Progress Summary

We are working through the game in the following order:

– Environmental Textures
– Items and Weapons
– Enemies, NPCs, Playable Characters, Misc.
– Mercenaries, Separate Ways, and anything not covered above

The charts below capture our progress — we will keep this updated as areas are completed. Some rooms are more complex than others, so giving an exact time estimate is difficult, but at least you can see what we’re working on and what we’ve completed. Thanks!

Last update: 12/31/2016

VILLAGE

Room Status
r100 :: First village area Complete
r101 :: The main village Complete
r102 :: The underground area (after using the insignia key) Complete
r103 :: The farm past the main village Complete
r104 :: The area you wake up in with Luis Complete
r105 :: The chief's house Complete
r106 :: The road to the old house (running from the first boulder) Complete
r107 :: The area after using the two hexagon pieces Complete
r108 :: The graveyard Complete
r109 :: The El Gigante area Complete
r10A :: The swamp (place past El gig area) Complete
r10B :: Del Lago area Complete
r10C :: Area past Del Lago (night time) Complete
r10D :: Merchant place in the cave in the Del Lago area Complete
r10E :: The save room in the El Gig area Complete
r10F :: The lifts (near the end of the village) Complete
r111 :: The Main Village (night time) Complete
r112 :: The underground area (night time) Complete
r113 :: The farm past the main village (night time) Complete
r117 :: The church Complete
r118 :: The graveyard (night time) Complete
r119 :: El Gig area (night time) Complete
r11A :: The swamp (night time) Complete
r11B :: Del Lago area (night time) Complete
r11C :: Cabin area (Luis and Leon defend the cabin) Complete
r11D :: Split road, Camp (Bella sisters are here) Complete
r11E :: Split road, long road (Escape from El Gigante) Complete
r11F :: Torture barn (Mendez boss fight) Complete
CASTLE
Room Status
r200 :: Village to castle road Complete
r201 :: Main castle entrance (Salazar's introduction) Complete
r202 :: Castle catapult road Complete
r203 :: Castle front door (Luis forgets the drug) Complete
r204 :: Ceremonial chamber (Ashley kidnapped behind wall) Complete
r205 :: Novistador sewers Complete
r206 :: Luis' death area Complete
r207 :: Platinum and Gold sword room Complete
r208 :: Water room (protect Ashley while she uses the cranks) Complete
r209 :: Machine gun room (Red Zealot runs to machine gun) Complete
r20A :: Outdoor area (Free Broken Butterfly) Complete
r20B :: Garden maze Complete
r20C :: Dining room (shoot the bottle in the painting) Complete
r20D :: Ashley area 1 (crawl under tables) Complete
r20E :: Ashley area 2 (knights and picture puzzle) Complete
r20F :: Bridge lift room Complete
r210 :: Dragon room entrance (Leon tells Ashley to wait) Complete
r211 :: Grail offering room Complete
r212 :: Queens grail room (digger breaks through wall) Complete
r213 :: Novistador hive (Ashley carried away by Novistadores) Complete
r214 :: Rotating bridge outside clock tower Complete
r215 :: Salazar sends Leon down the pit Complete
r216 = Kings grail room (knights appear) Complete
r217 :: Clock tower (crates block the gears) Complete
r218 :: Tower before the pit (two Garradors here) Complete
r219 :: Transport cart Complete
r21A :: Underground mines In Progress
r21B :: Mines (mine cart ride) In Progress
r21D :: Novistador cave Complete
r220 :: Save point after Verdugo Complete
r221 :: Verdugo area Complete
r222 :: Lava / dragon room Complete
r223 :: Mines (before the two El Gigantes) Complete
r224 :: Furnace (two El Gigantes) Complete
r225 :: Outdoor area (offering to the lion) In Progress
r226 :: Giant Salazar statue room In Progress
r227 :: Tower of death (Leon impales Salazar's hand) In Progress
r228 :: Salazar boss room In Progress
r229 :: The pit (before the Verdugo room) Complete
r22A :: Final area (Ada waits for Leon) In Progress
r22C :: Target practice area In Progress
ISLAND
Room Status
r300 :: First island area In Progress
r301 :: Second area, overlooking r300 In Progress
r303 :: Creepy area with the oven man In Progress
r304 :: Where you see Ashley on the TV In Progress
r305 :: Enemies with dynamite / arrows behind lifting door In Progress
r306 :: Central room (between the lab, cold room, and trash room) In Progress
r307 :: Lab (meet the first Regenerator) In Progress
r308 :: Cold room (infrared scope & Regenerator) In Progress
r309 :: Second lab (meet the first Iron Maiden) In Progress
r30a :: Communication area (final room in Assigment Ada) In Progress
r30b :: Trash room (where Leon and Ashley jump down) In Progress
r30c :: Room where Ashley is held In Progress
r30d :: Area before the truck (many locked doors, two Regenerators) In Progress
r30e :: Room after Ashley's cell In Progress
r30f :: Truck room #1 In Progress
r310 :: Area you land in after jumping into the trash In Progress
r311 :: Wrecking ball room In Progress
r312 :: Small merchant room In Progress
r315 :: Room after the truck crash In Progress
r316 :: Room where Saddler steals Ashley In Progress
r317 :: Leon vs. Krauser knife battle In Progress
r318 :: Laser room In Progress
r31a :: The cave before "It" (U3) In Progress
r31b :: "It" room In Progress
r31c :: Krauser area In Progress
r31d :: Area w/ soldiers camping (after "It" and before Krauser) In Progress
r320 :: Large battle area (after Krauser) In Progress
r321 :: "MIIIIIIIIKE!!!!" In Progress
r325 :: Room where Leon trys to kill Ada In Progress
r326 :: Jail cells, Regenerator, strange moving bag In Progress
r327 :: Final large Ganado fight In Progress
r329 :: Escape from Saddler with Ada's help In Progress
Previously "Pending"
r330 :: Laser operation room In Progress
Previously "Pending"
r331 :: Room before the final Saddler battle Pending
r332 :: Saddler battle area Pending
r333 :: Last area in the game Pending

260 Responses to Progress Summary

  1. Lukas says:

    Especially looking forward to the target practice area. You should add some filter to the wood cutouts so they don’t just look like flat surfaces with textures, I mean like a slight wood surface texture or something. :^)

  2. Daniel Mahon says:

    Looking awesome, love the detail, great work guys!

  3. Zhi Yuan Tian says:

    You really did a good job!We really enjoy it!

  4. Josh says:

    You guys rock!! I can’t wait for it all to be complete! It looks beautiful 😀

  5. Dean says:

    This is freaking insane. Capcom should pay you guys. Good luck to finishing guys. I’m excited for when its complete, so i can play it on professional looking like a brand new game.

