could use an improvement.

  52. Quijote3000 says:

    Excellent job. I am eagerly waiting for the final release to finally play RE4


  53. Stefan says:

    Thanks for the hard work.. I played this game a few days ago on PS2 and i love how it looks with that HD-Textures.. I cant believe that you dont get million job offers from capcom and co.

  54. AF says:

    Hello, will you be updating the UI? It’s truly disgusting and at least making it smaller would be an improvement or be able to hide it/choose a different one.

    • Cris says:

      Hi there! Our aim is to revise the UI to as higher resolution, but not to notably alter its original look, sorry. Making is smaller or giving other UI themes is outside the scope of the project. Thanks for asking!

  55. Nicolas Oliveira says:

    later you can port to the original version of PC ?

    • albert says:

      I’m sure someone will port the textures but it’s a really time consuming work.
      And I think 3D models, light and effects can’t be ported. The file structure and formats are different.

  56. Kris Vasq says:

    Hi guys, you made it “ultimate” not crapcom.
    Thank you and keep up the good work!

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