We are working through the game in the following order:
– Environmental Textures
– Mercenaries, Separate Ways
– Items and Weapons
– Enemies, NPCs, Playable Characters
– And anything not covered above
The charts below capture our progress — we will keep this updated as areas are completed. Some rooms are more complex than others, so giving an exact time estimate is difficult, but at least you can see what we’re working on and what we’ve completed. Thanks!
Last update: 04/23/2018
VILLAGE
Room | Texture Status | 3D edits Status | Light/Effect/etc... Status |
---|---|---|---|
r100 :: First village area | Complete | Complete | Complete |
r101 :: The main village | Complete | Complete | Complete |
r102 :: The underground area (after using the insignia key) | Complete | Complete | Complete |
r103 :: The farm past the main village | Complete | Complete | Complete |
r104 :: The area you wake up in with Luis | Complete | Complete | Complete |
r105 :: The chief's house | Complete | Complete | Complete |
r106 :: The road to the old house (running from the first boulder) | Complete | Complete | Complete |
r107 :: The area after using the two hexagon pieces | Complete | Complete | Complete |
r108 :: The graveyard | Complete | Complete | Complete |
r109 :: The El Gigante area | Complete | Complete | Complete |
r10A :: The swamp (place past El gig area) | Complete | Complete | Complete |
r10B :: Del Lago area | Complete | Complete | Complete |
r10C :: Area past Del Lago (night time) | Complete | Complete | Complete |
r10D :: Merchant place in the cave in the Del Lago area | Complete | Complete | Complete |
r10E :: The save room in the El Gig area | Complete | Complete | Complete |
r10F :: The lifts (near the end of the village) | Complete | Complete | Complete |
r111 :: The Main Village (night time) | Complete | Complete | Complete |
r112 :: The underground area (night time) | Complete | Complete | Complete |
r113 :: The farm past the main village (night time) | Complete | Complete | Complete |
r117 :: The church | Complete | Complete | Complete |
r118 :: The graveyard (night time) | Complete | Complete | Complete |
r119 :: El Gig area (night time) | Complete | Complete | Complete |
r11A :: The swamp (night time) | Complete | Complete | Complete |
r11B :: Del Lago area (night time) | Complete | Complete | Complete |
r11C :: Cabin area (Luis and Leon defend the cabin) | Complete | Complete | Complete |
r11D :: Split road, Camp (Bella sisters are here) | Complete | Complete | Complete |
r11E :: Split road, long road (Escape from El Gigante) | Complete | Complete | Complete |
r11F :: Torture barn (Mendez boss fight) | Complete | Complete | Complete |
Room | Texture Status | 3D edits Status | Light/Effect/etc... Status |
---|---|---|---|
r200 :: Village to castle road | Complete | Complete | Complete |
r201 :: Main castle entrance (Salazar's introduction) | Complete | Complete | Complete |
r202 :: Castle catapult road | Complete | Complete | Complete |
r203 :: Castle front door (Luis forgets the drug) | Complete | Complete | Complete |
r204 :: Ceremonial chamber (Ashley kidnapped behind wall) | Complete | Complete | Complete |
r205 :: Novistador sewers | Complete | Complete | Complete |
r206 :: Luis' death area | Complete | Complete | Complete |
r207 :: Platinum and Gold sword room | Complete | Complete | Complete |
r208 :: Water room (protect Ashley while she uses the cranks) | Complete | Complete | Complete |
r209 :: Machine gun room (Red Zealot runs to machine gun) | Complete | Complete | Complete |
r20A :: Outdoor area (Free Broken Butterfly) | Complete | Complete | Complete |
r20B :: Garden maze | Complete | Complete | Complete |
r20C :: Dining room (shoot the bottle in the painting) | Complete | Complete | Complete |
r20D :: Ashley area 1 (crawl under tables) | Complete | Complete | Complete |
r20E :: Ashley area 2 (knights and picture puzzle) | Complete | Complete | Complete |
r20F :: Bridge lift room | Complete | Complete | Complete |
r210 :: Dragon room entrance (Leon tells Ashley to wait) | Complete | Complete | Complete |
r211 :: Grail offering room | Complete | Complete | Complete |
r212 :: Queens grail room (digger breaks through wall) | Complete | Complete | Complete |
r213 :: Novistador hive (Ashley carried away by Novistadores) | Complete | Complete | Complete |
r214 :: Rotating bridge outside clock tower | Complete | Complete | Complete |
r215 :: Salazar sends Leon down the pit | Complete | Complete | Complete |
r216 = Kings grail room (knights appear) | Complete | Complete | Complete |
r217 :: Clock tower (crates block the gears) | Complete | Complete | Complete |
r218 :: Tower before the pit (two Garradors here) | Complete | Complete | Complete |
r219 :: Transport cart | Complete | Complete | Complete |
r21A :: Underground mines | In Progress | In Progress | Complete |
r21B :: Mines (mine cart ride) | In Progress | In Progress | Complete |
r21D :: Novistador cave | Complete | Complete | Complete |
r220 :: Save point after Verdugo | Complete | Complete | Complete |
r221 :: Verdugo area | Complete | Complete | Complete |
r222 :: Lava / dragon room | Complete | Complete | Complete |
r223 :: Mines (before the two El Gigantes) | Complete | Complete | Complete |
r224 :: Furnace (two El Gigantes) | Complete | Complete | Complete |
r225 :: Outdoor area (offering to the lion) | In Progress | In Progress | Complete |
r226 :: Giant Salazar statue room | In Progress | In Progress | Complete |
r227 :: Tower of death (Leon impales Salazar's hand) | In Progress | In Progress | Complete |
r228 :: Salazar boss room | In Progress | In Progress | Complete |
r229 :: The pit (before the Verdugo room) | Complete | Complete | Complete |
r22A :: Final area (Ada waits for Leon) | In Progress | In Progress | Complete |
r22C :: Target practice area | In Progress | In Progress | Complete |
Room | Texture Status | 3D edits Status | Light/Effect/etc... Status |
---|---|---|---|
r300 :: First island area | In Progress | In Progress | Complete |
r301 :: Second area, overlooking r300 | In Progress | In Progress | Complete |
r303 :: Creepy area with the oven man | In Progress | In Progress | Complete |
r304 :: Where you see Ashley on the TV | In Progress | In Progress | Complete |
r305 :: Enemies with dynamite / arrows behind lifting door | In Progress | In Progress | Complete |
r306 :: Central room (between the lab, cold room, and trash room) | In Progress | In Progress | Complete |
r307 :: Lab (meet the first Regenerator) | In Progress | In Progress | Complete |
r308 :: Cold room (infrared scope & Regenerator) | In Progress | In Progress | Complete |
r309 :: Second lab (meet the first Iron Maiden) | In Progress | In Progress | Complete |
r30a :: Communication area (final room in Assigment Ada) | In Progress | In Progress | Complete |
r30b :: Trash room (where Leon and Ashley jump down) | In Progress | In Progress | Complete |
r30c :: Room where Ashley is held | In Progress | In Progress | Complete |
r30d :: Area before the truck (many locked doors, two Regenerators) | In Progress | In Progress | Complete |
r30e :: Room after Ashley's cell | In Progress | In Progress | Complete |
r30f :: Truck room #1 | In Progress | In Progress | Complete |
r310 :: Area you land in after jumping into the trash | In Progress | In Progress | Complete |
r311 :: Wrecking ball room | In Progress | In Progress | Complete |
r312 :: Small merchant room | In Progress | In Progress | Complete |
r315 :: Room after the truck crash | In Progress | In Progress | Complete |
r316 :: Room where Saddler steals Ashley | In Progress | In Progress | Complete |
r317 :: Leon vs. Krauser knife battle | In Progress | In Progress | Complete |
r318 :: Laser room | In Progress | In Progress | Complete |
r31a :: The cave before "It" (U3) | In Progress | In Progress | Complete |
r31b :: "It" room | In Progress | In Progress | Complete |
r31c :: Krauser area | In Progress | In Progress | Complete |
r31d :: Area w/ soldiers camping (after "It" and before Krauser) | In Progress | In Progress | Complete |
r320 :: Large battle area (after Krauser) | In Progress | In Progress | Complete |
r321 :: "MIIIIIIIIKE!!!!" | In Progress | In Progress | Complete |
r325 :: Room where Leon trys to kill Ada | In Progress | In Progress | Complete |
r326 :: Jail cells, Regenerator, strange moving bag | In Progress | In Progress | Complete |
r327 :: Final large Ganado fight | In Progress | In Progress | Complete |
r329 :: Escape from Saddler with Ada's help | In Progress | In Progress | Complete |
r330 :: Laser operation room | In Progress | In Progress | Complete |
r331 :: Room before the final Saddler battle | In Progress | In Progress | Complete |
r332 :: Saddler battle area | In Progress | In Progress | Complete |
r333 :: Last area in the game | In Progress | In Progress | Complete |
Room | Texture Status | 3D edits Status | Light/Effect/etc... Status |
---|---|---|---|
r500 :: The main village | Complete | Complete | Complete |
r501 :: The underground area | Complete | Complete | Complete |
r502 :: The graveyard | Complete | Complete | Complete |
r503 :: The church (daytime) | Complete | Complete | Complete |
r504 :: The main village (used in Chapter 2) | Complete | Complete | Complete |
r505 :: The farm past the main village | Complete | Complete | Complete |
r506 :: The chief's house | Complete | Complete | Complete |
r507 :: The road to the old house | Complete | Complete | Complete |
r508 :: The lifts (near the end of the village) | Complete | Complete | Complete |
r509 :: Cabin area (Señorita!) | Complete | Complete | Complete |
r50A :: Long road with cabins and El Gigante | Complete | Complete | Complete |
r50B :: Torture barn (Bella Sister) | Complete | Complete | Complete |
r50C :: Luis' death area | Complete | Complete | Complete |
r50D :: Outdoor area before maze | Complete | Complete | Complete |
r50E :: Garden maze | Complete | Complete | Complete |
r50F :: Dining room | Complete | Complete | Complete |
r510 :: Bridge lift / blue columns room | Complete | Complete | Complete |
r512 :: Truck room (1st half) | In Progress | In Progress | Complete |
r513 :: Battleship area | In Progress | In Progress | Complete |
r514 :: Truck room (2nd half) | In Progress | In Progress | Complete |
r515 :: Room after the truck crash | In Progress | In Progress | Complete |
r516 :: Room where Saddler steals Ashley | In Progress | In Progress | Complete |
r517 :: Leon vs. Krauser knife battle | In Progress | In Progress | Complete |
r518 :: Large battle area (After Mike destroys everything) | In Progress | In Progress | Complete |
r519 :: Ancient ruins and Crashed Chopper area | In Progress | In Progress | Complete |
r51a :: Room where Leon trys to kill Ada | In Progress | In Progress | Complete |
r51b :: Jail cells, Regenerator, strange moving bag | In Progress | In Progress | Complete |
r51c :: Ada vs. Krauser | In Progress | In Progress | Complete |
r51d :: Ada vs. Saddler | In Progress | In Progress | Complete |
r51e :: "Use this... AGAIN!" | In Progress | In Progress | Complete |
r400 :: The Mercenaries (1st stage) | Complete | Complete | Complete |
r402 :: The Mercenaries (2nd stage) | Complete | Complete | Complete |
r403 :: The Mercenaries (3rd stage) | In Progress | In Progress | Complete |
r404 :: The Mercenaries (4th stage) | In Progress | In Progress | Complete |
r405 :: Assignment Ada | In Progress | In Progress | Complete |
r406 :: Assignment Ada | In Progress | In Progress | Complete |
r40a :: Assignment Ada | In Progress | In Progress | Complete |
r40b :: Assignment Ada | In Progress | In Progress | Complete |
r40c :: Assignment Ada | In Progress | In Progress | Complete |
r40d :: Assignment Ada | In Progress | In Progress | Complete |
r40e :: Assignment Ada | In Progress | In Progress | Complete |
r40f :: Assignment Ada | In Progress | In Progress | Complete |
r410 :: Assignment Ada | In Progress | In Progress | Complete |
r411 :: Assignment Ada | In Progress | In Progress | Complete |
Texture Status | 3D edits Status | Light/Effect/etc... Status | |
---|---|---|---|
Ingame weapons | In Progress | Complete | Not applicable |
Inventory items | In Progress | Complete | Not applicable |
Examine items | In Progress | In Progress | Not applicable |
Typewriter menu | In Progress | Not applicable | Not applicable |
Main menus | In Progress | Not applicable | Not applicable |
Other menus textures | Pending | Not applicable | Not applicable |
Cutscenes | In Progress | In Progress | In Progress |
Especially looking forward to the target practice area. You should add some filter to the wood cutouts so they don’t just look like flat surfaces with textures, I mean like a slight wood surface texture or something. :^)
I CANT WAIT TO DOWNLOAD THIS! ITS GONNA BE FUN TO PLAY THROUGH THIS GAME WITH AWESOME GRAPHICS FINALLY!!!