  6. AnInternetUser,Okay? says:

    Just wanted to say,
    A: This is absolutely phenomenal work so far, the detail is incredible, though as others have commented, certain textures do look a bit to clean, and from a holistic point of view arn’t any different from the old ones except less complicated and simpler. Then again I’m looking at the very first points at the moment so maybe I’m talking rubbish.
    B:This website has probably made me appreciate RE4 more than playing it ever did, taking the time to see all the influences and minute details the artist put in, and reading the summary, realising how much S*#! was actually crammed into the thing, thank you so much 🙂

    • Cris says:

      Thank you! Sounds like you downloaded and are playing through the Village section? If anything specific jumps out at you feel free to let us know! 🙂 And of course, we hope you enjoy it!!

      • AnInternetUser,Okay? says:

        Erm, I’m actually just judging from screenshots and videos (I meant to say posts not points :P) and I was guessing you’d probably updated the ones shown in those.
        I’d like to point out that the paintings in the castle were most likely intended to be blurry and hard to make out to add to their creepiness, sort of like really old and weathered oil paintings, in particular the painting of Salazar (which has his eyes obscured in the original) looks more like concept art than a valuable painting.
        Again, thanks for reading and good luck with the project! I actually might be a bit annoyed if you don’t get some recognition from capcom.

        • albert says:

          Hi! Thank you for feedback. I perfectly understand your point of view 🙂

          After all these months of work and texture analysis… IMO, all blurriness (painting or not, it’s the same) it’s just a side effect of using low-res textures due to the hardware limitations in 2005 and a side effect of combining multiple original paintings into one single picture to avoid copyright issues.

          This makes people’s imagination needs to work extra. Some people interpret that blurrines as creepy atmosphere, some people just see a bunch of blurred pixels.

          About Salazar painting. It’s a painting of uninfected Salazar (when he was “normal”) and the eyes are that dark because of the lower resolution of the texture (That painting original texture is just 128 x 128 pixles). The eyes got mixed in just… 2 pixels height?? XD

          We are trying to capture all that creepiness in our recreations even in HD 😉 and we really hope you enjoy our “final product”! And all reviews, comments and feedback are welcomed!

  7. Lukas says:

    http://www.re4hd.com/?p=521

    That is what the shooting range targets look like in the HUD right?
    I think the targets should be made to look like that, it makes more sense and it looks much better than screenshots from the game. I also think Capcom would have done that if they had the time. :^)

    And since the HUD shows it like that, that’s also probably the most “canon” look of the targets.

  8. Lukas says:

    I’ve noticed that on the second to last picture, the seat of that chair is probably plastic and the spot on it spilled paint. 🙂

  9. dakamurra says:

    hi guys , as i always say , this project is amazing ! i am very fun of the game and ofcourse of you work in this ,and i cant wait to see it finish.
    the textures look incredible!
    capcom left some minors effects missig in the game, i want to askyou if you guys:

    1_¿can restore the missing textures, or make a new one, from the pool of water, from the scenario where leon escape from the giant salazar estatue? where you have to activate threee plataforms to cross?, because looks transparent,like its missing the reflection and wave effect. I know you are already fixing all the game with new details and effects never seen before in this game! XD.

    2_(not so important really),¿can you replace the low polygons characters for the high poly ones, for the cutscenes? is it possible? or gonna left the game untoched in the matter of character models? to stay true to how capcom make th egame?

    3_can you animate leon hair, when he uses the bulletproof jacket? is completly stiff, i remember this, in gamecube version, working fine, but in ps2 they didnt translate in the port ,so the animation from the hair was missing.

    4_are you gonna ad more specular effects ,on metal materials or shiny objects from the enviroment? or only the important ones? or more visible?.

    • albert says:

      Hi Dakamurra! And thanks for your comments 🙂

      1. I’m working on that ugly pool. I managed to give that water a more natural look. The problem with this water effect in this room and other places of the game is due to hardcoded problems and we can’t fix that properly. We can just hide partialy those issues using some “tricks”.

      2. I don’t know if we can replace character models without messing the animations and making other side effects to pop up here and there. So, we are not going to touch character/enemies models (to avoid unstable graphic and animation issues) unless we learn about a 100% safe and effective way of doing that of course!

      3. Is this hapening in this port too? Or is just an issue of the PS2 port?
      The old PC port was based on PS2 assets but this new PC port is base on XBOX/PS3 port (which was based on Wii/GC ports)

      4. Yes, just on a few items here and there 😉 We are decdiding which ones on the fly.

      • dakamurra says:

        great elbert!
        am looking forward to this,with huge hype!!
        thanks for the answers!
        ;D

        • dakamurra says:

          and yeah about the question 3
          i can confirm this, it happen in this too simple his hair doesnt move,
          is easy to fix?

          • albert says:

            hmmm… I don’t have the answer now. It would be really helpful if someone asks in the resident evil modding forums and found out a way of fixing that.
            We have no knowledge about this kind of things (animation import export or swap) and trying to lear about that would be really time consuming.
            Since this is an animation issue it’s theorically out of the scope of this project but no doubt a fix would be included at the end if it can be easily solved 😉

  10. dakamurra says:

    CORRECTED _hi guys , as i always say , this project is amazing ! i am very fan of the game and of course of your work ,in this ,and i cant wait to see it finish.

    thankyou for your time!
    ;D

  11. ben says:

    Amazing work guys! Keep it up!

  12. Edizz says:

    Jesus Christ… I’m gonna make a Paypal account only for donating to you guys. Your job IS F*CKING AMAZING!!!!

    Capcom can shove the UHD version up theirs. This recreation is the final Resident Evil 4 masterpiece.

    I’ll proudly beat the game for the 20th time only because of this mod.

  13. Daniel says:

    Hi, I was wondering if you wanted any assistance on the textures. I wouldn’t mind working on some in my spare time. This is my FAVORITE childhood game, and its cool to see a revival like this, and I cant wait until its completed. Please let me know, thanks!

    • Cris says:

      Thank you very much for the offer! We’re not looking to expand beyond our current set-up, though. Thanks again for the encouragement!

  14. Aldo says:

    I cant wait to see it finish.

  15. dakamurra says:

    maybe you can ad the pregres summary of the
    characters
    weapons
    objects and
    misc
    so we can see if there is progres on that to0
    regards!

  16. sed says:

    hi guys

    first of all: sorry for my bad english…

    I am very pleased to see this project
    (im very glad cause of your perfect project)

    you guys are very respectable..

    This task was Capcom. But you do have

    So shame on Capcom

    And congratulations to you

    A question?
    When do you think this project will be completed?

    I hope this summer

    I had a few ideas, but I do not know it is possible for you or not…

    I wish be possible!!!
    normal map or something like that for characters (this need a hard hack or maybe just a simple trick!)
    making a luancher for add some new selectable character for main campaign and other campaigns
    like claire , chris , jill or ada… instead leon
    (and maybe some new costume for characters and highpoly model and some options for game like hud or hudless…!!!)
    adding new weapons
    new high quality sfx & music (musics must be similar but new and better)
    increase enemy in stages..
    adding new stages to…!!!
    making a compatible enb or sweetfx

    woooooooooooooooooow!!!!!!!…

    kinda i did something like i told with re4 2007 and i had more idea but I could not…
    and i dont have a high speed internet connection so maybe i cant download your Beautiful project
    (i even cant see it in youtube cause of a stupid Censorship by some idiot in my country…!)

