Contact Us

Note: We have released a patch to address some of the technical issues and feedback that people have shared with us. Download the patch here!
 
If you are experiencing some technical issues, please make sure you’ve checked this page before using the contact form: Troubleshooting Page
 
Please also make sure you’ve carefully followed all the step-by-step installation instructions  
 
If you want to know when the project will be finished or when the next release will come out… this is something that we, the creators of the project, still don’t know. Thank you for your patience!
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208 Responses to Contact Us

  1. Kyle says:

    Every time I check back in here my mind gets blown all over again. I cannot wait for your full release. The sheer quality of your work is astounding. The 3D editing on top of the already impressive re-texturing is just bananas. The way you’re finding the objects and art pieces that the assets were modeled after puts this work on another level.

  2. Stef says:

    This is a milestone in modding. Keep up the great work!

  3. BRASIL says:

    hello I was wondering when you guys release the final version of pach it will add to the 10 gb resident evil 4 Ultimate HD Edition . type 10gb 20gb + resident of pach = 30gb , or it will subistui the testuras and stay are the 20gb or augo thereabouts ?

    • Cris says:

      Hi there! We haven’t worked that out yet, sorry. We also don’t know the final size of the mod at this point, though somewhere in the 15GB range sounds about right (since the village was about 4GB). We’ll see. Thanks for the question!

  4. Cris Without H says:

    I really admire your work, but sometimes I’m worried that some of the textures you guys make just look way too clean. I mean, Ganados in the game seem to live in filth, so it made sense that everything looked filthy. I understand that staying faithful to the original look is sometimes different, but still, you guys are being more faithful to the original look than Capcom. Keep up the good work 🙂

    • Cris says:

      Hi there and thanks for the feedback! It would be great to provide this kind of feedback more specifically on any of the individual posts / comparison shots so we can review and revise if needed. In general, please know we are striving to remain faithful to the original throughout, so your specific feedback would be welcome! Thanks again!

  5. Esgal says:

    Hi, just wanted to say that you render super work. continue so dear greetings from Germany

    • albert says:

      Thank you!
      A big THANKS! to all people suporting and/or commenting and/or enjoying our project 🙂

      • Luciano de Oliveira says:

        Albert, since it’s supposed to be “original”, in the beta version “trial edition” there were originally 3 types of mufflers, the camera when the sight was slightly different, Luis Sera had a little mustache, will you do these things?

        • Luciano de Oliveira says:

          You can see this here, its the same thing the japanese and on the others versions, even more talks have the ganados https://youtu.be/9Y6RFbBqlBk

        • albert says:

          Hhehe no no, “Original” means the retail/final version, not the betas.
          A beta version is an unfinished product, a promotional product and we won’t base our work on anything that appears there.

          The ganados voices in the trial/beta version are just random grunts, they don’t say anything (I know that because I’m from Spain)

  6. Aria Mehr says:

    Hi.I wanted to know that when will the project be completed? 1 year or even more than that! I hate Capcom’s RE4 bullshit ports.Thanks for your great work

  7. Ignacio molina says:

    Hola amigo, por lo que pude leer tu eres de españa jaja entonces me entiendes.
    Mi problema es que nose como descargar todos los archivos hd que subes, porfavor podrias ayudarme !!!
    y una cosa mas, gracias por tu trabajo eres super impresionante y admirable por tu trabajo.

    • albert says:

      Hola Ignacio! Y gracias por el cumplido!
      Por si hay dudas… En las actualizaciones que vamos subiendo cada semana solo mostramos imágenes y videos. No ofrecemos ninguna descarga. De momento solo ofrecemos un enlace de una demo en la sección “Village Download” Y dentro de unos 3 meses o algo más ofreceremos la sección del Castillo al completo! No tendrá pérdida, lo anunciaremos a bombo y platillos 😛

      Esta versión del Pueblo (Village Download) no incluye un montón de arreglos 3D que sí estarán en la versión final, ya que por aquel entonces aun no sabíamos como hacer esos arreglos. Así que la versión final será mejor 😉
      Saludos!

  8. lucas says:

    Hola, es impresionante lo que están haciendo, sigan asi 😀

  9. Dimitris says:

    Hello guys and happy new year!

    Since you seem to be reading this comment section, I will post here instead of directly emailing you.

    Well, I finally decided to replay the game on PC, and I am still in the village section, where I noticed something.

    The building which opens with the insignia key has two windows on the inside that are nowhere to be seen on the outside. I thought you might like to know. I am adding some steam links with screenshots.

    http://images.akamai.steamusercontent.com/ugc/100602123316380804/F722C60E33D25336D6D5F04A9101FEB6BCE58502/

    http://images.akamai.steamusercontent.com/ugc/100602123316381261/80C1BAB0F80C9FEAF7A1284D26648126FE39A006/

    I wish you the best!

  10. Jeff Hook says:

    Are you all doing the whole game because i love Assignment Ada, The Mercenaries, and Separate Ways and would really like to get a true full HD remake of this game and I know i would really not like the main game to look really good and have the rest not fit in with it

  11. Mahmood says:

    When The Full Release Of This Projcet?Its Amazing.Im Waiting For It…

  12. Olá Cris e Albert Tudo bem com vocês!!? gostaria de parabenizá-los pelo grande trabalho que vocês estão fazendo com resident evil 4, acompanho o trabalho desde 2014 quando vocês começaram, e espero muito ansioso pelo final, já joguei as 2 versões que vocês disponibilizaram para download Village e Castle e está fantástica, surreal, mas uma vez parabéns e aguardando ansioso pelo final do projeto, 1000 vezes like.