I couldn’t agree more. People that say graphics don’t matter haven’t had the opportunity to play a game that has been re-done like this one is. Sure great graphics don’t make a Bad Game Good. But they make a Great Game Better…
Looking awesome, love the detail, great work guys!
You really did a good job!We really enjoy it!
You guys rock!! I can’t wait for it all to be complete! It looks beautiful 😀
This is freaking insane. Capcom should pay you guys. Good luck to finishing guys. I’m excited for when its complete, so i can play it on professional looking like a brand new game.
That’s why we’ll pay them instead.
Me too. =)
Just wanted to say,
A: This is absolutely phenomenal work so far, the detail is incredible, though as others have commented, certain textures do look a bit to clean, and from a holistic point of view arn’t any different from the old ones except less complicated and simpler. Then again I’m looking at the very first points at the moment so maybe I’m talking rubbish.
B:This website has probably made me appreciate RE4 more than playing it ever did, taking the time to see all the influences and minute details the artist put in, and reading the summary, realising how much S*#! was actually crammed into the thing, thank you so much 🙂
Thank you! Sounds like you downloaded and are playing through the Village section? If anything specific jumps out at you feel free to let us know! 🙂 And of course, we hope you enjoy it!!
Erm, I’m actually just judging from screenshots and videos (I meant to say posts not points :P) and I was guessing you’d probably updated the ones shown in those.
I’d like to point out that the paintings in the castle were most likely intended to be blurry and hard to make out to add to their creepiness, sort of like really old and weathered oil paintings, in particular the painting of Salazar (which has his eyes obscured in the original) looks more like concept art than a valuable painting.
Again, thanks for reading and good luck with the project! I actually might be a bit annoyed if you don’t get some recognition from capcom.
Hi! Thank you for feedback. I perfectly understand your point of view 🙂
After all these months of work and texture analysis… IMO, all blurriness (painting or not, it’s the same) it’s just a side effect of using low-res textures due to the hardware limitations in 2005 and a side effect of combining multiple original paintings into one single picture to avoid copyright issues.
This makes people’s imagination needs to work extra. Some people interpret that blurrines as creepy atmosphere, some people just see a bunch of blurred pixels.
About Salazar painting. It’s a painting of uninfected Salazar (when he was “normal”) and the eyes are that dark because of the lower resolution of the texture (That painting original texture is just 128 x 128 pixles). The eyes got mixed in just… 2 pixels height?? XD
We are trying to capture all that creepiness in our recreations even in HD 😉 and we really hope you enjoy our “final product”! And all reviews, comments and feedback are welcomed!
second download?
No second download yet, sorry.
I was a long time observing the details and textures in the village , I found it very beautiful. you are to be congratulated.
http://www.re4hd.com/?p=521
That is what the shooting range targets look like in the HUD right?
I think the targets should be made to look like that, it makes more sense and it looks much better than screenshots from the game. I also think Capcom would have done that if they had the time. :^)
And since the HUD shows it like that, that’s also probably the most “canon” look of the targets.
I’ve noticed that on the second to last picture, the seat of that chair is probably plastic and the spot on it spilled paint. 🙂
Oh, sorry I was supposed to post this in “Salazar’s Right Hand (r229-221)”. My mistake! :^)
hi guys , as i always say , this project is amazing ! i am very fun of the game and ofcourse of you work in this ,and i cant wait to see it finish.
the textures look incredible!
capcom left some minors effects missig in the game, i want to askyou if you guys:
1_¿can restore the missing textures, or make a new one, from the pool of water, from the scenario where leon escape from the giant salazar estatue? where you have to activate threee plataforms to cross?, because looks transparent,like its missing the reflection and wave effect. I know you are already fixing all the game with new details and effects never seen before in this game! XD.
2_(not so important really),¿can you replace the low polygons characters for the high poly ones, for the cutscenes? is it possible? or gonna left the game untoched in the matter of character models? to stay true to how capcom make th egame?
3_can you animate leon hair, when he uses the bulletproof jacket? is completly stiff, i remember this, in gamecube version, working fine, but in ps2 they didnt translate in the port ,so the animation from the hair was missing.
4_are you gonna ad more specular effects ,on metal materials or shiny objects from the enviroment? or only the important ones? or more visible?.
Hi Dakamurra! And thanks for your comments 🙂
1. I’m working on that ugly pool. I managed to give that water a more natural look. The problem with this water effect in this room and other places of the game is due to hardcoded problems and we can’t fix that properly. We can just hide partialy those issues using some “tricks”.
2. I don’t know if we can replace character models without messing the animations and making other side effects to pop up here and there. So, we are not going to touch character/enemies models (to avoid unstable graphic and animation issues) unless we learn about a 100% safe and effective way of doing that of course!
3. Is this hapening in this port too? Or is just an issue of the PS2 port?
The old PC port was based on PS2 assets but this new PC port is base on XBOX/PS3 port (which was based on Wii/GC ports)
4. Yes, just on a few items here and there 😉 We are decdiding which ones on the fly.
great elbert!
am looking forward to this,with huge hype!!
thanks for the answers!
;D
and yeah about the question 3
i can confirm this, it happen in this too simple his hair doesnt move,
is easy to fix?
hmmm… I don’t have the answer now. It would be really helpful if someone asks in the resident evil modding forums and found out a way of fixing that.
We have no knowledge about this kind of things (animation import export or swap) and trying to lear about that would be really time consuming.
Since this is an animation issue it’s theorically out of the scope of this project but no doubt a fix would be included at the end if it can be easily solved 😉
CORRECTED _hi guys , as i always say , this project is amazing ! i am very fan of the game and of course of your work ,in this ,and i cant wait to see it finish.
thankyou for your time!
;D
Amazing work guys! Keep it up!
Jesus Christ… I’m gonna make a Paypal account only for donating to you guys. Your job IS F*CKING AMAZING!!!!
Capcom can shove the UHD version up theirs. This recreation is the final Resident Evil 4 masterpiece.
I’ll proudly beat the game for the 20th time only because of this mod.
Hi, I was wondering if you wanted any assistance on the textures. I wouldn’t mind working on some in my spare time. This is my FAVORITE childhood game, and its cool to see a revival like this, and I cant wait until its completed. Please let me know, thanks!
Thank you very much for the offer! We’re not looking to expand beyond our current set-up, though. Thanks again for the encouragement!
I cant wait to see it finish.
maybe you can ad the pregres summary of the
characters
weapons
objects and
misc
so we can see if there is progres on that to0
regards!
Maybe when they start working on it.
hi guys
first of all: sorry for my bad english…
I am very pleased to see this project
(im very glad cause of your perfect project)
you guys are very respectable..
This task was Capcom. But you do have
So shame on Capcom
And congratulations to you
A question?
When do you think this project will be completed?
I hope this summer
I had a few ideas, but I do not know it is possible for you or not…
I wish be possible!!!
normal map or something like that for characters (this need a hard hack or maybe just a simple trick!)
making a luancher for add some new selectable character for main campaign and other campaigns
like claire , chris , jill or ada… instead leon
(and maybe some new costume for characters and highpoly model and some options for game like hud or hudless…!!!)
adding new weapons
new high quality sfx & music (musics must be similar but new and better)
increase enemy in stages..
adding new stages to…!!!
making a compatible enb or sweetfx
woooooooooooooooooow!!!!!!!…
kinda i did something like i told with re4 2007 and i had more idea but I could not…
and i dont have a high speed internet connection so maybe i cant download your Beautiful project
(i even cant see it in youtube cause of a stupid Censorship by some idiot in my country…!)
However, thank you very much for your hard work…
and again,
shame on capcom…!!!!
Hello and thank you for the encouragement! Making new characters selectable, adding new weapons, new music, new sound effects, increasing enemies, adding new stages, etc. are beyond the scope of our project. Normal mapping where it makes sense to do so, however, is something that we are implementing as we go through. Hope that helps clarify! Thank you!
You’re work is really good!
I really like this game, and you are making it very nice!!
I just want to thank you,and I’m REALLY waiting for it…
Hi!
I’ve got a question:
Is this patch for free or we must buy it?
and when you put it (when it finish)?
thank you :*
Hi, and thank you for asking! Our intention is to make it freely available to Steam users. Thanks again!
Must… not…. play…. before… completely…. done….
Please…. Hurry 😛
but don’t let it cut into your personal life or overwork you.
Also I wish we could use your HD textures for the wii version…
although….
there is a project
https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures
so maybe I can use these textures for the wii….. or at least on a dolphin emulator and then the experience is complete….
It would mainly be a matter of extracting the textures and then going through the laborious process of renaming every single texture to match the Dolphin naming convention.
Excuse me, I’ve got another question!
How many GBs is this patch?
I ask it because my internet speed is really low and it hard for me to download this patch from steam!
Thank you…
Hi Reza! We’re not certain yet, but since the Village environmental textures ended up being about 4GB, I would *estimate* that the final thing will be in the 15-20 GB range. I could be wrong, but that’s my best estimate at the moment. 🙂
Awesome work guys! I can’t wait to play this game all the way through (for the first time!) with this mod installed! I am waiting with baited breath for you to finish! I have already donated $20 and when the project is finished (or really close to being finished) I will donate another $20! I only paid $20 to buy the gaem from STEAM and I am willing to give you guys double that for your amazing work! I can’t wait… gods speed!
Awesome work guys! I can’t wait to play this game all the way through (for the first time!) with this mod installed! I am waiting with baited breath for you to finish! I have already donated $20 and when the project is finished (or really close to being finished) I will donate another $20! I only paid $20 to buy the game from STEAM and I am willing to give you guys double that for your amazing work! I can’t wait… gods speed!