    However, thank you very much for your hard work…

    and again,
    shame on capcom…!!!!

    • Cris says:

      Hello and thank you for the encouragement! Making new characters selectable, adding new weapons, new music, new sound effects, increasing enemies, adding new stages, etc. are beyond the scope of our project. Normal mapping where it makes sense to do so, however, is something that we are implementing as we go through. Hope that helps clarify! Thank you!

  17. VampirE says:

    You’re work is really good!
    I really like this game, and you are making it very nice!!
    I just want to thank you,and I’m REALLY waiting for it…

  18. Reza says:

    Hi!
    I’ve got a question:
    Is this patch for free or we must buy it?
    and when you put it (when it finish)?
    thank you :*

  19. Zombie says:

    Must… not…. play…. before… completely…. done….
    Please…. Hurry 😛

    but don’t let it cut into your personal life or overwork you.

  20. Reza says:

    Excuse me, I’ve got another question!
    How many GBs is this patch?
    I ask it because my internet speed is really low and it hard for me to download this patch from steam!
    Thank you…

    • Cris says:

      Hi Reza! We’re not certain yet, but since the Village environmental textures ended up being about 4GB, I would *estimate* that the final thing will be in the 15-20 GB range. I could be wrong, but that’s my best estimate at the moment. 🙂

  21. Angela Fonseca says:

    Awesome work guys! I can’t wait to play this game all the way through (for the first time!) with this mod installed! I am waiting with baited breath for you to finish! I have already donated $20 and when the project is finished (or really close to being finished) I will donate another $20! I only paid $20 to buy the gaem from STEAM and I am willing to give you guys double that for your amazing work! I can’t wait… gods speed!

  22. Angela Fonseca says:

    Awesome work guys! I can’t wait to play this game all the way through (for the first time!) with this mod installed! I am waiting with baited breath for you to finish! I have already donated $20 and when the project is finished (or really close to being finished) I will donate another $20! I only paid $20 to buy the game from STEAM and I am willing to give you guys double that for your amazing work! I can’t wait… gods speed!

  23. Diabolus says:

    Keep it up you guys. I love what you’ve been doing. All the work and effort and time you’re putting in. RE4 is one of my most favorite games. Got me through my teens. Least 100 playthroughs back then. I believe in you guys.

  24. Jackson says:

    Looks great! When you completely finish the castle, will you release the textures like you did in the village area?

    • albert says:

      Hello Jackson and thanks!
      We have not made any decisions yet regarding a future demo release. Our main priority is continuing to make progress toward a complete re-master of the game 🙂

      • Fredrik Andresen says:

        Been admiring your work for about a year or so, and I really loved the Village Download 🙂 But please release the castle area as another download, I think I speak for everyone when I say that we would be ECSTATIC to finally get it !

  25. Alok says:

    Hi !

    Thank you very much for making such great enhancement. Capcom released UHD but it was not any good so I bought it on sale 😛 But you guys deserves the full game price. Thanks again !

  26. Dylan says:

    I am extremely happy that this exists, going to play some today with what is available , I sincerely hope that this project keeps going until completely finished ;-;

  27. Sam says:

    Good work,don’t give up!

  28. DarkSamus says:

    Ahhh, I only just found this.
    Gives great inside info on how you guys are progressing, well done

  29. KlivE says:

    Muy buenas,

    Tan sólo quería decir que estáis haciendo un trabajo ESPECTACULAR.
    También daros las gracias por invertir vuestro valioso tiempo en adaptar, como debió hacerse desde un principio en la versión HD, este juegazo a resoluciones en alta definición. Pero lo mejor es que además estáis arreglando algunos fallos visuales y mejorando ostensiblemente las texturas. Un trabajo inmejorable que le pasa la mano por la cara a Capcom, a quienes debería caérseles de vergüenza por mostrar tal dejadez a la hora de hacer estas remasterizaciones. Soy Capcom y os contrato a la de YA para que os encargárais de los remaster.

    Ánimo y gracias de nuevo, lo espero con impaciencia -aunque todavía falta bastante, por lo que parece, para la versión final-

    KlivE

    • albert says:

      Gracias KlivE!
      A ver si la espera vale la pena! Al ser solo dos y en nuestro tiempo libre no podemos acelerar más, pero no perdemos el ritmo en ningún momento; seguimos con la misma marcha que el primer día 🙂
      Saludos!

  30. jon30rockaholic says:

    This project is simply amazing! Keep up the good work! I’m downloading the Village Textures right now. I can’t wait to test it out.

    • albert says:

      Thank you Jon!
      Keep in mind this is not final version. We want to revise extra 3D elements all over the Village section of the game 🙂

      • jon30rockaholic says:

        Do you plan on releasing a final Village preview with the 3D edits before all of the areas are finished?

        • Cris says:

          We haven’t made any decisions yet re: future releases, sorry. Thanks for the words of support and I hope you enjoyed the Village section as you played through it!

  31. Matt says:

    This looks so amazing, and progress is going by so fast! I love you guys for immortalizing this game. I wasn’t going to buy this game for the third time, but you guys changed my mind 😀

  32. Douglas Murita says:

    Adoro resident evil, estou achando o seu trabalho fasinante, continue assim, é por pessoas como voces que o mundo precisa ! 🙂

  33. Ramon Redfield says:

    Excellent work, I hope play this game soon, it’s looks awesome, we here in brazil are waiting so much 🙂

  34. Matdiez says:

    Do these mods can be installed in RE4 HD Ultimate Edition of Steam?

  35. Richard says:

    Gracias por tan buen proyecto esperado por muchos fans 🙂

  36. CH小洪 says:

    你好,我已经下载了村里的高清材质,并且玩通了。首先,我非常感谢你们辛苦的工作,让我们这些喜爱RE4(bio4)的玩家有了终极的体验,不过这些高清材质在某些地方会把人物遮住,比如在最后和村长决斗前,有一段跑过去的路,那里路面就把lion的鞋子完全遮住。

  37. hongCH says:

    NiHao, i am chinese player and my english is not good .
    I can only use the translator and you said。
    I have downloaded the village hd material,And play with customs clearance,
    First of all, I really appreciate your hard work,
    However, these hd material in some places can cover the characters,
    In before the final fight with the village chief, for example, there is a run past the road, where the road was completely obscures the lion shoes.

    • albert says:

      Hello!
      Thanks for taking the time to comment even if English is not your first language.

      Yes, I know what you mean. That’s something we can’t control. The shadow of the player is rendered too high in some climbs. So, it covers partially Leon’s feet. That’s the problem you are talking about, right?

      Could you please post a link to an image showing the issue? 🙂

  38. Lorenzo Valeri says:

    Hi,
    if u need a tester just ask!

  39. ED2P says:

    cant wait till capcom decides to pay you for making this to give re4 more love

  40. XceL says:

    Shame on Capcom is all I can think of when looking at these stunning pictures. Well done!

  41. Sir Alexander says:

    Thank you very much, it’s amazing what people can accomplish with their efforts, and further for do the work that other people do not want to do.
    I hope that one day your work be rewarded.