  13. Dan S says:

    Hello, loving the Castle update, almost going too fast! I’ll be on the Island in no time…except, well attempting to leave the “Bug room” (the 2nd encounter where there is a hive and Ashley gets swiped away, not the dungeons) crashes the game! As soon as I hit X to OPEN, it fully exits the game. I imagine the castle update possibly is causing this?

    • albert says:

      Hello Dan!
      Did you try the 4GB patch? It works for all crashing issues caused by the big size of our textures
      http://www.re4hd.com/?page_id=1513
      Let us know if this tool solved the issue for you aswell! 🙂

      • Dan S says:

        I honestly thought I did….perhaps only for the Village release though. I guess it would make sense that there is a separate patch. I will give it a try and report back!

        • Dan S says:

          Unless I installed the patch wrong, it did not appear to help! Maybe I should try loading the default textures next? Maybe it’s just that room or something.

          • albert says:

            Ok! Let’s try soemthing else.
            Can you confirm me the game crashes when you enter the door just after lowering the bridge?
            If that’s the case, could you check the following files are in the right folders?
            r214.udas (with no lfs extension) BIO4\st2 folder
            44000214.pack (with no lfs extension) BIO4\ImagePackHD folder
            Thanks!

          • Dan S says:

            Using search, both files seem to be in their proper folders.
            And, yes I can confirm the crash happens only after lowering the bridge and entering the door.

            Haven’t tried entering with the textures off yet, maybe I’ll give that a shot just to see what happens.

          • albert says:

            Perfect, Now could you try the following?
            Move r214.udas.lfs (the one inside the backup folder) to BIO4\st2 folder
            Move 44000214.pack.lfs (the one inside the backup folder) to BIO4\ImagePackHD folder
            This will revert to the original files for the crashing room

            Also, could you tell us the file size for both files r214.udas and 44000214.pack (with no lfs extension)? Just in case they got somehow corrupted…

            Thank you again!

          • Dan S says:

            Reverting manually within the game did let me in to the room. Saving, then going back to the main menu to go back to the HD textures didn’t change the crashing.

            File sizes:
            r214.udas 5,989KB
            44000214.pack 0Bytes

            There also seems to be more than one 44000214 (3 in total, 2 at 0 bytes, 1 at 256MB) different folders though.

          • albert says:

            Ok!
            44000214.pack inside BIO4\ImagePackHD folder should be the 256 MB file

            Could you try again after making sure the biggest 44000214.pack file is inside BIO4\ImagePackHD folder?

            There shouldn’t ba any 0KB files. So, maybe something went wrong during installation process…

          • Dan S says:

            When I tried overwriting with the noncorrupt file, I think it was just the backup file. I’m not sure if the uncorrupt HD file made it in to any of the folders.

            It’s not a big deal as the area is small and you go through it quickly. When I entered the actual clocktower, the HD textures loaded up fine, most likely due to none of the files having 0 bytes to them.

            Perhaps if you can email me the 44000214.pack, I can place it in and playtest to double check that it does work correctly, before I progress further.

          • albert says:

            The 256 MB file is our project HD pack for that room. So, this file inside ImagePackHD folder should solve the issue 🙂
            So, do you need the original file for backup purposes?

          • Dan S says:

            No, I don’t need a backup file, just the HD one please. Unless I misread the file info, the only one I had that was uncorrupted was the original file.

            On a sidenote, no additional issues playing further in to the game.

          • albert says:

            Hello again Dan! You said in a previous message:
            “There also seems to be more than one 44000214 (3 in total, 2 at 0 bytes, 1 at 256MB) different folders though.”
            That 256MB file is our project HD textures .pack file for that room and you should place it inside BIO4\ImagePackHD folder
            So, you already have the right HD file.
            If it still crashes, try to extract it again from the Castle Release rar file. It should be OK! 🙂

  14. Denis says:

    Hello, I installed both Village and Castle releases, and i was playing through the village part normally and beautifully until I got to the door with the eye scanner right before the entrance to the Castle, as soon as i try to open the door after the short cutscene, the game crashes.
    I tried installing the 4GB Patch but i get the error 0xc0000142 when trying to start the game.

    • Denis says:

      There’s no files on the RE4HDTEXCASTLE folder except for the other folders after installing through the batch file.

      • Ian says:

        I get that same error when I tried installing that patch. More than a couple people have, yet they haven’t given any sort of fix for it in almost a year. Kind of silly of them to be working on the mod so much while ignoring glaring game breaking bugs they’ve created with their mod.

        • Cris says:

          Hi Ian. Not sure if you saw my reply on your other comment: “We have noticed that the 4GB patch makes pirated versions of the game crash. Are you using a genuine copy of the game?”

          For everyone: Is there anyone who has a genuine copy of the game, it works normally, but after you apply the 4GB patch it stops working / crashes?

          • Mog says:

            Hey there, yes im using genuine copy, even after applying the 4GB patch, the game still crashes.

            1: When climbing up the ladder which leads you out of the tunnel after you get the fish in Chapter 1.
            2: When using Big Cheese’s Fake eye to scan the retina gate, once open the door the game crash instantly.
            Already verify integrity using Steam, reinstalled everything yet still the same. The only way to pass through without crash is to change the textures back to original in options.