All your suport (in any form) is sincerely appreciated. Many thanks!! :DDD
Keep it up you guys. I love what you’ve been doing. All the work and effort and time you’re putting in. RE4 is one of my most favorite games. Got me through my teens. Least 100 playthroughs back then. I believe in you guys.
Thank you! Same here! I can’t remember how many times I played this game in the past!
Looks great! When you completely finish the castle, will you release the textures like you did in the village area?
Hello Jackson and thanks!
We have not made any decisions yet regarding a future demo release. Our main priority is continuing to make progress toward a complete re-master of the game 🙂
Been admiring your work for about a year or so, and I really loved the Village Download 🙂 But please release the castle area as another download, I think I speak for everyone when I say that we would be ECSTATIC to finally get it !
Hi !
Thank you very much for making such great enhancement. Capcom released UHD but it was not any good so I bought it on sale 😛 But you guys deserves the full game price. Thanks again !
I am extremely happy that this exists, going to play some today with what is available , I sincerely hope that this project keeps going until completely finished ;-;
Good work,don’t give up!
Ahhh, I only just found this.
Gives great inside info on how you guys are progressing, well done
Thanks for helping me find this DS. Been looking for it for ages lol. Keep up great work Albert and Cris.
Muy buenas,
Tan sólo quería decir que estáis haciendo un trabajo ESPECTACULAR.
También daros las gracias por invertir vuestro valioso tiempo en adaptar, como debió hacerse desde un principio en la versión HD, este juegazo a resoluciones en alta definición. Pero lo mejor es que además estáis arreglando algunos fallos visuales y mejorando ostensiblemente las texturas. Un trabajo inmejorable que le pasa la mano por la cara a Capcom, a quienes debería caérseles de vergüenza por mostrar tal dejadez a la hora de hacer estas remasterizaciones. Soy Capcom y os contrato a la de YA para que os encargárais de los remaster.
Ánimo y gracias de nuevo, lo espero con impaciencia -aunque todavía falta bastante, por lo que parece, para la versión final-
KlivE
Gracias KlivE!
A ver si la espera vale la pena! Al ser solo dos y en nuestro tiempo libre no podemos acelerar más, pero no perdemos el ritmo en ningún momento; seguimos con la misma marcha que el primer día 🙂
Saludos!
This project is simply amazing! Keep up the good work! I’m downloading the Village Textures right now. I can’t wait to test it out.
Thank you Jon!
Keep in mind this is not final version. We want to revise extra 3D elements all over the Village section of the game 🙂
Do you plan on releasing a final Village preview with the 3D edits before all of the areas are finished?
We haven’t made any decisions yet re: future releases, sorry. Thanks for the words of support and I hope you enjoyed the Village section as you played through it!
This looks so amazing, and progress is going by so fast! I love you guys for immortalizing this game. I wasn’t going to buy this game for the third time, but you guys changed my mind 😀
Adoro resident evil, estou achando o seu trabalho fasinante, continue assim, é por pessoas como voces que o mundo precisa ! 🙂
Excellent work, I hope play this game soon, it’s looks awesome, we here in brazil are waiting so much 🙂
Do these mods can be installed in RE4 HD Ultimate Edition of Steam?
Yes, that is the version of the game that we are developing this for.
Gracias por tan buen proyecto esperado por muchos fans 🙂
你好,我已经下载了村里的高清材质,并且玩通了。首先,我非常感谢你们辛苦的工作,让我们这些喜爱RE4(bio4)的玩家有了终极的体验,不过这些高清材质在某些地方会把人物遮住,比如在最后和村长决斗前,有一段跑过去的路,那里路面就把lion的鞋子完全遮住。
NiHao, i am chinese player and my english is not good .
I can only use the translator and you said。
I have downloaded the village hd material,And play with customs clearance,
First of all, I really appreciate your hard work,
However, these hd material in some places can cover the characters,
In before the final fight with the village chief, for example, there is a run past the road, where the road was completely obscures the lion shoes.
Hello!
Thanks for taking the time to comment even if English is not your first language.
Yes, I know what you mean. That’s something we can’t control. The shadow of the player is rendered too high in some climbs. So, it covers partially Leon’s feet. That’s the problem you are talking about, right?
Could you please post a link to an image showing the issue? 🙂
http://blog.sina.com.cn/s/blog_6afae2db0102vz9k.html
if you can not see , please try this one : http://pan.baidu.com/s/1i3ixKNz
Ah. That’s what I thought… I’m not sure what causes this bug but I’m afraid is something out of our control for now.
Anyway, I’ll keep this in mind and I’ll do some research 😉
Thank you again!
you’re welcome .
In fact should I thank you,
You let me have a real hd to enjoy。
I’m looking forward to see the rest of the hd material as soon as possible.
by the way, I have already played seven times, starting in 2008,
good luck
Hi,
if u need a tester just ask!
Thank you Lorenzo!
For now, we are testing ourselves our own work. Cris tests my work and I test Cris’. It’s easier for us this way 😉
cant wait till capcom decides to pay you for making this to give re4 more love
Shame on Capcom is all I can think of when looking at these stunning pictures. Well done!
Thank you very much, it’s amazing what people can accomplish with their efforts, and further for do the work that other people do not want to do.
I hope that one day your work be rewarded.
Are you guys going to redo the textures of the enemies and characters after completing this environment HD mod?
Yes! You can find more interesting info about this project in our FAQ 🙂
http://www.re4hd.com/?page_id=104
Wow this looks unbelievable! Do you guys have a social media website like facebook or twitter that gives us updates? I have to say everything looks flawless..I think making a small change to the health system would be really refreshing. but if not.. you guys rock will download the project and the final release 😉
Hi Michael! There are various ways to stay connected:
Twitter: @re4hdproject
Facebook: http://www.facebook.com/re4hd
Subscribe for Email Updates: Enter your email address in the “Subscribe via Email” section on the right side of this page
Hope that helps! And of course, this site is the easiest place to see the comparison shots we post in a simple slideshow gallery format. Thanks!
Fantastic Project, I’ve downloaded the village section and am very impressed with your progress!
I haven’t finished the play through yet but I’ve noticed a couple of things you might like to fix at some point.
Upon leaving Chief Mendez’s house (as you encounter the the chainsaw dude) if you look up at the sky box you can see it has a pretty weird ‘bowl’ shape, it disappears as you head towards the village.
The wooden wall between the door to the merchants and the swamp in the El Gigante arena has a few gaps in it and you can see the edge of the map through it. If you go through the door to the swamp and look back at the wall you can see the same thing on that side. This only occurs during the day time. Just thought it was a little immersion breaking. Not even sure if that’s a fixable problem.
Its runs great on my machine (mostly) but I experienced pretty severe slowdown at the lake after the fight with the giant salamander https://www.youtube.com/watch?v=KBh-E0iXjHU
I guess that was due to the rain and enhanced lightning effects. Also, don’t you think Capcom made the lake water (all the water in general) waaaaay too clear in the UHD version? You can pretty much see to the bottom… it loses a bit of its creepiness.
Anyway, keep on keeping on, its awesome work, can’t wait till its finished.
Thank you James for the comments and feedback!
We definitely will take a look at those graphical bugs. They can probably be fixed 😉
We didn’t know how to improve the 3D models by the time we released the Village demo. So, you can expect the final release will fix lots of modeling issues still present in this demo (and you probably will spot during your playtime). Don’t hesitate posting screenshots showing us what you think is improvable 🙂
I experienced that slowdown after Leon wakes up –just before you exit the cabin– even with regular textures but it’s just for a second (it’s like the game is loading something for a moment). But then the game runs fine again. Is the slowdown you experienced worse than this?
And the water in UHD is somewhat screwed up but it’s something we can’t directly fix. We can just conceal it. Here’s an example:
http://www.re4hd.com/?p=2100
https://www.youtube.com/watch?v=xXe3E_3JFkc
Anyway it doesn’t look terrible and it’s way better than the PS2 and the 2007 PC ports, fortunately!
Hi Albert,
Your water solution is genius! Looks much much better.
Yeah, I did experience the slowdown pretty bad for a while but that’s probably just because of the slightly older hardware I’m using. core i5 – 2410m, 4gb ram and amd radeon video card. Cleared up once I got back to the El Gigante area!
I’ll post some screenshots if I find anything else
Cheers!
I can’t believe how much progress you guys have made! You’re doing wonderful work, and I think I speak for us all when I say thank you, from the bottom of my heart.
Amazingly done! Capcom should hire you as a permanent employee. Keep up the good work!
Can’t wait for this project to be completed. I’m holding off playing res4 until this is out!
I can’t wait until you’re all done. Excellent work so far and keep it up!
Will you make an hd version of the characters/weapons or you are just focusing on the scenario? btw you guys have done some seriously nice work so far
Hello Hector,
Yes, we’ll remake everything 🙂
Here you’ll find more info about the project:
http://www.re4hd.com/?page_id=104
Have a nice day!
As many of us, I’m following your project since long time ago.
I’m also waiting patiently for you to have this completed, in order to enjoy a REAL true HD experience for RE4.
Muchas gracias, de verdad.
Un abrazo.
Screenshoots for reply of my previous post:
http://www.mediafire.com/view/mcmz6102bfz07u4/0001.jpg
http://www.mediafire.com/view/058oq6oeud303bf/0002.jpg
http://www.mediafire.com/view/d22a67tojjp8ort/0003.jpg
It seems everything is right. Thanks!
A few silly questions just in case…
Did you try runing the bat file as administrator?
Are you administrator of your computer or, has your user account administrator privileges?
I’ll ask Cris about that since he wrote the bat file 🙂 Let’s see if he can provide better answer!
Hi, so I noticed above, that you have listed playable characters below “items and weapons,” as part of the project. I’m wondering if that means a fully updated Leon. I’m keeping my fingers crossed.
Keep up the phenomenal work!
Thank you! And yes! 🙂 We’ll make a complete Leon retexture work (probably, the last thing we’ll do). We can’t clarify right now if there are going to be 3D edits for enemies or characters. Anyway, it’s not critical.
From Belgium here ;
amazing job, i mean, really amazing. I did, like, 20/30 runs on this game on Game Cube.
Now i just bought the game on Steam, with your work in it. This is just astonishing.
I want to thank you, and hope you will have the bravery to do that until the end of the game.
It’s a lot of work, i can’t even imagine the full amout of hours.
But you need to know that you work is deeply appreciate in some part of the world.
Cheers to you !
Thanks a lot for your words. Yours and those from all people supporting us!
Yes! They are a lot of hours … but we enjoy doing it! 🙂
Greetings!
Hi albert and chris I’m just dropping a comment to say I’ve been watching your work since 2007 resident evil 4 and I’ve got to say you guys are doing an excellent job! I seriously don’t understand how you two can be so devoted to a game like this! I wish you the best guys!
Stopped playing on the wii years ago after 40min, started again on pc when I saw this. It is gorgeous (in comparison). Though now finishing the village, wondering if I wait for an update before playing the castle part for the first time.
Hi Theo! Thanks for the compliments. We haven’t made any decisions yet re: future releases, though, and there’s still more work to do on the Castle section. Take a look at the Progress page for more info about where things stand. Thanks again!