  42. Olliver says:

    Are you guys going to redo the textures of the enemies and characters after completing this environment HD mod?

  43. Michael says:

    Wow this looks unbelievable! Do you guys have a social media website like facebook or twitter that gives us updates? I have to say everything looks flawless..I think making a small change to the health system would be really refreshing. but if not.. you guys rock will download the project and the final release 😉

    • Cris says:

      Hi Michael! There are various ways to stay connected:

      Twitter: @re4hdproject
      Facebook: http://www.facebook.com/re4hd
      Subscribe for Email Updates: Enter your email address in the “Subscribe via Email” section on the right side of this page

      Hope that helps! And of course, this site is the easiest place to see the comparison shots we post in a simple slideshow gallery format. Thanks!

  44. James says:

    Fantastic Project, I’ve downloaded the village section and am very impressed with your progress!
    I haven’t finished the play through yet but I’ve noticed a couple of things you might like to fix at some point.

    Upon leaving Chief Mendez’s house (as you encounter the the chainsaw dude) if you look up at the sky box you can see it has a pretty weird ‘bowl’ shape, it disappears as you head towards the village.

    The wooden wall between the door to the merchants and the swamp in the El Gigante arena has a few gaps in it and you can see the edge of the map through it. If you go through the door to the swamp and look back at the wall you can see the same thing on that side. This only occurs during the day time. Just thought it was a little immersion breaking. Not even sure if that’s a fixable problem.

    Its runs great on my machine (mostly) but I experienced pretty severe slowdown at the lake after the fight with the giant salamander https://www.youtube.com/watch?v=KBh-E0iXjHU
    I guess that was due to the rain and enhanced lightning effects. Also, don’t you think Capcom made the lake water (all the water in general) waaaaay too clear in the UHD version? You can pretty much see to the bottom… it loses a bit of its creepiness.

    Anyway, keep on keeping on, its awesome work, can’t wait till its finished.

    • albert says:

      Thank you James for the comments and feedback!
      We definitely will take a look at those graphical bugs. They can probably be fixed 😉
      We didn’t know how to improve the 3D models by the time we released the Village demo. So, you can expect the final release will fix lots of modeling issues still present in this demo (and you probably will spot during your playtime). Don’t hesitate posting screenshots showing us what you think is improvable 🙂
      I experienced that slowdown after Leon wakes up –just before you exit the cabin– even with regular textures but it’s just for a second (it’s like the game is loading something for a moment). But then the game runs fine again. Is the slowdown you experienced worse than this?
      And the water in UHD is somewhat screwed up but it’s something we can’t directly fix. We can just conceal it. Here’s an example:
      http://www.re4hd.com/?p=2100
      https://www.youtube.com/watch?v=xXe3E_3JFkc
      Anyway it doesn’t look terrible and it’s way better than the PS2 and the 2007 PC ports, fortunately!

      • James says:

        Hi Albert,
        Your water solution is genius! Looks much much better.
        Yeah, I did experience the slowdown pretty bad for a while but that’s probably just because of the slightly older hardware I’m using. core i5 – 2410m, 4gb ram and amd radeon video card. Cleared up once I got back to the El Gigante area!
        I’ll post some screenshots if I find anything else
        Cheers!

  45. Marty says:

    I can’t believe how much progress you guys have made! You’re doing wonderful work, and I think I speak for us all when I say thank you, from the bottom of my heart.

  46. Cesar says:

    Amazingly done! Capcom should hire you as a permanent employee. Keep up the good work!

  47. That1gamer says:

    Can’t wait for this project to be completed. I’m holding off playing res4 until this is out!

  48. Tommy says:

    I can’t wait until you’re all done. Excellent work so far and keep it up!

  49. Hector says:

    Will you make an hd version of the characters/weapons or you are just focusing on the scenario? btw you guys have done some seriously nice work so far

  50. Alejandro says:

    As many of us, I’m following your project since long time ago.

    I’m also waiting patiently for you to have this completed, in order to enjoy a REAL true HD experience for RE4.

    Muchas gracias, de verdad.

    Un abrazo.

    • albert says:

      It seems everything is right. Thanks!

      A few silly questions just in case…
      Did you try runing the bat file as administrator?
      Are you administrator of your computer or, has your user account administrator privileges?

      I’ll ask Cris about that since he wrote the bat file 🙂 Let’s see if he can provide better answer!

  51. M says:

    Hi, so I noticed above, that you have listed playable characters below “items and weapons,” as part of the project. I’m wondering if that means a fully updated Leon. I’m keeping my fingers crossed.

    Keep up the phenomenal work!

    • albert says:

      Thank you! And yes! 🙂 We’ll make a complete Leon retexture work (probably, the last thing we’ll do). We can’t clarify right now if there are going to be 3D edits for enemies or characters. Anyway, it’s not critical.

  52. Mike says:

    From Belgium here ;
    amazing job, i mean, really amazing. I did, like, 20/30 runs on this game on Game Cube.
    Now i just bought the game on Steam, with your work in it. This is just astonishing.

    I want to thank you, and hope you will have the bravery to do that until the end of the game.
    It’s a lot of work, i can’t even imagine the full amout of hours.
    But you need to know that you work is deeply appreciate in some part of the world.

    Cheers to you !

    • albert says:

      Thanks a lot for your words. Yours and those from all people supporting us!
      Yes! They are a lot of hours … but we enjoy doing it! 🙂
      Greetings!

  53. metroidguy says:

    Hi albert and chris I’m just dropping a comment to say I’ve been watching your work since 2007 resident evil 4 and I’ve got to say you guys are doing an excellent job! I seriously don’t understand how you two can be so devoted to a game like this! I wish you the best guys!

  54. Theo says:

    Stopped playing on the wii years ago after 40min, started again on pc when I saw this. It is gorgeous (in comparison). Though now finishing the village, wondering if I wait for an update before playing the castle part for the first time.

    • Cris says:

      Hi Theo! Thanks for the compliments. We haven’t made any decisions yet re: future releases, though, and there’s still more work to do on the Castle section. Take a look at the Progress page for more info about where things stand. Thanks again!

  55. Tristan says:

    Hi guys, been reading your progress for a long time now and I’m extremely impressed not just with the quality of your work, but also with how well it sticks with the original art style of the textures themselves. Reminds me of Oblivion’s Qarl Texture Pack.

    I was wondering though, I know you won’t be working on them for some time, but in the original RE4 port a mod was made that took the high-poly inventory “examine” models and textures of the weapons/items and replaced the in-game models with them. Do you guys have similar plans for those? The in-game weapons look awful and I think a retexture of the existing models wouldn’t exactly do them justice.

    It might be actually be easier to replace them with the “examine” equivalent than try to fix the UV mapping issues and low-poly weirdness of the in-game models.

    • Cris says:

      Thank you! If it’s possible to do that, and it doesn’t affect stability, then we will. 🙂

      • Tristan says:

        Thanks for replying Cris, I was thinking since either you or Albert said in one of the blog posts that you’re already hitting/close to hitting the polygon limit on each level that you might not actually be able to do it. Whatever works for you guys is fine with me.