            You guys have done an amazing work here. I really love and appreciate this mod but i think there are something wrong with it because the game doesn’t crash when using original textures. =/

          • albert says:

            Hello!
            Are you absolutelly sure you are applying the 4GBpatch to the bio4.exe file inside bin32 folder?
            Can you see a bio4.exe.backup inside there? And has the bio4.exe file a different “last modified date”?
            The issues you descrive are the typical of have not applied the patch.
            There’s been no people having these crashing issues after applying the 4GB patch as far as we know… that’s strange :/

            The problem with this game is it doesn’t allow to load too many huge texture. some kind of memory limitation. The 4GBpatch breaks that limitation. That’s why there are no crashes using the original texture mode.

  15. hama says:

    hello i have unorginal CD what can i do how can i install it ????

  16. Seth says:

    This texture pack is the reason why I decided to play the game again. Thanks a lot for all your hard work! However I came across a crash I haven’t seen reported yet. The game crashes upon entering the door after Ashley is flown away by the Novistador. I uninstalled the mod, and I wasn’t encountering the crash. I reinstalled all 3 downloads (village, castle 1 and 2), and there was an error report I must not of noticed before. 4400214.pack appears to be corrupted and doesn’t install right. I re-downloaded part 2, but the same thing occurs. I also checked if it may have been the 7 zip program itself, but I get a similar error with extraction program.

    Any help with this would be appreciated! 🙂

    • albert says:

      Hi Seth!
      Thanks for your message 🙂
      About that issue, Did you try extracting manually that file from the rar files? (4400214.pack)

      • Seth says:

        Thanks for the prompt reply! Unfortunately extracting that file by itself causes the same problem. The file extracts, but the size is 0 KB. =/

        • albert says:

          Ok! Let’s try another thing:

          Place both Castle rar files inside a random no admin privileges/protected folder, in the desktop for example:
          re4hdproject-castle-release-20170401.part1.rar
          re4hdproject-castle-release-20170401.part2.rar
          (make sure they both have the original names. They both are the same, only “part1” “part2” is different)

          Open re4hdproject-castle-release-20170401.part1.rar using Winrar
          Extract HDTexturepacks\44000214.pack file

          Let’s see if this works!

          BTW, this file is splitted between part 1 and part 2. If this method above doesn’t work either, try downloading part 1, too (just in case the problem is in the first part).

          • Seth says:

            Using winrar appears to have solved it. Weird, this has never been a problem with other file compression programs. Anyways thanks for the help, you guys are awesome!

          • albert says:

            Great!
            It also helped us to know this issue (it’s not the first time) is solved by simply using winrar.
            We’ll take this info into consideration for future releases!

  17. Joe XYS says:

    Hey guys, excuse me for leaving both a reply and filling a contact form, for I am not sure which way is better.

    I wish to share my steam screenshots of RE4UHD with RE4HD Project and my tweaked Reshade effects. Thank you for your persistent efforts in this project, Albert and Cris. The project is a joy to play with, and I believe my Reshade presets can make your efforts more apparent and easier to appreciate in the game. The point is to share the joy to play this classic in the best looking way yet with everyone here. I left some words on each of my posted screenshot, so I hope everything will be self-explaining when you can spare a minute to look at them. Here’s the link:

    http://steamcommunity.com/id/honorhorror/screenshots/?appid=254700

    Again. Your project has made my life a little happier, and I am eager to see the finished project asap.

  18. Qiu says:

    Could you please tell me when some of the reworked villages will be available for download?

    • albert says:

      Hello! We haven’t decided about future releases yet. We are focussed on making progress as fast as possible. Any potential release will be announced at the same time we decide to generate a new downloadable pack.
      Thank you for your patience and for following us!

  19. James Machuga says:

    albert please if you could try your hardest updated the charater and enemy models both in game and cutscenes etc.

  20. AlienKnuckle says:

    Hey guys. I accidentally use the contact form, sorry about that. I have a quick question, can I use these textures with Dolphin??

    Cheers

    • Cris says:

      Hello! The textures would need to be exported from the pack files, renamed and resaved (and some would need to be re-edited) in order for them to be used on the dolphin version. Perhaps something that someone can undertake once the project is complete.

      • AlienKnuckle says:

        I am working with GIMP and Inkscape myself and I’ll be glad to help to bring this awesome project to Dolphin. my e-mail address is valid so contact me.

        Cheers

        • Cris says:

          Thanks for the offer to assist, however this would make more sense to undertake after the project is complete since all the textures would be final at that point. And once it’s released, anyone can extract the files and do the work needed, so you’ll certainly be able to take a crack at it. Thanks!!

        • sean says:

          Just out of curiosity, would there be any major benefits to a dolphin version?? I mean, I use dolphin and I know that it works better with a gamecube controller but it doesn’t have all the features like separate ways (not that thats a big deal lol) but would this mod actually convert accurately for dolphin? seems like certain things Cris and Albert have done would be too much and require an even more powerful computer for dolphin to be smooth, like the higher polygon weapon models, 3D models, lighting, water, and possible future changes to the characters. etc.??????

          • albert says:

            I’m almost sure only the textures can be ported to Dolphin which means 50% (or more) of our work can’t be included via GC/Wii emulation.

  21. james says:

    is there a way to mod this version to use wii remote controls?