Hi guys, been reading your progress for a long time now and I’m extremely impressed not just with the quality of your work, but also with how well it sticks with the original art style of the textures themselves. Reminds me of Oblivion’s Qarl Texture Pack.
I was wondering though, I know you won’t be working on them for some time, but in the original RE4 port a mod was made that took the high-poly inventory “examine” models and textures of the weapons/items and replaced the in-game models with them. Do you guys have similar plans for those? The in-game weapons look awful and I think a retexture of the existing models wouldn’t exactly do them justice.
It might be actually be easier to replace them with the “examine” equivalent than try to fix the UV mapping issues and low-poly weirdness of the in-game models.
Thank you! If it’s possible to do that, and it doesn’t affect stability, then we will. 🙂
Thanks for replying Cris, I was thinking since either you or Albert said in one of the blog posts that you’re already hitting/close to hitting the polygon limit on each level that you might not actually be able to do it. Whatever works for you guys is fine with me.
It’s something hard to explain. In “brief”:
Every room is split into several model files. For unknown reasons, some rooms are divided into hundreds of small and simple pieces and some other rooms are split into very few big and complex 3D files (it ranges from less than 10 to more than 200 *.bin files)
The limit mentioned is in the poly count per 3D file, not in the room itself.
So, a room with hundreds of 3D files can benefit from much more detailed 3D models (if we want and need it). But the bigger 3D files will probably reach that polygon count limit if we add too much detail on the models.
So, I don’t think this affects all weapons related stuff at all 🙂
Well honestly I wasn’t expecting that, excellent news! Personally when I’ve had to unify a bunch of assets into a single 3D object it’s always for performance reasons and/or to bake lighting and shadows. I won’t pretend to understand how Capcom does things but either of those may be a possible explanation…?
That said, considering the inconsistencies in all of their 3D games (especially the uv mapping, god, thank you so much for fixing all of them in this one at least) maybe it’s just an odd little look into how the game was built.
Anyway, thank you again for replying, and good luck with the rest of the project!
Don’t mention it!
That’s what I thought (performance reasons). In general, the more narrow the room is the bigger the 3D files are.
But it’s not always like this… The way the rooms are structured seems somewhat random sometimes :/ For example, the operating and the subzero rooms. Both are small places. The first is split in just 4 big pieces and 10 extra small model files, the second one is split into 80 pieces!
If Capcom was any smart, they’d make this semi-official like Square Enix did to Deus Ex: Revision.
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Thank you so much for working on this. As a lover of Resident Evil (and this game in particular), I can’t wait to see the finished product. I am waiting to play this again on PC for the first time just for you guys. Keep up the good work!
Please torrent link
We will consider this and several other options for future releases. Thanks!
Will you guys be able to edit the lighting/post-process/shader fx after you complete the textures for everything in-game? or is that not possible due to game engine limitations?
That’s not currently possible, but perhaps someone will figure out some way to do so. *fingers crossed!*
Some textures are specular and you read them reverse . Is a mistake? It will be corrected?
Congratulations anyway for the good work ! You are great!
Thanks!! 🙂
Yes, we can fix that issue most of the times by editing the UV mapping of the 3D models.
hello, I’m from Brazil, passing just to say to you not to give up the project and that your work is amazing, no words to describe the commitment and dedication of you, I’m in love with resident evil and the fourth is one of my favorites, once again congratulations, very beautiful design, you are incredible !!! (sorry for the mistakes, I’m using google translator)
We won’t give up! 🙂 Everyone’s encouragement keeps us going!
I donated. Keep up the great work!
Thank you very much! We appreciate your generosity and support!!
so next year this will be done must be i been followin this sense last year
Hey! Big fan of your work. You’re doing an amazing job. I’ve been watching your progress for a little over a year. I’m just wondering, do you have any idea when you’ll be finished? Maybe just a close guess? Thanks for all your hard work! Is there any way I can support aside from donations?
Thank you Josh!
We don’t know for sure when it will be finished. If we do estimations at this point about a finish date (even is it’s just an estimation) that would imply some psychological pressure to us. I hope you understand we rather not to do any 😉
All comments, thoughts… any kind of feedback about our work is a GREAT support for us!
Greetings!
This is the best restoration mod I’ve ever seen. Seriously guys, nice work! Your updates never cease to blow my mind.
Awesome work!
Is there a plan to cover the Ada mode and the mercenary mode?
Hello!
Yes, we’ll retexture everything, all game modes, characters, enemies, menus…
You’ll find more info in our FAQ
http://www.re4hd.com/?page_id=104
Greetings!
Thank you. I don’t know what I say … Just thanks.
I, like I am sure many others do, watch the progress of this mod avidly. I have not replayed this game in years and I do not intend to until your work is completed. I will echo what many others have said and simply say ‘thank you’. The work, time and effort you are putting into this is incredible and I cannot wait to see and play the final iteration when it is completed!
Great job with this mod guys. Watching the updates for this mod over the past year have sort of inspired me to keep working on my side project. Keep doing what you love.
Thank you so much for this! I was extremely disappointed when I saw that they were not doing a full remake of the RE 4 game like they were RE for the PS4. I very much so look forward to playing this but, I still hope that some day they will make a fully remade re4 for either the current or future consoles. This is by far my favorite Resident Evil and I will wait as long as I need to!
Is there any chance that sprite effects like fire, muzzle flashes, bullet hits etc. will be updated as well? Also there is no need to say this is best mod in the universe.
Thanks! I think that’s one thing we haven’t made a decision on, to be honest. We’ll keep that in mind as something to evaluate as the project nears its completion.
First, Thank u for remastering this masterpiece
Second, Do you gonna remake the characters at the end?
and will u add some special effects?
Don’t mention it! 🙂
Yes, we will re-create all game textures, not just the stages.
We are adding some specular/bump-mapping effects here and there and we can improve the textures used in some effects like blood, smoke, fire… but we can’t do anything else about that
I’m really excited for this mod, RE4 is my favorite game and this will really spice it up. Do you think you’ll add more designs for the enemies? It’s no issue, but I’m always thrown off when seeing the same character model like five times in one cutscene, such as when Mike pushes the tower of water over and the first time you’re introduced to El Gigante.
Hello Aidan!
I know what you mean but unfortunately we have no control over this…
Anyway, adding new stuff designed by us would be out of the scope of this project. We are “simply” remastering the game 😉
Thanks for asking!
You should create a Patreon for this. I’m sure people will be happy to donate.
Hi.. just want to ask. is this re4 support mouse and custom key binding like steam version?
Hi!
Our project is a patch that improves the textures and some 3D models for RE4 Steam version. The rest of the game files, savegames, preferences, etc remains exactly the same 😉
I received an e-mail notification with the subject “Treacherous road (rooms 30f and 315)”, but I can’t find it here on the website. What happened?
That was my fault. I hit “publish” on Albert’s post accidentally before it was ready. I switched it back to draft mode, but the email to subscribers was still triggered. Sorry for the confusion!
I see you’re almost done with the 2nd section. Thanks for the hard work thus far! 🙂
You guys are doing a really impressive job, I just can’t believe how brave can you be to embrace such a huge project only by you two.
I really REALLY appreciate your hard work, it’s a real shame I can’t donate, but at least I can express all my thanks for your real hard work, you have my full respect
keep rocking guys!
I’m really thankful and happy with your work guys! Capcom sure could learn a thing or two from you both!
I’m guessing The Castle might be ready and done soon this year and Island for next year which is pretty much okay! For a standalone mod and remaking the textures from such a huge game from scratch a 3 year timeline is good!
So far about 60% of the game is ready but that’s just a rough statistic since time and work required for each area is different and that’s very far from two years ago too.
Great work Cris and Albert! (No estoy del todo seguro si son sus nombres reales o los eligieron como identidades pero da mucha risa como se parecen tanto a Chris y Albert)
Olá. Gostaria de saber se a cena vai substituir? Gostaria de quando Leon para atender mafia em cutscenes, também, eu estava no terno da máfia. E em todas as cenas Leon sem revestimento
Hello! It’s something that somebody tried in the past but the results weren’t 100% perfect:
http://residentevilmodding.boards.net/thread/885/special-2-costumes-cutscenes
Well all I can say is: if Capcom doesn’t appreciate this, it’s only because you’re making them look really really… really bad! Those that know me will tell you that it’s very hard to get me excited about anything much (especially in this mind-numbing age of entertainment overkill where the old adage “less is more” has long since drowned in a vast ocean of never-ending, perpetually updating quantity-over-quality), but I have to say your work is just bloody awesome (bloody being the operative word – there really is nothing like hi-def blood is there?). As you may have guessed, I have a huge passion for all things Resident Evil (apart from the utterly dire films), so to see my 2nd favourite game of all time – topped only by REmake – being dredged up from the depths of low resolution is something akin to heaven. Such is my passion for Resident Evil 4, I even wrote a novelization and submitted it to Capcom. But they “don’t accept anything unsolicited” tragically, and no doubt they were none too pleased with the creative licencing I applied to certain sections – not to fundamentally alter the dynamics or direction of the story, but simply to enrich the “tapestry” and make it a little more realistic for book format (readers simply wouldn’t buy Leon carrying a large black bass in his attach case)! And that’s exactly what you guys are doing here – visually. You’re enriching the tapestry and making this insane roller coaster of a game more believable than ever before…
…and I thank you 🙂 Just don’t let Capcom bore you with its legal mumbo-jumbo. The best works have ALWAYS been unsolicited.
This novelisation available anywhere? 😛
I really wish it was! But due to Capcom’s unwillingness to return the printed drafts I sent to its various HQs and a malicious young would-be girlfriend who permanently “borrowed” the last one I had, coupled with my inexcusable failure to transfer it to my old USB drive before losing a fight to an old ex (PC that is), I currently have no paper or digital copies. Quite a story huh? But it’s all true: I really am that unlucky. However, I once gave a slightly earlier draft of the village section to my mother, so if she manages to fish it out of her garage-turned-garbage receptacle, I’d be happy to let you have a look! 🙂
That IS some luck. Oh well, let me know if you ever find that village draft.
Hello Jared! That sounds quite interesting. No doubt a novelization of these games is always a good idea. We can find several books already commercialized. I personally loved all the S D Perry books, for example and I found all of them pretty good and interesting. (I read the Spanish official translation). Maybe you should get in contact with a publishing group (Some publishing group that has already worked with Capcom licences in the past), not Capcom directly.
And thank you for your words! Even now it’s an unsolicited work, it would be great if someday it becomes solicited 😛 Anyway, we’ll keep working hard!
Hey there Albert! Thanks for taking the time to respond. Not sure how you and Cris manage to reply to so many comments given the colossal world of low-res textures you’re refining and redefining. You obviously have a far greater talent for “plate-spinning” than myself!
Yes I have read one or two of her books, but I found them a little, shall we say, restricted and lifeless. Granted the series’ lowest ranking and most prolific antagonists are clinically dead, but that’s no excuse! Anyway, since she never tackled their successors, the Ganados, I thought I’d give it a shot.
You’re absolutely right, that’s exactly what I should have done. I guess at the time (2007/08) I was a little naive and figured I’d have to request their permission directly given the copyrighted material I had used. But as I told rilmo, I don’t even have it now. I considered moving on to the Majinis at one point, but the passion just isn’t there when it comes to RE5 (and 6 is just a joke… practically killed the franchise), so I decided to develop my own horror story.