        • albert says:

          It’s something hard to explain. In “brief”:
          Every room is split into several model files. For unknown reasons, some rooms are divided into hundreds of small and simple pieces and some other rooms are split into very few big and complex 3D files (it ranges from less than 10 to more than 200 *.bin files)
          The limit mentioned is in the poly count per 3D file, not in the room itself.
          So, a room with hundreds of 3D files can benefit from much more detailed 3D models (if we want and need it). But the bigger 3D files will probably reach that polygon count limit if we add too much detail on the models.
          So, I don’t think this affects all weapons related stuff at all 🙂

          • Tristan says:

            Well honestly I wasn’t expecting that, excellent news! Personally when I’ve had to unify a bunch of assets into a single 3D object it’s always for performance reasons and/or to bake lighting and shadows. I won’t pretend to understand how Capcom does things but either of those may be a possible explanation…?

            That said, considering the inconsistencies in all of their 3D games (especially the uv mapping, god, thank you so much for fixing all of them in this one at least) maybe it’s just an odd little look into how the game was built.

            Anyway, thank you again for replying, and good luck with the rest of the project!

          • albert says:

            Don’t mention it!
            That’s what I thought (performance reasons). In general, the more narrow the room is the bigger the 3D files are.
            But it’s not always like this… The way the rooms are structured seems somewhat random sometimes :/ For example, the operating and the subzero rooms. Both are small places. The first is split in just 4 big pieces and 10 extra small model files, the second one is split into 80 pieces!

  56. Matheus says:

    If Capcom was any smart, they’d make this semi-official like Square Enix did to Deus Ex: Revision.

  57. Pingback: Resident Evil 4 With High-Definition Textures? Here It Is In Action | Kotaku Australia

  58. Joe says:

    Thank you so much for working on this. As a lover of Resident Evil (and this game in particular), I can’t wait to see the finished product. I am waiting to play this again on PC for the first time just for you guys. Keep up the good work!

  59. Andre says:

    Please torrent link

  60. Oblivion2500 says:

    Will you guys be able to edit the lighting/post-process/shader fx after you complete the textures for everything in-game? or is that not possible due to game engine limitations?

  61. ModdinGame says:

    Some textures are specular and you read them reverse . Is a mistake? It will be corrected?
    Congratulations anyway for the good work ! You are great!

  62. ED says:

    hello, I’m from Brazil, passing just to say to you not to give up the project and that your work is amazing, no words to describe the commitment and dedication of you, I’m in love with resident evil and the fourth is one of my favorites, once again congratulations, very beautiful design, you are incredible !!! (sorry for the mistakes, I’m using google translator)

  63. V says:

    I donated. Keep up the great work!

  64. joe says:

    so next year this will be done must be i been followin this sense last year

  65. Josh says:

    Hey! Big fan of your work. You’re doing an amazing job. I’ve been watching your progress for a little over a year. I’m just wondering, do you have any idea when you’ll be finished? Maybe just a close guess? Thanks for all your hard work! Is there any way I can support aside from donations?

    • albert says:

      Thank you Josh!
      We don’t know for sure when it will be finished. If we do estimations at this point about a finish date (even is it’s just an estimation) that would imply some psychological pressure to us. I hope you understand we rather not to do any 😉
      All comments, thoughts… any kind of feedback about our work is a GREAT support for us!
      Greetings!

  66. Matheus says:

    This is the best restoration mod I’ve ever seen. Seriously guys, nice work! Your updates never cease to blow my mind.

  67. Jian Shen says:

    Awesome work!
    Is there a plan to cover the Ada mode and the mercenary mode?

  68. HEKTOR says:

    Thank you. I don’t know what I say … Just thanks.

  69. Karl says:

    I, like I am sure many others do, watch the progress of this mod avidly. I have not replayed this game in years and I do not intend to until your work is completed. I will echo what many others have said and simply say ‘thank you’. The work, time and effort you are putting into this is incredible and I cannot wait to see and play the final iteration when it is completed!

  70. Dave says:

    Great job with this mod guys. Watching the updates for this mod over the past year have sort of inspired me to keep working on my side project. Keep doing what you love.

  71. Devon says:

    Thank you so much for this! I was extremely disappointed when I saw that they were not doing a full remake of the RE 4 game like they were RE for the PS4. I very much so look forward to playing this but, I still hope that some day they will make a fully remade re4 for either the current or future consoles. This is by far my favorite Resident Evil and I will wait as long as I need to!

  72. Novros says:

    Is there any chance that sprite effects like fire, muzzle flashes, bullet hits etc. will be updated as well? Also there is no need to say this is best mod in the universe.

    • Cris says:

      Thanks! I think that’s one thing we haven’t made a decision on, to be honest. We’ll keep that in mind as something to evaluate as the project nears its completion.

  73. hso says:

    First, Thank u for remastering this masterpiece
    Second, Do you gonna remake the characters at the end?
    and will u add some special effects?

    • albert says:

      Don’t mention it! 🙂
      Yes, we will re-create all game textures, not just the stages.
      We are adding some specular/bump-mapping effects here and there and we can improve the textures used in some effects like blood, smoke, fire… but we can’t do anything else about that

  74. Aidan says:

    I’m really excited for this mod, RE4 is my favorite game and this will really spice it up. Do you think you’ll add more designs for the enemies? It’s no issue, but I’m always thrown off when seeing the same character model like five times in one cutscene, such as when Mike pushes the tower of water over and the first time you’re introduced to El Gigante.

    • albert says:

      Hello Aidan!
      I know what you mean but unfortunately we have no control over this…
      Anyway, adding new stuff designed by us would be out of the scope of this project. We are “simply” remastering the game 😉
      Thanks for asking!

  75. theowest says:

    You should create a Patreon for this. I’m sure people will be happy to donate.

  76. Orei says:

    Hi.. just want to ask. is this re4 support mouse and custom key binding like steam version?

    • albert says:

      Hi!
      Our project is a patch that improves the textures and some 3D models for RE4 Steam version. The rest of the game files, savegames, preferences, etc remains exactly the same 😉

  77. Flávio says:

    I received an e-mail notification with the subject “Treacherous road (rooms 30f and 315)”, but I can’t find it here on the website. What happened?

    • Cris says:

      That was my fault. I hit “publish” on Albert’s post accidentally before it was ready. I switched it back to draft mode, but the email to subscribers was still triggered. Sorry for the confusion!

  78. Tommy says:

    I see you’re almost done with the 2nd section. Thanks for the hard work thus far! 🙂

  79. Mr. Slenderman says:

    You guys are doing a really impressive job, I just can’t believe how brave can you be to embrace such a huge project only by you two.

    I really REALLY appreciate your hard work, it’s a real shame I can’t donate, but at least I can express all my thanks for your real hard work, you have my full respect

    keep rocking guys!

  80. Danilo Marchioro says:

    I’m really thankful and happy with your work guys! Capcom sure could learn a thing or two from you both!