  22. james says:

    how long until the project is complete not rushing just wanting to have an estimate next year the year after that etc.

  23. Spartak says:

    hello albert.
    say please. these textures for the 2007 ubisoft or 2014 uehd?
    http://www.re4hd.com/?page_id=4732

  24. Jacob Rosa says:

    Im just curious as to how far is the entire project close to completion, is it a possibility we could see a full release by december?

    • albert says:

      Hello! Impossible to determinate a date right now. We are just focussed on making progress as fast as our free time allows us.
      Thank you for your patience!

    • albert says:

      Thank you… Yep, we are all ok. The fires are at the other side of the country. A workmate is from Galicia and she’s having a bad time bacause of that. Some of her family was really near the fire.
      About Catalonia. I have no idea what’s going to happen but fortunatelly we are not among the October 1st 900 hundreds injured people. Although I’m quite worried about this conflict of course… :/

  25. Mauro says:

    Señores Albert y Chris,se pasaron de rosca con todo su trabajo 😀 jaja los felicito desde Argentina increíble esfuerzo,dedicación y desarrollo. Ya instale el realease de la Aldea y del Castillo,sin problemas, aunque no puedo jugarlos con el parche de 4GB , me tira el error “La aplicación no se pudo iniciar correctamente (0xc0000142)” instale el juego de 0,después el release de la Aldea,después del castillo,y aun así no funciona,inclusive sin ningún release instalado,me tiraba el mismo error. Probé abriendo el parche como administrador y me pasaba lo mismo. Después quisiera saber si existen links de descarga del modo Mercenarios, las armas, y Separate Ways? ya que no los veo en las publicaciones.
    Les deseo lo mejor, miles de gracias de parte mía y de todos los que les marco una etapa este juego. en cuanto me sea posible voy a Donar para este gran proyecto. Éxitos!

  26. Dan Velasquez says:

    Hey guys!

    Love the work you’re doing. I’ve been following for a year now and finally got a PC this summer to play games. I specifically bought RE4 again (6th version I own) to play utilizing your HD version. I installed it according to your directions, but when I go to options, the HD option is present, but greyed out. I am unable to select it. Is there a possible reason this is happening? I also noticed that when I unzipped castle-part 2 it stated that there is a Data error:RE4HDTEXTCASTLE\HDTexturePacks\44000214.pack. Am I doing something wrong?

    Thanks again!!!

    • Dan Velasquez says:

      I figured out the HD option being greyed out. It was already turned on from the Main Menu’s Options screen. I was looking at it from the in-game menu.

    • albert says:

      Hello!
      You should use Winrar to unpack the Castle Release. You are probably using some other software like 7zip. Am I right?
      This is something we found out after we released the pack…
      Half of that file is in the fisrt part of the Release and the other half is in the second part and it seems other software can’t read properly what Winrar did with that specific file.

  27. james says:

    i hope the full game comes out in 2018

  28. jim says:

    haven’t seen an update in while what’s the latest?

    • albert says:

      Hello! I’ll try to post something this weekend. But we haven’t stopped working a single day 😉 Well…. only during Christmas and New Year’s Eve XD

  29. jim says:

    can you update the progress chart.

  30. Jake says:

    Hey do you guys have a twitter account or anything we could follow?
    RE4 is my favorite game of all time and I absolutely love the work and effort you are putting in.

  31. m4nu88 says:

    el pack de la isla lo publicareis prontico ¿? la verdad es una trabajo buenisimo que estais haciendo asi deberia ser las remasterizaciones y no los port para la siguientes consolas

    • albert says:

      Gracias!
      No queremos hacer spoiler de lo que vendrá hehe 😉
      Esperamos poder anunciar algo pronto, pero no queremos pillarnos los dedos con las fechas, así que lo haremos cuando sepamos seguro que podemos cumplir con dicha fecha.
      Saludos!

  32. Olaf Blunk says:

    This Project is state of the art, the new graphics are a masterpiece.

    Thats being said, looking to the future, what do you think about giving the game a 4k HDR output?

    It would be a perfect match!

  33. Leo wong says:

    hi~
    Game crush in 1-2 .When I touched the sign on the door of the village chair’s house. game disappeared.
    sys:win10 64X pro
    version:steam re4HD v1.1.0
    i’ve used village and castle and 4GB patch

    • albert says:

      Hello!
      Did this issue happen before installing our texture patch?
      Are you using official or pirated version of the game?
      We are aware some pirated versions crash when using the 4GB patch. Anyway, it’s the first time I hear about this issue O.o The game usualy crashes when entering a new room but not in the middle of an area.

      Also, we use the latest version 1.0.6 (there’s no 1.1.0 for Steam)

      • Leo wong says:

        Pretty sure V1.1.0
        game update Official Chinese language version in March 2018. i think the version 1.1 is only the language update?
        game goes will if i delete the texture patch.
        i used the official.
        i tried in pirated.crash too.
        i will download the re4 UHD V1.0.6 and try again.
        thanks for reply

        • albert says:

          Oh! I had no idea bout this Chinese language update.
          Could you chenck if BIO4\st1\r105.udas.lfs is one of the updated files in this latest update? (you should check its “last modify date”)

          Did you install our texture patch before or after installing the Chinese language update?

          • Leo wong says:

            i checked the file r105. yes , it’s updated. the size of the v1.1.0 its 3205kb. and the v1.0.6 its 3277kb more or less.
            i install texture after update.