Yes I’m sure your work will become solicited. If Capcom had any sense they’d make your patch an official version, put you on the company payroll and rake in an absolute mint. What I really meant to say was, all the best works have been unsolicited to begin with. That’s why they’re so good: because their creators were able to think outside the box and transcend those dreaded corporate trappings that stunt true creativity; whereas people like Perry who are contracted from day one are confined to a tighter set of parameters with considerably less scope for independent thought.
Anyway sorry for the essay! In a way I hope you’re not snapped up by Capcom, because they’ll try to suck the life and soul out of you like they have their biggest franchise. Even Mikami gave up in the end; although ironically his last masterpiece was the departure from traditional survival horror that eventually led to an all-out action horror-fest – but it was a beautifully measured departure. He can’t help it that Capcom took it too far after that. I guess we’ll just have to defect to The Evil Within to get our kicks – at least until you’ve finished remastering the last great game in the RE catalogue.
P.S. After this could you do something about Minecraft? The term “less is more” should NOT apply to pixels.
Ohh! Sorry to hear you lost the original…
I completely agree but I hope we won’t need to sell our souls to Capcom XD
About future projects… we have no idea what will come next! We are 100% focused on this project right now 🙂
Yes! It’s a really stressful project and we don’t have much time left to respond all messages and questions as quickly as we’d like haha.
I wish you luck with your future horror stories and projects!!
Yes it’s a shame indeed. But such is life. We can but live and learn!
Haha oh it’s okay, that post script was just my attempt at humour! My doctor says regular slammings of Minecraft and other excruciating items of pop culture help me to deal with the cold, harsh fact that they exist! Its success baffles me, but tragically the mindless mob will always be here to keep our shores a-frothing with Bieber-grade backwash 🙂
Thank you my friend. If you were to send a quick gmail to jarezden84 with a rough estimate of how much more funding you’re likely to need to finish the project, I’d be happy to donate as much of the total as I can. This would purely be a token of my respect for what you’ve achieved, and also for the kind of person you clearly are. All I ask is that you let me help in any way I can if ever one of those spinning plates tries to muscle in on your free time!
A simple “Thanks but no thanks” would have sufficed.
Good luck with the rest of your project.
Sorry Jared, but I’ve been moving to a new home these days and I’m extremely stressed. I asked Cris about your comment because I didn’t understand the first part of your message (he didn’t undertand either) then, I completely fogot about that…
We appreciate the offer of support of course! In terms of funding, the best info we have would be on the “By the Numbers” page ( http://www.re4hd.com/?page_id=2977 ), where you can get a sense of the total costs and total donations received so far. That said, it’s really a matter of time, rather than money. Thanks again!
The reason of a non answered comment is always due to lack of time. We must deal with our regular lives, work, families, friends, the project, keeping updated the web, social network, etc… Sometimes some messages are skipped by mistake.
can you please reply to this .
so i really love your work i’ve been watching your work and loving it for a long time and i really find it amazing there is one question im going to ask you can you please remake the leon model im talking about the textures of his suit hand etc. if not its fine i understand how hard it is for you to redo every single detail anyways good luck i really love your work and im waiting for the full release . Thank you for reading ;D
Hello!
Of course! We’ll redo everything. Characters, enemies, items, menus, etc… will come after all stage textures are finished 😉
thank you so much 😀 good luck and one last question sorry for asking alot do you really think this project could be done this fall ? or is it taking more time because i am so hyped <3
No problem!
We can’t say anything for sure but I don’t think the project will be ready this fall. There’s still a lot of work to do.
Thank you for following us and for your patience!
ok no problem il wait as long as it takes thank you .
thnx immenselly for this guys
this somehow gives me back faith in humanity ;);)
hello its me back again and with another question xD i am so sorry but i am so curious so my question is
does this mod recommends anything new for your pc ? for example more ram or anything
I believe they said they won’t release that information until it is finished because its quite hard to tell at the moment.
Hello Ayman and Julian.
Yes, it’s quite hard to tell the exact ammount, but it seems the new textures only requires extra VRAM
We’ll share more detailed info when the project is finished 😉
thanks for replying
and sorry for asking alot of questions as always 🙂
If you guys have some spare times can you Remake Or HD Leon and other weapons aswell? that would be great
Hello Matt,
We’ll re-create everything else as soon as we finish the stage textures 🙂
You guys haven’t updated the “Progress Summary” in a while. Is everything alright?
yes I was wondering about that too. I have this page saved in my favs and check it once every other day wondering when they will update it, lol. I CAN’T WAIT UNTIL THEY GET TO THE WEAPONS, ITEMS, AND CHARACTERS!!! 🙂
Updating tonight! Sorry for the long span of time since the last update to the page. Please rest assured that the work continues!
Thanks!
Sorry for the delay in updating the page! I’m posting an update tonight and will update this page along with it. This past month has been a bit hectic due to work travel and hosting family members that were visiting, but that has now passed. 🙂
Hey guys, I have a burning question for Cris and Albert! Just one, I won’t ask any more. 🙂
Do you guys find that the work gets easier as you progress towards the end of the game (maybe capcom got lazier towards the end so it’s easier to remodel and reuse certain textures), does it get harder, or does the difficulty basically stay the same? Oh and btw, I love the work you guys are doing, it’s really amazing to see.
Thank you! Heheh that’s a good question!
I’m seeing the texture/model quality is quite random. Some areas are really well detailed and other areas look rushed. But it’s all mixed: village, castle and island have both kind of rooms.
But no, it’s not easier. As we get more experience, we turn more pickier and self-demanding! So, our project demmands always (more or less) the same level of exigence because one thing compensates the other 🙂
I agree 100%. 🙂
Fun trivia: Looks like some of the villagers have been updated in Umbrella Corps http://www.residentevilsaga.it/pages/ucorps/screenshots/20160126_04.jpg
http://www.capsulecomputers.com.au/wp-content/uploads/2016/03/Umbrella-Corps-screenshot-57.jpg
Yeah that was pretty cool to see in the trailer for the game. 🙂
I really hope Capcom uses your work for RE4 on PS4/XBO. It would be pathetic not to do so. Their HD textures from the PC version were not consistent at all.
I think that was the third time I donated or so. Not really sure, I lost count actually. Everytime I visit this site I’m impressed anew by the quality and dedication and amount of detail that’s going into this project.
You’re not going insane I hope, are you? Keep it up, man.
Hahah thank you! 🙂
No, not yet 😛
And thank your for your patience! This project is taking its time to be completed but we are enjoy it!
RE4 Project HD is best project 🙂
I’m from Brazil and accompany the project for a long time, I am always impressed by the work and dedication of you. My sincere congratulations and I hope they get the conclusion of this wonderful project. Sorry for my English badly, I had to use an online translator.
A hug.
No problem! Thanks a lot Adriano 🙂
We really appreciate your words… and patience!
Greetings!
What the release data ? 2017-2018 ?
Hi there! We don’t have a set release date, sorry! We simply continue to make progress each day!
I’m still following the project. It is looking absolutely fantastic! I’m really looking forward to the final release. Keep up the good work! I will gladly donate once this project is finished.
when will Castle be released? or is it going to be with both island part? great work btw
Hi there! We haven’t made any decisions on a Castle release because there’s still a fair amount of work left to complete on it. Thanks for the support!
Hi, my vote is for a Castle release, or a Castle+Village release. I’ve never played RE4, and I have it sitting on my hard drive, waiting for you guys to finish! I look at your screen shots, and I can’t bring myself to play the game without your mod. I figure it’ll take way too long for you guys to finish the island too, so Castle + Village will be enough.
Could we maybe get a update to the progress list?
Could they maybe have more time to do the actual work instead of updating the site’s list?
Hi Julian! I’ll be updating the page next week. This week I am visiting family and won’t be able to update it until I get back. And in general this has been a busy period for me, so my free time has been going mainly into the texture work and replying to comments, and not toward updating this page and the By the Numbers page. That said, things should even out when I get home next week, and I will ensure both pages are updated. Thanks for your patience!
Can play this game on desktop Ram 2???
Could you elaborate a little bit on what you mean by desktop Ram 2?
I have been keeping an eye on this web site for quite some time now. I love the work you guys are doing and I am getting so excited to see the progress page as it gets closer and closer to the end! I can’t wait for this to be released! Thank you for all of your hard work, I look forward to seeing the completed game!!!
Hi there. I’ve Found your Website and was Looping some Videos on YouTube. Your work is amazing! My question is: Which Version of the Game do i Need? I have the original Version, Not the HD Version. Am i able to Take your Texture packs and installiert them?
Greetings Markus
Hi there! You would need the Ultimate HD version. Thanks!
It’s officially August. Time for a progress summary update guys?
Done! 🙂
OMG OMG OMG OMG!
It’s almost done!!!!
Been following this since the beginning!
Hehe, almost done.. I like your optimism. 🙂
Hey, for a project that took this long and shows a lot of care, it is almost done! =)
Don’t mind more months for a great experience!
Why make these huge parts instead of an updated pack? It’s years in the making, at least post smaller parts!
Hello!
It’s just a matter of time. We can focus on making progress on our project this way instead of preparing and attending too much feedback of constant downloadable updates.
Believe me, I’m the first who want to share all our work, but this project is very time consuming and our free time is quite reduced.
Thank you for your patience!
Hey Albert. I concur. Don’t waste your time preparing bits and pieces for people to download, that will just make the project take twice as long. Let them/us wait. Keep doing what you guys are doing; it’s the fastest, smartest way to go about making a project of this scope.
These parts are YEARS away, surely you can spare some time every few months!
chill out kiddo,It’ll be double the awesome to play the game FULLY revised, experiencing the whole game with every new texture from the beginning to the end, rather than playing a bit, wait for an update, play another bit and so on, trust me, your mind will blow
At least the other two mean comments got removed.. :]
Incredible ! I heard about this through invision but its not there i was directed here. Amazing work am trying to download atm….
aaaah, it’s getting closer and closer.
Question, sometimes there is stuff where there is no real life example.
After so many edits, are in in the mind set of the game?
Like, you don’t have to think a lot about the recreations?
I think re-creations, for the most part, have become decently straightforward but still time consuming of course. I think the most mentally difficult re-creation for me was the wallpaper in Mendez’ house in the Village actually. 🙂
Man could u put a little more enemies everywhere they are? Aspecially in big battles like 1st village encounter and some of castle\island fights? So it will be realy great, cause for most peoples re4 on hard is a simple walking)).
Not gonna happen, the guys are only interested in making the game true HD and to fix broken stuff they can fix.
Hello! Adding enemies isn’t in scope for the project, sorry!
This is awesome, everything looks so nice, can’t wait to be able to play it.
Saludos y “morir es vivir”.
Last time I visited this site was around March 2014.. wow.
You are almost done, keep up the good work. I really can’t wait for the 1.0 Release.
Make it happen!
I know the new release of RE4 might sort of put you at odds with your project, and I’m not entirely sure if it’ll render your project useless in your mind, but in the rest of the fans’ minds…your project is legendary and the perfect version. Please finish one day! No matter how long it takes!
Hi!