    I’m guessing The Castle might be ready and done soon this year and Island for next year which is pretty much okay! For a standalone mod and remaking the textures from such a huge game from scratch a 3 year timeline is good!

    So far about 60% of the game is ready but that’s just a rough statistic since time and work required for each area is different and that’s very far from two years ago too.

    Great work Cris and Albert! (No estoy del todo seguro si son sus nombres reales o los eligieron como identidades pero da mucha risa como se parecen tanto a Chris y Albert)

  81. leon scott kennedy says:

    Olá. Gostaria de saber se a cena vai substituir? Gostaria de quando Leon para atender mafia em cutscenes, também, eu estava no terno da máfia. E em todas as cenas Leon sem revestimento

  82. Jared Drezden says:

    Well all I can say is: if Capcom doesn’t appreciate this, it’s only because you’re making them look really really… really bad! Those that know me will tell you that it’s very hard to get me excited about anything much (especially in this mind-numbing age of entertainment overkill where the old adage “less is more” has long since drowned in a vast ocean of never-ending, perpetually updating quantity-over-quality), but I have to say your work is just bloody awesome (bloody being the operative word – there really is nothing like hi-def blood is there?). As you may have guessed, I have a huge passion for all things Resident Evil (apart from the utterly dire films), so to see my 2nd favourite game of all time – topped only by REmake – being dredged up from the depths of low resolution is something akin to heaven. Such is my passion for Resident Evil 4, I even wrote a novelization and submitted it to Capcom. But they “don’t accept anything unsolicited” tragically, and no doubt they were none too pleased with the creative licencing I applied to certain sections – not to fundamentally alter the dynamics or direction of the story, but simply to enrich the “tapestry” and make it a little more realistic for book format (readers simply wouldn’t buy Leon carrying a large black bass in his attach case)! And that’s exactly what you guys are doing here – visually. You’re enriching the tapestry and making this insane roller coaster of a game more believable than ever before…

    …and I thank you 🙂 Just don’t let Capcom bore you with its legal mumbo-jumbo. The best works have ALWAYS been unsolicited.

    • rilmo says:

      This novelisation available anywhere? 😛

      • Jared Drezden says:

        I really wish it was! But due to Capcom’s unwillingness to return the printed drafts I sent to its various HQs and a malicious young would-be girlfriend who permanently “borrowed” the last one I had, coupled with my inexcusable failure to transfer it to my old USB drive before losing a fight to an old ex (PC that is), I currently have no paper or digital copies. Quite a story huh? But it’s all true: I really am that unlucky. However, I once gave a slightly earlier draft of the village section to my mother, so if she manages to fish it out of her garage-turned-garbage receptacle, I’d be happy to let you have a look! 🙂

    • albert says:

      Hello Jared! That sounds quite interesting. No doubt a novelization of these games is always a good idea. We can find several books already commercialized. I personally loved all the S D Perry books, for example and I found all of them pretty good and interesting. (I read the Spanish official translation). Maybe you should get in contact with a publishing group (Some publishing group that has already worked with Capcom licences in the past), not Capcom directly.
      And thank you for your words! Even now it’s an unsolicited work, it would be great if someday it becomes solicited 😛 Anyway, we’ll keep working hard!

      • Jared Drezden says:

        Hey there Albert! Thanks for taking the time to respond. Not sure how you and Cris manage to reply to so many comments given the colossal world of low-res textures you’re refining and redefining. You obviously have a far greater talent for “plate-spinning” than myself!
        Yes I have read one or two of her books, but I found them a little, shall we say, restricted and lifeless. Granted the series’ lowest ranking and most prolific antagonists are clinically dead, but that’s no excuse! Anyway, since she never tackled their successors, the Ganados, I thought I’d give it a shot.
        You’re absolutely right, that’s exactly what I should have done. I guess at the time (2007/08) I was a little naive and figured I’d have to request their permission directly given the copyrighted material I had used. But as I told rilmo, I don’t even have it now. I considered moving on to the Majinis at one point, but the passion just isn’t there when it comes to RE5 (and 6 is just a joke… practically killed the franchise), so I decided to develop my own horror story.
        Yes I’m sure your work will become solicited. If Capcom had any sense they’d make your patch an official version, put you on the company payroll and rake in an absolute mint. What I really meant to say was, all the best works have been unsolicited to begin with. That’s why they’re so good: because their creators were able to think outside the box and transcend those dreaded corporate trappings that stunt true creativity; whereas people like Perry who are contracted from day one are confined to a tighter set of parameters with considerably less scope for independent thought.
        Anyway sorry for the essay! In a way I hope you’re not snapped up by Capcom, because they’ll try to suck the life and soul out of you like they have their biggest franchise. Even Mikami gave up in the end; although ironically his last masterpiece was the departure from traditional survival horror that eventually led to an all-out action horror-fest – but it was a beautifully measured departure. He can’t help it that Capcom took it too far after that. I guess we’ll just have to defect to The Evil Within to get our kicks – at least until you’ve finished remastering the last great game in the RE catalogue.

        P.S. After this could you do something about Minecraft? The term “less is more” should NOT apply to pixels.

        • albert says:

          Ohh! Sorry to hear you lost the original…

          I completely agree but I hope we won’t need to sell our souls to Capcom XD
          About future projects… we have no idea what will come next! We are 100% focused on this project right now 🙂

          Yes! It’s a really stressful project and we don’t have much time left to respond all messages and questions as quickly as we’d like haha.

          I wish you luck with your future horror stories and projects!!

          • Jared Drezden says:

            Yes it’s a shame indeed. But such is life. We can but live and learn!
            Haha oh it’s okay, that post script was just my attempt at humour! My doctor says regular slammings of Minecraft and other excruciating items of pop culture help me to deal with the cold, harsh fact that they exist! Its success baffles me, but tragically the mindless mob will always be here to keep our shores a-frothing with Bieber-grade backwash 🙂
            Thank you my friend. If you were to send a quick gmail to jarezden84 with a rough estimate of how much more funding you’re likely to need to finish the project, I’d be happy to donate as much of the total as I can. This would purely be a token of my respect for what you’ve achieved, and also for the kind of person you clearly are. All I ask is that you let me help in any way I can if ever one of those spinning plates tries to muscle in on your free time!

          • Jared Drezden says:

            A simple “Thanks but no thanks” would have sufficed.

            Good luck with the rest of your project.

          • albert says:

            Sorry Jared, but I’ve been moving to a new home these days and I’m extremely stressed. I asked Cris about your comment because I didn’t understand the first part of your message (he didn’t undertand either) then, I completely fogot about that…

            We appreciate the offer of support of course! In terms of funding, the best info we have would be on the “By the Numbers” page ( http://www.re4hd.com/?page_id=2977 ), where you can get a sense of the total costs and total donations received so far. That said, it’s really a matter of time, rather than money. Thanks again!

            The reason of a non answered comment is always due to lack of time. We must deal with our regular lives, work, families, friends, the project, keeping updated the web, social network, etc… Sometimes some messages are skipped by mistake.