          • albert says:

            That explains the problem… it seems the Chinese update changes some of the stX\ udas files. And we are editing ALL those udas files according to the 1.0.6 latest (until now) update.

            It would be great if you could compile a rar file or something that include the entire st1,2,3,4,5 folders and send them to us.
            This way we should be able to create an alternative version for all Chinese users who are using the 1.1.0 version of the game 🙂

            It seems I can’t get this update from my country…

          • Leo wong says:

            of couse i can send it . Really appreciate. how to sent to you?
            by email? or any otherways?
            PS:i can’t login in google cause its abandon in china

          • albert says:

            Hummm… Maybe MEGA or Dropbox or any other file hosting service you think it works worlwide…
            Don’t mention it! 🙂

          • albert says:

            Thanks! I’ll ask you to test the new udas filea please.

            1- Reinstall the latest 1.1.0 update
            2- Install again our Village and Castle packs (in this order)
            3- Use Winrar to uncompress our packs (we noticed some problems unpacking the Castle pack when using other software like 7-zip)
            4- Replace the files inside BIO4\St1\ and BIO4\St2\ folders with the following files:

            https://drive.google.com/open?id=1WpYxK6CL-gQhTZwoRIS0WbW1DKVnBPRW
            https://drive.google.com/open?id=15Cdpf9NfyA01K9u5zSr0GJLM4zTvsZF-

            I hope the new files fix the problem! I think the problem was the MDT files inside the udas files. They contain info about the displayed texts
            Let us know about it and we’ll make alternate udas files for Chinese users for future releases if we really find ot what the problem was 🙂

          • Leo wong says:

            i’ll follow that and share the new files to other v1.1.0 plays to test.
            really really thank you.
            i’ll reply after test. 😀

          • Leo wong says:

            it’s weird that some subtitle in CG was error. i mean the translate was not correct after install texture. especially in the castle.

          • albert says:

            That’s because the Castle pack included some edited EVD files, but the Village pack have no EVD edits at all.
            Luis death cutscene has wrong subtitles, too, am I right?

      • Leo wong says:

        hi~
        game goes well in 1.0.6 but there are lot of crash in 1.1.0(chinese language updata)
        hmmmmm,

      • Leo wong says:

        hi~
        after 2 days test. i think most of crash are fixed.
        but there is a crash in 3-2.
        after the dogs garden. enter the room where meet ada.
        the CG when ada say”put you hand up where i can see them”
        yep,game disappeared.
        this is only crash in those days.

        • albert says:

          Thanks for the info! I’ll check the files for that room when I’m home and I’ll send you a respone as soon as possible.
          I’m glad the new files fixed most problems! This confirms the MDT files theory and makes really easy to generate 1.1.0 compatible files 🙂

          By the way, what’s changed in this new 1.1.0 patch?
          Are only the subtitles and messages on screen in Chinese? Are the main menus/subscreens/etc also in Chinese? Or they are still in English?

          • Leo wong says:

            i see it’s only the subtitle.messages and sub in CG changed in chinese. but the main menus.subscreens are english.
            i remember that the subtitles in 1.0.6 can’t be open.and it’s not display in CG right? i mean the Real Time Rendering CG.
            i found the crash always happend in the RTR CG with Subtitle.
            now i found two crash.the ada’s room.and the end of 3-4.the CG ashley meet leon.crash when she talking. crash with subtitles appear. hmmmmm.

          • albert says:

            Yep, that’s because we also edited some of the castle EVD files (the cutscene files) wich probably contains MDT files aswell.
            This makes me ask you also for the entire BIO4\Evd\ folder
            Could you send it to us aswell when you have the time?

            Many thanks for doing all this testing work! Thanks to you a lot of people will be able to enjoy our work also in the 1.1.0 version of the game 🙂

          • Leo wong says:

            https://drive.google.com/open?id=1B8G9kL5A800DM9ZGGbqg0P1cpIVlSe3H

            here .the evd folders. now you got the st1-st5 and evd folders.
            you can send me email when you need any other folders.
            i found the way to login google.kkkkkk

  34. jim says:

    is the project done if not why haven’t you updated in a while?

  35. Y.Z. says:

    To Albert and Cris,

    You’ve said before that you didn’t know what you’d do next after completing the RE4 HD Project, right? I was wondering whether you’d be remotely interested in tackling Devil May Cry 1 – the earliest ‘rendition’, so to speak, of Resident Evil 4; directed by Hideki Kamiya, and when the Spain and Wales textures were initially taken for – seeing as it’s been recently rereleased on the PC via the PS4/XBO/PC version of DMC HD Collection (which features DMC1-3).

    The only downside would be that… well,

    1. Because DMC HDC – and thus, DMC1 – has only NOW been released for the PC, and because DMC3 is the most popular of the DMC series (I personally hate it, but I digress), DMC1 hasn’t been throughly examined in terms of what can be done with the [ported] engine, and what changes [beyond texture swaps/edits] are possible.
    2. DMC HDC itself… isn’t really a great port; for DMC1 in specific, certain graphical effects are missing, the sequenced (aka “MIDI”) music is broken (missing [PS2 sound hardware] reverb, improper looping, missing and/or borked samples/instruments) – so, a kinda similar deal with the UHD version of RE4, except kinda worse. The only thing that was changed from the initial PS3/360 version of HDC is that DMC1 FINALLY has proper subtitles for ALL of its dialogue, and I’ve been hearing other issues with HDC as well (game crashes, etc.) If I recall correctly, though, DMC1’s issues were MOSTLY fixed in the Japanese versions of the initial PS3/360 port – can’t vouch for any Japanese versions of the recent PS4/XBO/PC rerelease.