No problem. The new port for PS4/XBO is graphically identical to the PC port we are remastering. No improved textures nor 3D models nor lighting system were included in this new version.
So, our work continues! 😉
Just awesome progress! I have a question. Can you do something with this ugly background texture?
https://abload.de/img/bio42016-09-0201-43-4m3zoi.png
Yup, we’ve improved that background. 🙂
No matter what people say and no matter how many more remasters capcom does out of this marvelous game your mod will literally make this game a next gen
Albert did you remember a hair mod for Leon and Ada that is available to the oldest port of the PC game?
That mod make the Leon hair far more better. Any chance of this be included on the pack when all hard work with scenario was done?
I’m already finished this game a lot of times with your MOD to the old one and hope you guys will bring to the HD version to, this way I can make the same thing again and kill all the miss feeling that I have right now.
Just want to say thank you and hope this awesome project be finished soon or later.
Hi!
Hehe the old times…
Don’t worry! We’ll take care of character textures when we finsih the stage ones. But they will be much better that the ones I did for the old port 🙂
Thank you for your comment and for your patience!!
Anyone want to start a pool on when these guys will finish? Never, 2 years, 3? I mean, it’s gorgeous and all, but only two rooms completed in 2 months? Gonna need a walker and depends by the time it’s done.
But don’t let me discourage you guys…keep at it!
I won’t complain about it. I mean, years and years and Capcom give to us a garbage HD version that is just a crap that stole our money to their pockets. This people are doing a work that is a lot better than the developers and for fuck dam free!
Be patience is the key here. I’m very grateful for all that they have done and, you known, people can donate 10 thousand dollars to make them work quickly lol. It’s a really hard work, hours and more hours to improve just a single texture, done just for love per RE and the community (perhaps xD).
We all want to play this thing with the MOD of this guys but like you say, don’t discourage, keep going and 1 year or 2 will be fine \o/.
You’ll need a walker and depends in two-three years? The last of my concerns would be this remake if I were you, but don’t let me discourage you from complaining about a free mod for a video game you want to play but refuse to make yourself. Cris and Albert are doing an amazing job that literally no one else is doing, of course it’s going to take a while, but 2 years and some change is far from “never.”
Personnel involved in the project.
Do not bother with some comments, the work they are doing is wonderful and I believe that most people here know it is not easy and hope for you guys able to finish take the time it takes.
Congratulations again and good luck.
Absolutely fantastic are doing much more than I imagined, each more eager to test this day wonder you guys are creating.
Congratulations.
You guys are doing an amazing job – please take you’re time when it’s done it’s done no rush. JQP this is what discourages them continuing this mod because people like you are too impatient. It has happened in the emulation world and basically the developers don’t continue because of lack of support.
No worries! We’ll take our time to make it as good as possible! 😉
Absolutely INCREDIBLE work guys, I have never seen any player-made overhaul as extensive and impressive as this. The lengths you have gone to retain the feel of the game while also upgrading graphical fidelity is truly astounding. Please never give up on this, Resident Evil 4 is my favorite game of all time and I would love to see this project to completion. Follow this closely, will donate when I can.
Thank you for your comment and support!
We’ll keep doing our best and we’ll complete this project for sure 🙂
splendid work!!! RE4 is a great game. Thank you Albert, Chris and all the people working on this or helping to complete it.
I’m so anxious to play this!
Amazing work guys, I can’t support you at the moment because my financial status is not the best right now but as soon as I get back on my feet, my first donation will be to you. I’ve been watching you progress almost from the start and you’re always doing really great. I’m sure your final work will go down in history for such a love and commitment to a game. I’m ashamed to say this but I never got to play Resident Evil 4, I own it played a few minutes back in the day and forgot about it so my first playthrough will probably be on your version, can’t wait. Wish you all the luck and patience!
Thank you for your words!
People taking the time to send us messages like this one is also a really nice support! 🙂
Greetings!
Just wanted to say I greatly appreciate what you’re doing. RE4 is one of my favorite games and I’d be extremely happy to complete it a couple more times with your textures. This project looks awesome, thank you very much for all the work you’re putting in. I’ll be sure to donate once I have some money again. Much love!
Thank you for the support.. and the patience! 🙂
We’ll keep working hard!
Cogerlo!
It is possible to make the laser of the weapons more transparent? (like the laser tweak to the original Resident Evil 4 for pc)
sorry my english
Hi!
You can take a look in these forums:
http://residentevilmodding.boards.net/
Maybe you can find an answer here.
My bet is it’s possible but I haven’t tried it by myself
I’m going to take a look, thank you for your response!
sorry my english
Hello guys.
First of all I want to wish good luck to Cris in his personal life and that everything is solved in the best possible way, after all this is just a Robby and nothing more important than our life itself. And force for Albert that will continue the project until the return of Cris, we are waiting for news.
Hugs.
I know you guys are not done nor even touching it at this time but for the ammunition boxes are you guys going to dirty them up a bit to make them look like they belong or keep them so clean its canny?
I guess we’ll keep them the way they are. We don’t want to do any design changes unless there is a clear reason to do it. Anyway, we probably use some cardboard/paper texture as base for the new textures and this would make the new texture slightly more worn-out/realistic 😉
is there a chance for you guys to update this Progress Summary Page
Last update: 10/3/2016
thanks for your amazing work
Hi!
I guess Cris will update it soon. Anyway, the only difference is rooms 329 and 330 are now “In progress”
We are polishing some details for previous rooms before releasing the Castle pack 🙂
Greetings
thank you so much guys
take your time & do whatever you see fit. 🙂
Thank you for taking time to reply you guys are awesome and love what you’ve done with the game. Been following this project since early 2015.
Guys,
I just would like to thank you for the amazing job you’ve done so far with the re-texturing for me one of the best games ever made ;):D and because of that I’m sending you a small Christmas present as last year ;).
Enjoy holidays and all the best in the New Year
Oh thanks a lot! We love Xmas presents 🙂
Thanks for your continuous support and have a great Holidays you too!
Are you guys going to add the silencer for the handgun to the game?
Hi! These kind of edists are more inside the “modding world” than the remaster we are trying to do. Our goal is only to improve the visual experience 🙂
I’m not sure if someone in http://residentevilmodding.boards.net/ was able to do that.
Greetings!
Okay, thanks. You guys are doing an amazing job with this, can’t wait for the castle release.
Lol. If weapons could be silenced we wouldn’t have to worry about the garradors anymore. xD
Hey, i’ve been following you since day 1 of the project and you’ve done amazingly so far. How likely is it that the project will be done at the end of the year? Maybe a christmas gift :O
Thank you!! That would be great but … believe it or not we simply don’t have idea about it XD
We simply try to do it our best as fast as possible 😉
will this be done this year
The environment? Probably, yes. Items, weapons and characters? I’m not sure they will.
Characters are the most difficult. And items the most time consuming, as they need to be copy pasted all over the game but with different sizes.
Hope you can finish this year! Such amazing job you are doing!!!
Albert, can you please release GC Colour fix? I suppose it’s just several files that need to be replaced.
They are quite a lot of files actually haha. One file per room, and those files also contains all the other 3d/lighting edits. So, I can’t share them right now, sorry!
OMG, yeah then we will wait i think)) Thank you again for all incredible work!
Thank you for all these.
Love you guys ❤
Love the work!
Is there an ETA on when this will finish completely? I am holding on my first RE4 playthrough until this is finished 🙂
HI Alfred!
We still don’t have a date in mind. We are just trying to make things as fast and good as our time allows.
Thank you for your patience!
Thanks for working on making this game better looking. 🙂 I bought the game years ago but i still have not played it because textures on it look so bad. =(
Thank you guys for your hardwork. Im just curious will the island project gonna take a long time to finish? 1 year or 2 year maybe? Or below 1 year?
Don’t mention it!
And we are not sure yet about future releases. In fact we didn’t know about the castle release until 2 months ago or so… 😛
Hi guys, a been think here and why you guys don’t created a project on Kickstarter? with money you can Hire some people to help you or something like that.
Hello Isamel!
We can’t do that because of copyright reasons. Anyway, we are doing this during our limited free time and to hire people and to take on responsibility of the team would require a full-time dedication.
This work is amazing.
What about characters and enemies? All of this environment will little frustrate concerning quality of living beings.
Hello and thanks!
No worries we’ll remaster everything else when the stage textures/models/lighting are finished 🙂
Hi,
I have followed your work since it began, and it looks amazing! Best work I have ever seen.
I have two question and that if it is going to be possible to implement SSAO or HBAO at a later stage in the development?
I hope this is finished early 2018 would be nice to try it.
Will this just patch over the PC version of resident evil 4?
But I would like to say thank you for making a real remaster of resident evil 4.
What will your next project be? Another resident evil game?
Also will we need high end graphics cards?
Yes, this will be only for 2014 PC port
Hehe we have no idea what we’ll do after this. So, I’m afraid I don’t have an answer right now 😛
Only more VRAM is needed to run our project. We’ll be more specific when all project is finished and we can do proper testing.
Greetings!
Mr.Curious here.. Wondering if you guys will be releasing the Castle stage when it is complete or waiting until the island is ready too? If so, do you have an approximate date for Castle release?
Great work.. I shot you guys 10 bones today.. Keep it up !
Hehe Did you see our previous post? I bet you’ll like it:
http://www.re4hd.com/?p=4632
;P
Thanks for your support!! :DDD
Big fan of all your work that has been done. You both are very talented and sacrifice your freetime for us so we can experience the game once again at it’s fullest potential with polished grafics. I can’t thank you both enough. Btw. Can you guys update the progress summary?! Thanks.
Thank you for taking the time to send us a message 🙂
I’ve just updated the progress chart!
Greetings!
Hey, I’m curious if it’s possible to add DSR into the game? And what about 144 Hz monitors is it possible to unlock more fps? Looking forward to the castle release. Keep it up.
You can enable DSR on Nvidia panel and force that resolution on the game.
About more fps, I think its impossible, since the game framerate is in sync with characters movements and triggers.
When Capcom ported the game to new consoles and PC, enabling 60fps, the game was a mess on launch because of that, and some things still happens double the speed.
So, I think that a higher FPS would add a lot of issues.
Hi guys, they do an awesome job, but they can post other download options like Mega or Dropbox… Please… 🙂 I’m so excited to play with this textures.
Hello! Thanks for the feedback. Could you describe why the Google Drive option isn’t the best for you?
has not updated texture
I want to see Castle’ve Done
Have you guys ever thought about setting up a Patreon? That would surely boost donations a lot 🙂
Are you making it to the RE4 UHD version or to the normal version? If it is for the RE4 version UHD I would like to port this mod to the version of RE4 2007 old, I am modder of RE4 NORMAL AND RE4 UHD and other Resident evil, Ah yes you are to be congratulated for the work..
Hello! This mod is for the UHD version. You can find more information about the mod here: http://www.re4hd.com/?page_id=104 And thank you! 🙂
Hey,
The update was just posted that said you guys are working on the last 3 rooms, but a lot of rooms are still on in progress. What is being done to those other rooms?
I can’t wait for the finished project, I’ve been waiting in anticipation soooo long.
You guys are the best.
Greetings,
Kris
Hi there! Here is our general approach for each room:
Pass #1: Albert
Pass #2: Cris
Pass #3: Albert / Cris (final minor refinements)
On the progress page, any room listed as “in progress” is still in either pass #1, 2, or 3. Once pass #3 is completed, it changes to “final.”