  83. Ayman says:

    can you please reply to this .
    so i really love your work i’ve been watching your work and loving it for a long time and i really find it amazing there is one question im going to ask you can you please remake the leon model im talking about the textures of his suit hand etc. if not its fine i understand how hard it is for you to redo every single detail anyways good luck i really love your work and im waiting for the full release . Thank you for reading ;D

    • albert says:

      Hello!
      Of course! We’ll redo everything. Characters, enemies, items, menus, etc… will come after all stage textures are finished 😉

      • Ayman says:

        thank you so much 😀 good luck and one last question sorry for asking alot do you really think this project could be done this fall ? or is it taking more time because i am so hyped <3

        • albert says:

          No problem!
          We can’t say anything for sure but I don’t think the project will be ready this fall. There’s still a lot of work to do.
          Thank you for following us and for your patience!

  84. Phil says:

    thnx immenselly for this guys

    this somehow gives me back faith in humanity ;);)

  85. Ayman says:

    hello its me back again and with another question xD i am so sorry but i am so curious so my question is
    does this mod recommends anything new for your pc ? for example more ram or anything

  86. Matt Schofield says:

    If you guys have some spare times can you Remake Or HD Leon and other weapons aswell? that would be great

  87. Julian says:

    You guys haven’t updated the “Progress Summary” in a while. Is everything alright?

    • therealest says:

      yes I was wondering about that too. I have this page saved in my favs and check it once every other day wondering when they will update it, lol. I CAN’T WAIT UNTIL THEY GET TO THE WEAPONS, ITEMS, AND CHARACTERS!!! 🙂

    • Cris says:

      Sorry for the delay in updating the page! I’m posting an update tonight and will update this page along with it. This past month has been a bit hectic due to work travel and hosting family members that were visiting, but that has now passed. 🙂

  88. therealest says:

    Hey guys, I have a burning question for Cris and Albert! Just one, I won’t ask any more. 🙂
    Do you guys find that the work gets easier as you progress towards the end of the game (maybe capcom got lazier towards the end so it’s easier to remodel and reuse certain textures), does it get harder, or does the difficulty basically stay the same? Oh and btw, I love the work you guys are doing, it’s really amazing to see.

    • albert says:

      Thank you! Heheh that’s a good question!
      I’m seeing the texture/model quality is quite random. Some areas are really well detailed and other areas look rushed. But it’s all mixed: village, castle and island have both kind of rooms.
      But no, it’s not easier. As we get more experience, we turn more pickier and self-demanding! So, our project demmands always (more or less) the same level of exigence because one thing compensates the other 🙂

  89. Bonk says:

    I really hope Capcom uses your work for RE4 on PS4/XBO. It would be pathetic not to do so. Their HD textures from the PC version were not consistent at all.

  90. Stelle says:

    I think that was the third time I donated or so. Not really sure, I lost count actually. Everytime I visit this site I’m impressed anew by the quality and dedication and amount of detail that’s going into this project.

    You’re not going insane I hope, are you? Keep it up, man.

    • albert says:

      Hahah thank you! 🙂
      No, not yet 😛
      And thank your for your patience! This project is taking its time to be completed but we are enjoy it!

  91. Nizar3003 says:

    RE4 Project HD is best project 🙂

  92. Adriano Abreu says:

    I’m from Brazil and accompany the project for a long time, I am always impressed by the work and dedication of you. My sincere congratulations and I hope they get the conclusion of this wonderful project. Sorry for my English badly, I had to use an online translator.
    A hug.

  93. Vasiliy says:

    What the release data ? 2017-2018 ?

  94. jonRock says:

    I’m still following the project. It is looking absolutely fantastic! I’m really looking forward to the final release. Keep up the good work! I will gladly donate once this project is finished.

  95. Anotherfan says:

    when will Castle be released? or is it going to be with both island part? great work btw

    • Cris says:

      Hi there! We haven’t made any decisions on a Castle release because there’s still a fair amount of work left to complete on it. Thanks for the support!

  96. JQP says:

    Hi, my vote is for a Castle release, or a Castle+Village release. I’ve never played RE4, and I have it sitting on my hard drive, waiting for you guys to finish! I look at your screen shots, and I can’t bring myself to play the game without your mod. I figure it’ll take way too long for you guys to finish the island too, so Castle + Village will be enough.

  97. Julian says:

    Could we maybe get a update to the progress list?

    • Alvare says:

      Could they maybe have more time to do the actual work instead of updating the site’s list?

    • Cris says:

      Hi Julian! I’ll be updating the page next week. This week I am visiting family and won’t be able to update it until I get back. And in general this has been a busy period for me, so my free time has been going mainly into the texture work and replying to comments, and not toward updating this page and the By the Numbers page. That said, things should even out when I get home next week, and I will ensure both pages are updated. Thanks for your patience!

  98. Hama says:

    Can play this game on desktop Ram 2???

  99. Devon says:

    I have been keeping an eye on this web site for quite some time now. I love the work you guys are doing and I am getting so excited to see the progress page as it gets closer and closer to the end! I can’t wait for this to be released! Thank you for all of your hard work, I look forward to seeing the completed game!!!

  100. Markus says:

    Hi there. I’ve Found your Website and was Looping some Videos on YouTube. Your work is amazing! My question is: Which Version of the Game do i Need? I have the original Version, Not the HD Version. Am i able to Take your Texture packs and installiert them?
    Greetings Markus

  101. Bruce says:

    It’s officially August. Time for a progress summary update guys?

  102. Frannz says:

    OMG OMG OMG OMG!
    It’s almost done!!!!
    Been following this since the beginning!

  103. animaniac says:

    Why make these huge parts instead of an updated pack? It’s years in the making, at least post smaller parts!

    • albert says:

      Hello!
      It’s just a matter of time. We can focus on making progress on our project this way instead of preparing and attending too much feedback of constant downloadable updates.
      Believe me, I’m the first who want to share all our work, but this project is very time consuming and our free time is quite reduced.
      Thank you for your patience!

      • therealest says:

        Hey Albert. I concur. Don’t waste your time preparing bits and pieces for people to download, that will just make the project take twice as long. Let them/us wait. Keep doing what you guys are doing; it’s the fastest, smartest way to go about making a project of this scope.

      • animaniac says:

        These parts are YEARS away, surely you can spare some time every few months!

        • Mr. Slenderman says:

          chill out kiddo,It’ll be double the awesome to play the game FULLY revised, experiencing the whole game with every new texture from the beginning to the end, rather than playing a bit, wait for an update, play another bit and so on, trust me, your mind will blow

  104. mofailed says:

    Incredible ! I heard about this through invision but its not there i was directed here. Amazing work am trying to download atm….

  105. Zombie says:

    aaaah, it’s getting closer and closer.

    Question, sometimes there is stuff where there is no real life example.
    After so many edits, are in in the mind set of the game?
    Like, you don’t have to think a lot about the recreations?