    But it’d be REALLY interesting to see how you two would approach and remaster DMC1, since not only do you have most of the textures used for that game readily available, but also because of DMC1’s history as the initial RE4. I hope you at least think about it once you’ve both taken your well-deserved break.

    In any case, thanks for all your hard work.

    • albert says:

      I don’t know about Cris, but in my case… I never played any of the DMC games myself haha
      I’ve just seen pictures and videos. So, I wouldn’t have have a personal interest in remastering these games other than the remastering job entertainment in itself and the “it’s-the-same-re4-texture” factor.

      This is not a “NO” or “YES”. With the proper tools and a motivated team that knows very well this game it would be an interesting project. I’m sure of this. But I only could contribute in the texture part and maybe some modeling work.

  36. Leo Wong says:

    hi~
    there’s a question i want to know.
    i saw you have done the weapons and other item models textures on the suitcase sub-screen for long time.
    does this part will include in next release?
    to arrange items and weapons. is part of the play with fun in RE4.

    • albert says:

      We haven’t decided yet what exactly the next release pack will include hehe
      So… maybe 🙂

      • Denis says:

        Albert i have the german version of it is that version we dont have mercenaries or assignment ada does that mean i cant download it ? would be cool if you could reply
        And good work your doing guys

        • albert says:

          Hello! I guess it won’t be a problem.
          I’m not sure about the differences of the versions but they are probably just in the exe file. Maybe you should try to get a bio4.exe from a non-german version, place it inside C:\Program Files (x86)\Steam\SteamApps\common\Resident Evil 4\Bin32\ folder and see if you can get the extra features by just replacing that file. (create a backup of your original bio4.exe file first)

          Maybe it’s not that simple but who knows…

          And thank you! 🙂

  37. Kevin says:

    Is this game (resident Evil 4 hd) for playstatsion too? or only for PC?

  38. Pedro Henrique says:

    Hello! I Love resident evil 4

  39. Hamza Itani says:

    Are there any way to donate without going through paypal? Paypal website is blocked here.

  40. Anonymous says:

    So… that RE2 Remake shown at Sony’s E3 press conference a few hours ago. Thoughts?

  41. Luigi A Montoya says:

    Good morning! I’m a big fan of what you did! it’s just beautiful! really, congratulations to you.

    I would like to know, once your mod is installed, if I want to use a model viewer to export *sceneries* maps of the game, I will see your models and textures? or the old models and textures? the one of the original game?

    • albert says:

      Hello! And thanks for reaching us out and for your kind words 🙂

      Do you mean some kind of 3D model ripper software? In that case, any external software will capture our new models and textures because the old ones are not there anymore.

  42. Swapnil jain says:

    Hii guys you are doing fantastic and historic work fir RE4, i m you fan ,
    My question is why are texture is unbreakable….i mean to say suppose i am fire a rocket to a
    Wall or a door ….it is unbreakable why this is a hd project…a real world project ….

    i have one suggestion for this project,

    Plz make a breakable things (texture) …if player dont want find door key … Player should buy a rocket launcher by money and break door and skip a one step or like move on one step….

    This feature makes game more more more realistic…

    And if u want you added the feature as complementary

    And the last sorry for bad english…and i m waiting for your reply guys☺️ keep it

  43. Mohmmed HD says:

    It’s Friday 13 July 2018 “Final” release date Hoping nothing stop it 😉

    • Cris says:

      🙂 This is not the final release. There are still enemies, NPCs, playable characters, further weapon and item improvements, and final refinements to complete.

  44. KayJay says:

    Game crashes on 60FPS mode in a new save file as soon as I come closer to the house. Doesn’t crash with 30 FPS.
    I tried some of my savestates in 60 FPS and I didn’t get any crash so far.
    It’s only in the starting line before you reach the house.

  45. KayJay says:

    Game crashes before you reach the starting house in 60 FPS mode. It doesn’t crash in 30 FPS mode.
    I tried some of my savestates in 60 FPS mode and so far no crashes. Only the starting point gives a crash. 4GB Patch is installed. Hardware horsepower is not an issue (8700k & 1080 ti).

    • KayJay says:

      I found the crash trigger:
      For some reason, 60FPS mode + this HD mod + “Unofficial Flawless Widescreen FOV patch” causes the crash before the starting house position.

      • KayJay says:

        I want to add that this crash did not happen in the previous public build of the HD mod despite having the FOV patch active so there is something really strange going on.

        • KayJay says:

          Also, sadly this new build broke my “NoFilmGrain” Mod. Is there a recent nofilmgrain mod that is compatible with your latest HD mod build?

          Amazing project btw.
          Followed the project for years.