Does that help clarify?
I do not even have words for your work, I always surprise myself with the quality that is getting … a lot of anxiety for sure, I have not even tried it yet, I’d rather wait for the final product, it’ll be fantastic.
Thanks for the patience! :))
Just a sugestion, would be nice to make a new table of progress, divided by “models, textures and characters”…
So we have a a more organized notion of what has been completed
You guys are awesome- this all looks fantastic and I can’t think of a game that better deserves such a professional and well-done makeover. Good on you, mates!
In the meantime, I notice there’s not really a section on the progress table for NPCs/enemies/playable characters nor one for items/weapons. Is any progress done on those yet or is that not until the environments are 100% done? No rush of course, just curious- if there’s any sample new enemy textures, I’d love a glimpse! 🙂
Hello! Thanks for the kind words and for following the project! You’re right — we’re focused exclusively on the environmental textures for the time being. Once that’s complete, we’ll move on to the characters, NPCs, enemies, items, weapons, etc. At that time we’ll update the progress page to include tables for that information. Thanks again!
Olá Cris e Albert Tudo bem com vocês!!? gostaria de parabenizá-los pelo grande trabalho que vocês estão fazendo com resident evil 4, acompanho o trabalho desde 2014 quando vocês começaram, e espero muito ansioso pelo final, já joguei as 2 versões que vocês disponibilizaram para download Village e Castle e está fantástica, surreal, mas uma vez parabéns e aguardando ansioso pelo final do projeto, 1000 vezes like.
Thank you Daniel for taking the time to leave us a message! 🙂
We’ll continue working until the project is finished!
Hi guys you do an awesome job this is one of my favorite games i played couple of times already beside lights effects which is seen Can you improve others effect for example like fire and smoke
Hello! And thanks!
Yes, we can improve some effects if needed, such as some dull fires. About the smoke. I never notice anything wrong with smoke in this game so we probably won’t touch that effect.
Greetings!
thank for the quick answer the smoke was just for Example of effect
Who came to my mind at that moment as you told I also never notice anything wrong with smoke soon i will donate soon definitely
I apologize if there are written mistakes In what I wrote My English language is weak, my native language is Bulgarian
Don’t worry! I understand you perfectly 🙂
And thank you for your support and comments!
been following this project for 2 years i’m forcing myself to wait until its completed until i try it, absolutely love the devotion and dedication to this project and thanks for all the effort you guys are putting in to make it possible, looking forward to playing.
Thank you too for taking the time to send us these lines!… and for your patience 🙂
We’ll keep doing our best!
Watching the project since 2014. Keep updating the community! 🙂
Thank you for the patience! Hehe yes, we’ll keep updating it 😀
Have you ever considered to ask Capcom for a free steam dlc support?!
We’ll see what’s possible once the project nears completion.
Just finished reading an article about this project: https://dtf.ru/6186
Guys, you rock! It’s just an incredible work! Someday I hope to play the finished game. Good luck!
RE4 is still one of my favorite games of all time. My friend and I would speed run it. I can’t wait to replay this classic. You’re doing a great job so far! Keep it up! Are you planing on having a massive compiled download in the end or will we still need to install it section by section?
Thank you! It will be just one pack 😉
Absolutely amazing work you guys have done with this. I can’t wait for a full release… someday…!
Thanks for the patience! We hope the results deserve the waiting 😀
Your work continues to amaze, it truly is looking like a full blown HD upgrade! If I may ask though, is there scope in the engine and your work to apply dynamic shadows? At times this appears to be there and at others not. As I don’t know much about the engine, I guess you’re the people to ask!
Thanks and keep up your fantastic work, I know many eager fans are truly very thankful to you guys for doing this.
Thanks! 🙂
Unfortunately, dynamic shadows are only possible when there are very few characters on screen (during cutscenes, for example). If there are more than 4 or 5 models projecting shadows at the same time the game will crash…
Are you gonna sell it to capcom if they willingly to buy it?
I do not think that will happen
If possible, Chris and Albert may ask to create a free DLC for steam.
Will the update to the village come in the form of a small additional “patch” to the previously released village download, or will we have to re-download the entire thing as a single package?
Hi! We still don’t know about future releases but it needs to be a big pack because a single texture edit force us to share the entire room texture pack.
Greetings!
Thank you for making such a wonderful work! Someday I will play it in true HD. Someday, someday…
How’s progress going besides the reworks which look gorgeous btw? Can you two already talk about an est. release date at least for the main part of the game? Greetings.
Hi Den! A post is coming soon that will mark the completion of the Village reworks. From there we’ll share a bit more specifically about what’s next. Unfortunately we don’t have an estimated release date for any subsequent releases yet, though, I’m sorry. 🙁
This project has been a massive inspiration to me, looking forward to the completed works !
I can’t wait to replay RE4 with this improvement!!!!!!!
This is really an amazing work! It will take you all efforts to work just on just project! I can’t wait playing the whole again with your hd version!
Can’t wait and best part… since it’s taking ages to do … I might actually have a new computer by the time it releases… one that can actually run 60 with all the texture improvements.
My current PC is what kids today call a “Potato” ? … Eh, I’m 34 you kids and your lingo confuse me easily.
So, Sega let their fans create a Sonic game that’s actually good.
Why won’t Capcom wake up and back this project? It’s very narrow minded on their part. Perhaps they are letting pride get in the way of what fans actually want.
PS: I’ve played the village section several times. Can’t endorse enough :).
Will you be updating the Progress Summary page at all soon?
Why dont you update progress bar? 🙁
Done! 🙂
wooooah! Great! Thank you a lot!
hi cris i’m curious what do you do? did albert did all of this by himself or a you doing something
Hi Max! Thanks for the curiosity. The work outlined on this page is a combination of efforts, but everything after the Castle is all Albert (for now :)). Any updates I post are of my work, and what Albert posts is his work. As you can tell I’ve been out of commission for several months due to life transitions (job loss and then waiting for the kids to start pre-school so I could have more time). But I’ll be sharing an update in about 1-2 weeks or so. Thanks again!
Ow, this is incredible, I can not wait to play with the textures of the island and the castle
PS: Please if you could, upload the textures to the torrent, because they are big files, especially for those who have 3MB internet like me, I got it after trying several times, because my internet is legend all the time.
PS 2: Sorry if you have any writing errors, it’s because I’m Brazilian
Thanks for letting us know and for your patience! When the final release is made available, we will work to ensure as many options as possible are available for downloading. Thank you again!
Hi Cris i just wanted to say that do you need at least more people to help on this project like reduce time?
Also thk you for replying
For the time being we are comfortable with the team as it’s functioning now, especially as things have settled down on my end and I have more time now. Thanks for asking!
OK, one last question.
Are you and Albert the only one working on this?
Also once this project is finished, i will download all the mods and play this beautifully crafted fully textured game.
P.S: i never played this game in my entire life and only know the plot and gameplay
There’s a third person who’s helping us a lot generating a lot of tools that make some processes 1000% faster. I’ve mentioned him in older posts: Son of Persia from the RE Modding forums.
His contribution is priceless. He’s also helping us with some other optimization processes. We’ll do detailed posts about all this stuff when the time arrives 🙂
Oh, And I think some mods out there won’t be fully compatible with our project and they will need to be adjusted to work properly. Otherwise they will probably make the game to crash or generate undesired side effects.
Can’t you just focus on finishing one gamemode? It has been half a year since the castle release and you do almost nothing in the island part the last part of the main game according to the form.Honestly it’s a little dispointing . Not mean to jugde just it’s hard for me to understand why you working on other gamemodes without finishing the main game .Your project is slow so at least be reasonable.
Everything is for a reason and trying to explain it would be boring and irrelevant and it’s mostly related to our own personal circumstances.
We do what we can, how we can and when we can and I’m sorry if it’s not enough but that’s the best we can do…
I hope you understand it and thanks for your patience.
Sorry if i made you uncomfortable.My english is bad so i don’t have many words to choose… I just think the main gamemode is “main”for a reason.You are doing a great job,that’s undoubtable.Ijust hope you consider of the priority of your work that’s all just an advice not compaining.
Don’t worry.
It’s “main” in terms of the order it should be played but there’s no rules out there about the order a game should be remastered. We are trying to do it in the most efficient and confortable way for us. I don’t think there’s need to be that strict about what should be remastered first.
Agreed with Oliver, I hope gamemode is main priority 😉 can’t wait for the release)
Why does the mod for the village not include lighting etc? How do I get those improvements for the village?
Thanks for the question! That’s because the Village download was released quite some time before we had the ability to make those kinds of improvements. You won’t be able to download the revised version until a future release (TBD). Thanks again!
Keep doing the work guys!!! The work you make is really amazing, what you’ve done is incredible!!!! LOVE U GUYS! GOOD WORK!
Thank you! We’ll keep doing our best 🙂
hi i like the arrangement you made now gives much more detailed information about all individual
elements of game that are improving or completed I see missing some tabs like Enemies, Playable Characters , audio do you add them in future
Thanks! And once work begins on those components of the game, they’ll be added. (One note: audio is currently not part of the scope of the project.)
The Castle is not complete yet? ^_^
Impresionantes los avances, que gran trabajo continúan haciendo. Saludos.
HI, it me again
I know that you been working on this project for so long and i just wanted know out of curiosity and because i’m the type of guy who likes game designs and features
How do you manage to enhance texture around the environment and add effects to it. What software you use? is it Maya
I’m not the creator but that’s weird question. It’s Photoshop and they use photos as a base… Then utils to extract and pack the textures back in..
This is an incredible effort. Well done.
Thank you! 😀
You guys are doing great work and it is amazing but I have been waiting for this pack since 2013. pls just work on the main game and release the pack, your progress is so slow
This is impossible. The game was released on 2014 ;P
Mmmmmm’ dying for new update uuuuuuuuuuuuuugh.. please give me something guys pleazzzzz…….ZZZZzzzzzzz…go’s to sleep..
.
.
.Woke up …googled re4hd.com…….. 🙁
aaaaaaaaaaaaaagh please ..when the new update is coming OniiCHaaaaan….?go’s to sleep…….:)
Saw u guyz working on DMC3SE PC after this ………………………………………
…………………
…………
……….
……..
…..
…in my dream…..
may be it will come true……………………….. 🙂 :p
do you work in post process after ??? ambient occlusion , bloom, tone mape or another effects ??
Hi!
This is out of the scope of the project and beyond our knowledge, unfortunately
Greetings!
Well, I’m not gonna complain about you guys overhauling the extras because that is awesome, but man, I wish you would stay laser focused on finishing the main game. I can’t wait! So excited to play RE4 with these visuals. Keep up the good work, boys.
Hi!
Because of our workflow and a lot of other technical and human reasons the remaster process in a more logical order would make the entire project completion even slower.
We are doing our best! 😉
Thank you!!
Hi! i would like to know if you’re willing to remaster the characters and maybe add skins from the other games!
Hello!
Yes, we’ll remaster everything but the addition of extra content is out of the scope of the project
Hi,
Love your work, looks really professional like actual remake.
I have a question, why dont you release updates more often, like once in a month release everything that was made in that month so people get something new and updated.