    • Cris says:

      I think re-creations, for the most part, have become decently straightforward but still time consuming of course. I think the most mentally difficult re-creation for me was the wallpaper in Mendez’ house in the Village actually. 🙂

  106. baketfut says:

    Man could u put a little more enemies everywhere they are? Aspecially in big battles like 1st village encounter and some of castle\island fights? So it will be realy great, cause for most peoples re4 on hard is a simple walking)).

  107. Ganado 37 says:

    This is awesome, everything looks so nice, can’t wait to be able to play it.

    Saludos y “morir es vivir”.

  108. Peter says:

    Last time I visited this site was around March 2014.. wow.
    You are almost done, keep up the good work. I really can’t wait for the 1.0 Release.
    Make it happen!

  109. Majora says:

    I know the new release of RE4 might sort of put you at odds with your project, and I’m not entirely sure if it’ll render your project useless in your mind, but in the rest of the fans’ minds…your project is legendary and the perfect version. Please finish one day! No matter how long it takes!

    • albert says:

      Hi!
      No problem. The new port for PS4/XBO is graphically identical to the PC port we are remastering. No improved textures nor 3D models nor lighting system were included in this new version.
      So, our work continues! 😉

  110. Roman says:

    Just awesome progress! I have a question. Can you do something with this ugly background texture?
    https://abload.de/img/bio42016-09-0201-43-4m3zoi.png

  111. Sandy says:

    No matter what people say and no matter how many more remasters capcom does out of this marvelous game your mod will literally make this game a next gen

  112. Nightwalker says:

    Albert did you remember a hair mod for Leon and Ada that is available to the oldest port of the PC game?
    That mod make the Leon hair far more better. Any chance of this be included on the pack when all hard work with scenario was done?

    I’m already finished this game a lot of times with your MOD to the old one and hope you guys will bring to the HD version to, this way I can make the same thing again and kill all the miss feeling that I have right now.

    Just want to say thank you and hope this awesome project be finished soon or later.

    • albert says:

      Hi!
      Hehe the old times…
      Don’t worry! We’ll take care of character textures when we finsih the stage ones. But they will be much better that the ones I did for the old port 🙂
      Thank you for your comment and for your patience!!

  113. JQP says:

    Anyone want to start a pool on when these guys will finish? Never, 2 years, 3? I mean, it’s gorgeous and all, but only two rooms completed in 2 months? Gonna need a walker and depends by the time it’s done.

    But don’t let me discourage you guys…keep at it!

    • Nightwalker says:

      I won’t complain about it. I mean, years and years and Capcom give to us a garbage HD version that is just a crap that stole our money to their pockets. This people are doing a work that is a lot better than the developers and for fuck dam free!

      Be patience is the key here. I’m very grateful for all that they have done and, you known, people can donate 10 thousand dollars to make them work quickly lol. It’s a really hard work, hours and more hours to improve just a single texture, done just for love per RE and the community (perhaps xD).

      We all want to play this thing with the MOD of this guys but like you say, don’t discourage, keep going and 1 year or 2 will be fine \o/.

    • therealest says:

      You’ll need a walker and depends in two-three years? The last of my concerns would be this remake if I were you, but don’t let me discourage you from complaining about a free mod for a video game you want to play but refuse to make yourself. Cris and Albert are doing an amazing job that literally no one else is doing, of course it’s going to take a while, but 2 years and some change is far from “never.”

  114. Adriano Abreu says:

    Personnel involved in the project.
    Do not bother with some comments, the work they are doing is wonderful and I believe that most people here know it is not easy and hope for you guys able to finish take the time it takes.
    Congratulations again and good luck.

  115. Adriano Abreu says:

    Absolutely fantastic are doing much more than I imagined, each more eager to test this day wonder you guys are creating.
    Congratulations.

  116. Mark says:

    You guys are doing an amazing job – please take you’re time when it’s done it’s done no rush. JQP this is what discourages them continuing this mod because people like you are too impatient. It has happened in the emulation world and basically the developers don’t continue because of lack of support.

  117. Andrew Beard says:

    Absolutely INCREDIBLE work guys, I have never seen any player-made overhaul as extensive and impressive as this. The lengths you have gone to retain the feel of the game while also upgrading graphical fidelity is truly astounding. Please never give up on this, Resident Evil 4 is my favorite game of all time and I would love to see this project to completion. Follow this closely, will donate when I can.

  118. Denis says:

    I’m so anxious to play this!

  119. Raț Florin says:

    Amazing work guys, I can’t support you at the moment because my financial status is not the best right now but as soon as I get back on my feet, my first donation will be to you. I’ve been watching you progress almost from the start and you’re always doing really great. I’m sure your final work will go down in history for such a love and commitment to a game. I’m ashamed to say this but I never got to play Resident Evil 4, I own it played a few minutes back in the day and forgot about it so my first playthrough will probably be on your version, can’t wait. Wish you all the luck and patience!

  120. Apple Jew$ says:

    Just wanted to say I greatly appreciate what you’re doing. RE4 is one of my favorite games and I’d be extremely happy to complete it a couple more times with your textures. This project looks awesome, thank you very much for all the work you’re putting in. I’ll be sure to donate once I have some money again. Much love!

  121. Johnny says:

    Cogerlo!

  122. user says:

    It is possible to make the laser of the weapons more transparent? (like the laser tweak to the original Resident Evil 4 for pc)

    sorry my english

  123. Adriano Abreu says:

    Hello guys.
    First of all I want to wish good luck to Cris in his personal life and that everything is solved in the best possible way, after all this is just a Robby and nothing more important than our life itself. And force for Albert that will continue the project until the return of Cris, we are waiting for news.
    Hugs.

  124. I know you guys are not done nor even touching it at this time but for the ammunition boxes are you guys going to dirty them up a bit to make them look like they belong or keep them so clean its canny?

    • albert says:

      I guess we’ll keep them the way they are. We don’t want to do any design changes unless there is a clear reason to do it. Anyway, we probably use some cardboard/paper texture as base for the new textures and this would make the new texture slightly more worn-out/realistic 😉

  125. fifazalata says:

    is there a chance for you guys to update this Progress Summary Page
    Last update: 10/3/2016
    thanks for your amazing work

  126. Siderson says:

    Guys,
    I just would like to thank you for the amazing job you’ve done so far with the re-texturing for me one of the best games ever made ;):D and because of that I’m sending you a small Christmas present as last year ;).
    Enjoy holidays and all the best in the New Year

  127. Adam Boruff says:

    Are you guys going to add the silencer for the handgun to the game?

  128. Jordan Cereal says:

    Hey, i’ve been following you since day 1 of the project and you’ve done amazingly so far. How likely is it that the project will be done at the end of the year? Maybe a christmas gift :O

    • albert says:

      Thank you!! That would be great but … believe it or not we simply don’t have idea about it XD
      We simply try to do it our best as fast as possible 😉

  129. joe smith says:

    will this be done this year

    • Alvare says:

      The environment? Probably, yes. Items, weapons and characters? I’m not sure they will.
      Characters are the most difficult. And items the most time consuming, as they need to be copy pasted all over the game but with different sizes.

  130. Ricardo says:

    Hope you can finish this year! Such amazing job you are doing!!!

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