          • albert says:

            Hello!
            That’s right. One of the files we included in the pack includes the grain texture. But it also include a lot more of extra textures.
            It would be needed the person who created that mod (or someone else) edit the grain textures again inside our new 07000000.pack file

        • albert says:

          Hello again!
          I can imagine what causes that: The very first area is the area with the bigger ammount of polygons of the entire game. We forced some models to appear sooner on screen to avoid “pop-in” models at the distance
          And maybe the FOV patch forces even more to load more polygons at the same time which leads to a “complete-gliobal-saturation” of polygons and the game crashes…

          Could you try something?
          Make a backup of the file …\Resident Evil 4\BIO4\St1\r100.udas and then overwrite the file with this new one:
          https://mega.nz/#!FMoyzAKD!PNSDA75pIfj9e0A3t8vGnU7WxBbGFPHhvg2bJWzUnuY

          Thanks!

          • KayJay says:

            The fov mod doesn’t give a crash with that file anymore.
            What did it actually change? Did it reduce the polycount in the starting area again?

          • albert says:

            Hehe that’s what I thought then.
            No, I edited the BLK file inside r100.udas. This file loads and “unloads” the 5 dat files inside St1\ depending on the position of Leon. I reverted that file to the original.

            This makes the game to load only the models that are closer to you but the models at the distance are still not rendered on screen until you reach a certain point of the stage. So, you’ll probably notice now some trees poping up at the distance. This was like this in the original because the Gamecube can’t handle so many polygons at the same time, and this is the reason I edited that file: To avoid pop-up trees at the distance

  46. Smurfman256 says:

    I’m getting a hard crash every time I try to open the gates to head to the village encounter (new game).

    60FPS mode (have not tested in 30FPS mode).

    Figured it might be a loading issue, so I moved the game over to my SSD; same problem.

  47. Ricardo says:

    Amazing!!!

    Thanks guys!!!!

    Just a quick question: when are you going to update the progress Summary?

    I really love it!

    • Cris says:

      That always seems to fall to the bottom of the list, I’m sorry. We are currently focused on the patch that will address some of the issues identified. Once that is released, we’ll update the progress page. Thank you for your patience!

  48. Ricardo says:

    Another question…

    I’m running out of space on my main hard drive, I was wondering if after installed, I can remove the entire folder RE4HDPROJECT-RELEASE3 or just the one inside marked as backup?

    Thanks!

  49. Ricardo says:

    There is a folder with 970MB Called EPIL, is this the Epilepsy Files?

    So Can I delete them if I will not use them after install?

  50. Mr. Maik says:

    Hello Chris & Albert,
    I finally play Resident Evil 4 with your mod non stop- and it looks fantastic! It’s the same feeling like 13 years ago with my PS 2- just with outstanding textures! I thank you from the bottom of my heart for this amazing retro feeling! You did a better remaster than a studio ever did! Be proud of yourselves.
    I’m now just before fighting “It” and I can say I did not have any bug, even I’m downsampling & playing with 60 frames! Only thing I recognized, is that the game crashes when I go to the video menu to apply any changes. I can’t lower the framerate to 30, as this option is not active.. Maybe you know why.
    But again: MANY MANY THANKS FROM BERLIN GERMANY!

    • albert says:

      Hello! And thanks 😀
      About the crash when entering the vide settings is strange. But you can only change from 30 to 60 fps when you are in the main menu. never while you are playing. The same wwith the textures quality

      We are glad you are enjoying it!!

  51. Bruno says:

    would it be possible for you to make the mod work in the pirated version of the game? it would be great if you did it

  52. Your team should be commended for the wonderful work! I came here to report, the game is wonderful, but there are some bugs going through the gates when you go through the gates, the game simply closes. We here in Brazil are very grateful for your work !!!

  53. West4it says:

    Hello guys! You did really awesome work! But a some issues what i found:
    Sometimes game crashes in next location (with 4gb Patch):
    First gate in the village; crauser boss fight (open gate); castle. a cannon shot; random crash with Ada’s gun (Blacktail) in leon campaign; (RANDOM) crash when use movie browser and watch any movie or skip (it is like a lottery);
    Can you do somethings with fps drop? video – https://www.youtube.com/watch?v=nI1wSndpUko
    and can you do somethings with qte ? Hard to explain…. For example. buttons by default X+C and LMB+RMB. You (player) wanna changes the buttons…. X+C on CTRL+ENTER (like 2007 game versions) or 1+2 or q+e and ect(doesn’t matter). BUT game always wiil show X+C oR LMB+RMB (or something another if you a pad player) + qte may not work 😐
    sorry, my english grammar really bad. i hope you can understand what i mean

    • Cris says:

      Hello! Thanks for describing your issues. Do these crashes happen every time, or just sometimes? Also, do you see these issues (crashing and frame drops) with the regular game (without our mod)? Re: changing the QTE event buttons you have to press, this is beyond the scope of our project, I’m sorry. 🙁

  54. Cris e Albert, queria perguntar um erro que estou tendo. Especificamente na parte da aldeia, quando começo um novo jogo, oi sempre que chego na parte da aldeia, seja num jogo contínuo, ou nos mercenários, na aldeia sempre trava, e o jogo fecha sozinho, mas isso especificamente com o personagem do Leon, peço a ajuda de vocês pra tentar entender o que está acontecendo. Desde já agradeço

  55. O que eu quis dizer, é que o jogo fecha sempre sozinho, quando chega na aldeia com o Leon. Por favor me ajudem

  56. Aleksei says:

    Hello dear developers,I did everything according to instrukcii and still I have a startup I get an error 0х0000142 game license,help in solving this problem.

    • Cris says:

      Are you using a genuine version of the game, or a pirated / repacked version? I ask because the 4GB patch causes non-genuine versions to crash.