Any reason you haven’t even updated the village file with lightning improvements?
Basically why do you hold off the updates? If its data that costs money, you can upload to RE4 Nexus or GDrive or Torrent.
Thanks, hope you answer.
Ben
Hello Ben!
And thank you for your message!
About the releases. It’s all about time. It requires some time to prepare a release (small or big packs, it doesn’t matter) but the “worst” part would be to take care of all possible installation questions and issues, and all kind of feedback. Since our free time is very limited, we are mainly focussed on making progress and posting comparison pictures and videos (this is quite an easy and quick job in comparison).
Thank you too for your patience and for following us!
Hi, just curious, do you guys updates textures using the original Gamecube texture and not the uhd texture if so why?
Hi!
Most textures in UHD are just upscaled and filtered versions of the Gamecube textures. But the few stage textures that were re-created for the UHD version are not faithful to the originals and they even have serious mapping issues because they re-created them without taking into consideration the 3D model they were applied on. For example, the window in the Village tower (first big battle against villagers) or the blue door with the optical lock.
Greetings!!
oh i see thk you
what does Texture, 3-D edit, and light/effect status mean?
Easy!
Every room remaster work is divided in those 3 steps:
– HD Textures
– Improved 3D models
– Improved light and effects
“Complete” means it received 3 revisions (my fisrt pass, Cris’ revision and a final touch-up revision).
“In progress” means it only received the first revision.
“Pending” means it’s still untouched.
2 Question
1: Is the Castle Update not fully complete yet or am i seeing something?
2:Do you have to recreate new model such as a new lamp on the recently released blog post on Ada chapter 4 part 1 post?
Hi guys!
I’ve been watching your work for a long time and with great trepidation I watch the release of another portion of your work. But recently I started to get the impression that:
A) Location The village was always 100% complete
B) Location The castle was always finished up to ~ 90%
C) Location The island was always just started (~ 5-10%)
And recently you have started to “Mercenaries” and “Different ways”, which did not affect the main part of the game in the best way. Hence the question: How soon will you finish most of the game locations? Just this inconsistency does not puzzle a lot.
I think you guys should do something that Capcom didn’t do which is making a new shadering that could change the overall look of the game and make it feel like a true modern HD game .
Please .. take that in consideration if you can 🙂
Look for those shader resources : http://www.bencloward.com/resources_shaders.shtml
hope its possible to implement them in the game .
I’m afraid it’s impossible unless the entire game engine is redone from scratch. Only Capcom, an outsourced company or really skilled coders or whatever is needed to do this could get these kind of changes…
We are just editing the game files but not how the game manages them.
Thank you anyway for the interest and for following us!
Reshade, SweetFX or ENB series could help a little.
is it possible that the mod can be fully released by january? in all honesty please? 🙂
IMPOSSIBLE!
Haha sorry, there’s no estimated release date yet.
Thanks for the patience!
Any plan to open a Patreon donation? You know, many people will donate for faster progression include me. Always thank you for your effort, have a nice Holiday and happy upcoming new year!
Hi @albert i have a problem with this mod/patch on my Windows10 it crashes if i playing chapter 3 for 15min can u guys make a fix for game crashes? That would he awesome!
Hello! Which room are you having problems with? It’s always the same room?
There are 2 known issues:
– Crashes after the room the Novistadors kidnap Ashley. Solution: Use winrar to unpack the rar files. Other software like 7zip is having problems uncompressing a file (44000214.pack).
– Recurrent crashes in random rooms: Did you try using 4GB patch tool? http://www.re4hd.com/?page_id=1513 It solves most crash issues related with our project files but ther’s the possibility it won’t work for people who is using a “pirated” version of the game.
Greetings!
the first time the crash showed was where i was in the second fight with the big troll after the figthing scene with luis.
And Yes i did used the 4GB tool like u recommend it.
And no im using the fully Legal Steam Uncut Version of it
Are the crashes always in theh room? If this is the case, could you check please the following files and their filesize? :
BIO4\st1\r10f.udas
BIO4\ImagePackHD\4400010f.pack
But if the crashes happen randomly I’m afraid I don’t have an answer right now… :/
Also, Are you using additional mods?
Are you playing easy mode?
So, was your version previously the German censored version and now it’s uncut? How did you managed to make it uncut?
Did you make it uncut BEFORE or AFTER installing our patch?
Thanks! Let’s see if we can find the root of the problem!
Im playing on Normal difficulty and i dont know it was all normal from the beginning but like i said it always crashed if i go to the room with the troll :=/
And yes i have the german uncut version of the game :=)
Oh then could you check if you have the following files and their file size? :
Resident Evil 4\BIO4\ImagePackHD\4400010f.pack
Resident Evil 4\BIO4\St1\r10f.udas
And, is Resident Evil 4\BIO4\St1\r10f.udas.lfs also there?
After the complete this mod ,do you have plans woks in another projects ??
There’s only one sure thing after this project: Vacations XD
I wouldn’t mind remastering Code Veronica if there is a PC port some day 🙂 Other that this, I have no idea…
Thanks for following us!
haha and resident evil 5 and 6 ??
i like much re5 =). I use enb and reshade for remove green filter and have good results but textures dont beatiful equals you is making in re4
I’ve checked everything is there :=/
Please, could you be more specific with your answers? Otherwise I can’t help
Again:
What’s the file size for:
Resident Evil 4\BIO4\ImagePackHD\4400010f.pack
Resident Evil 4\BIO4\St1\r10f.udas
And, is Resident Evil 4\BIO4\St1\r10f.udas.lfs also there?
If both r10f.udas and r10f.udas.lfs are inside St1\ folder, please, remove r10f.udas.lfs and try again
Thanks
the 4400010f.pack is in the imagepackHD folder
but i cant find r10f.udas in the St1 folder what now xD
Ehem… You told me before you had all the files XD
Then that must be the problem. For some unknown reason the r10f.udas file is missing. It was included in our village pack. You can extract it manually from the downloaded Village pack rar file and place it inside …\Resident Evil 4\BIO4\St1\ folder.
If the game find both files r10f.udas.lfs and r10f.udas it will load always the lfs file (the original). So, make sure to remove r10f.udas.lfs if it’s still there inside Resident Evil 4\BIO4\St1\
You still haven’t told me the file size… but I guess the problem is that missing file.
Please, try to respond everything the first time so I don’t need to ask the same thing multiple times. It’s quite frustrating :((
Thanks!
You said this in April 16, 2015
“I don’t know if we can replace character models without messing the animations and making other side effects to pop up here and there. So, we are not going to touch character/enemies models (to avoid unstable graphic and animation issues) unless we learn about a 100% safe and effective way of doing that of course!”
And now, have you learned a safe way to edit the models, or you haven’t tried yet? 🙂
Hello! We haven’t done a “full test” but I edited a cutscene character model (to fix a model issue) and it all worked flawlessly. So I guess we can do all the edits we want to the character/enemies models. Anyway, we’ll probably just do some minor corrections/improvements here and there. The character/enemies models don’t look as bad as the stage models after all.
Yes, That’s True <3
That’s excellent work! I’m hoping to see HD cutscenes too, Matrixcn’s HD cutscenes are fine but too old to play a remastered resident evil 4 game.
Thank you!
As soon as we remaster enemies and characters textures they will be ported to all cutscenes aswell 😉
The lastest update looks great. Hows progress going, the “Progress Summary” seems to be outdated?!
Hello, and thanks!
No, the Progress Table is up to date. “In Progress” means I revised all the textures and 3D models but Cris still has to do the second revision. And right now I’m doing all light/effect revision for all Island section areas which won’t take me too much time 🙂
Happy New Year to u guys😄😄😄😄😀
Awesome progress work. I just want to know when we’ll get full village release with all lightning edits??😕😕😕😢
Happy New Year to you too!
We still don’t know about future releases but we’ll announce it as soon as we make a decision about it!
Thanks for the patience as usual!
Amazing work!
Do you guys plan on adding those shadows made on Ada’s campaign into Leon’s campaign?
Yes, but only where the look of the original shadows is poor/flat 😉
you work in re 5 or re 6 after complete this mod ?
We don’t know what will go next. We are just focussed on this project right now. Greetings!
hello,
Any idea when the island module going to release? Saw a couple of videos of you testing the map, the texture looking really great after the retexture. Is the progress here not updated or the island module still have lots need to be finished?
Amazing work!!!
By the time spend on this project, considering only two people working on this, and the quality of it, you, both of you, deserve to get paid for this OUTSTANDING WORK!!!!
For the final release, you should consider to sell the upgrade by 10-20USD, none of us will say not and I think we all love this game, and you are bringing us the possibility to play it with the most impressive quality ever!
I do not know about Copyright, but you should think about it.
Cheers!!!
It’s illegal to sell this and if Capcom found out they did it would get shutdown, it has to be free. Donations are definitely enough.
Then contact capcom and arrange it to be officially sold as DLC on steam, capcom gets their cut and these guys make a nice and well earned lil profit on their hard work.
Hi Albert/Cris, any chance we can get an update to the progress summary? Thanks!
That’s really a great job. Capcom should pay you for this.
I mean, RE4 is really a masterpiece , but the official version of HD is so disappointing. If I didn’t found your RE4 HD PROJECT, I won’t buy that shit. Thanks for doing this, you save the game.
High poly Characters in planing???
M so much hungry for a 2018 release! :O
this list is updated ?
Oh guys i cant wait for the castle release… This project is one, if not THE BEST project ive seen.
So… Do you have a prespective for the release date??
Thanks and good luck!
Hello! The castle pack was released one year ago hehe
http://www.re4hd.com/?page_id=4732
Thank you for following us!
Oh thanks. I thought you guys had not released yet. As certain zones are still in progress…
Thank you so much!
And keep up that FANTASTIC project!
Hey Guys
Can i please have the name of the music used here ^_^
https://www.youtube.com/watch?v=Gq2rjSYX8gY
Capcom should just go ahead and hire you guys for all future “remasters”.
This is amazing work. Can’t wait to play it fully.
you guys are amazing…. doing justice to a game that reinvented a whole genre… keep up the good work….. although might i suggest that adding an optional features for player preference like motion blur and etc…. thanks guys…. really amazing job! :D!!
Thanks!
Unfortunatelly we can’t add additional options/features. We only can edit what’s already there
Honestly Im disappointed:
Im waiting 3 years for this mod and it seems never to be released.
It looks really great. Capcom should give you an award and a job offer.
can have make reflections in guns ?
Do you mean specular effect? They already have it 🙂
Hello everyone, First of all, I want to praise the incredibly fucking remastering work that you are doing, secondly thank you very much for what you are doing with my favorite game !!
third and last is a question, I am very anxious for the last part of the island, do you have a date scheduled for launching it?
Hello and thanks you for your message!
Not yet, we are preparing it and we’ll announce it as soon as we are sure about an exact date 😀
I’m honestly hoping that the next release will include not not only “The Island” remaster but also a “Separate Ways” and “Mercenaries” release!
Do you can fix incompatibility of re4 hd with old re4 enb ?
Sorry, I’m not familiar with enb ^_^”
New Post? ^_^
Do you have Translate for Portuguese from Brazilian ?
i dont know english good =(
Se eu tivesse dinheiro man eu daria um boa grana pra você completar de vez esse jogo man residente evil 4 é vida..