  57. Vinícius says:

    Just wanted to congratulate you and thank you 2. Downloaded the mod yesterday and I’m finally playing something that deserves the HD title! Saw the details in various locations and it looks amazing, trully amazing! Very well done job. Will play the whole game, and let you know of any bugs I may find (in the porpuse of helping, of course). But then again, Thank you! And keep on!

  58. Phantron says:

    Hey albert (and chris),

    I sent you another email but you havent answered it yet. I know you have a rl and still to work on the next stuff for the mod, but please look forward to answer it asap 🙂 as long as your next (and last?) release isnt out Im working on getting the still remaining lowres stuff “fixed” with compilating them into a compatible pack 😉 You can take a look into the RE4 Steamhub where you can see that.
    Anyway, I have to tell you a problem about that for sure isnt just happening to me: Since the game needs to load the highres textures, some cutscenes are slightly delayed by around 1 second but the sound for them already started so they become out of sync. Do you have a workaround for fixing that in the last release? That’s the one thing that’s still ‘in the way’ Id say.

    Best regards

    • albert says:

      I’ve just answered you. We’ll take care of all the enemies’ textures anyway.
      That sync issues only happen to some computers so I guess it all depends on how fast or slow the machine loads the new textures I guess
      We are trying to optimize as many things as we can. We’ll try to minimize this issues in the final release as much as we can, too
      Thanks for your message and good luck with your texture remastering work! 😉

      • Phantron says:

        Well, my PC is pretty highend, and RE4 is not one of the newest games anymore, so Im not too sure it’s depending too much on the users end… I also like to ask if you will get the S2 costumes work in cutscenes too and if you will update graphical effects like blood effects, watersplashes, plagas gore effects, etc. 🙂

        • Cris says:

          It would mainly depend on the kind of storage used for the game. Loading textures from an SSD would go faster, for example, than loading from a HDD. Out of curiosity though, what kind of drive is your RE4 game stored on?

          • Phantron says:

            Oh, I have a regular HDD I think. But I thought it depends on the graphic card to load them? Which is a 1060-6GB 🙂

          • Cris says:

            The graphics card loads texture into memory from wherever the textures are stored. Generally speaking, loading things from an SSD will be a bit faster than loading things from an HDD.

  59. Phantron says:

    Hey another comment coming from me here! lol

    As I already said a lot of times, your work is extremely good and close to perfection. But now Im going through the castle 2nd half and gone by the lava room – which at first I thought I had a wrong texture laying on top of the liquid! As much as I respect your work, this texture doesnt look like resembling lava at all and far from the original one… do you think you could take a look on that again and might re-do it in some way? I dont want to be an asshole and -maybe- Im the only one with this, but even the original texture/effect looks better… so I hope you guys take this as a positive critique and tell me if youre going to take a 2nd look or if not since for you the level textures are done foor good?

    Best regards and have nice summer weeks 🙂

    • Phantron says:

      Another question I have now – I want to work on the german subtitles and text for the game and Im asking you guys if you know which files are containing them and if they are modifyable at all, are there tools to open them? There are a bunch of misstranslations sadly, a lot of ways the translators shortened the words and stuff! I will also share the german fix with the community when/if Im done with the work 🙂

      Thanks in advance again and I hope you can give me answers to these 2 things

  60. Gorgeous Freeman says:

    I tried editing the film grain file included in your release 3 of the build, and while I was able to remove the film grain without issue, the cutscene where you meet Ada after the Maze section in the castle crashes the game, same for Assignment Ada, this happens with and without the RE2 Ada outfit, no trainers, widescreens, etc were used either. Installing just textures alone and none of the extra stuff doesn’t fix it either. Unsure as to what causes it, hopefully in a future update an option to fully remove the film grain and possibly the very subtle motion blur itself can be removed during the install.

    I get the “Original Concept” idea, going for how things were originally or how they were meant to be, but even if these things are tied to other textures or whatever else it may be in the game, players love having the option to enable / disable things they just personally do not like.

    The work you guys have done is amazing, and I’m sure a lot of people don’t take the work you’ve done for granted. I’d just like to ask for an option to disable Film Grain and Motion Blur completely if it won’t cause the game to actually crash or break and if the player decides that’s what they’d prefer, rather than them trying to find more work arounds for the amazing work that’s already been done.

    Also side note, were there always 2 Novistador’s in the area leading up to the maze behind a locked door that you don’t get access to until a little after the maze? The area where the Broken Butterfly can be found later on with Ashley, I don’t remember those 2 being there on any difficulty.

    • albert says:

      Hello!
      Yes, it seems some .pack tools out there doesn’t unpack porperly our 07000000.pack file and they convert some of the .tga files into .bin files. I’m not sure if simply by changing their extension to .tga will fix the issue when you repack the file. Give it a try.

      The film grain effect is used in other areas (dust in the air, for example). Making that texture completely transparent would make some effects to disappear, too.
      The only “clean” way of removing the grain effect is by deactivationg it room by room, which means it’s needed to create 2 different room udas files for every room.
      It’s possible to do, so I don’t reject the idea of making a “no film grain patch” once the project is complete that include the alternative version of all the Stx\ udas files with deactivated grain and motion blur effect.

      About the Novistadors, they were there in the original Gamecube version (that’s the reason of the hole in the floor in that small room, the Novistadors escaped from the sewers through that hole) but for unknown reasons they were removed in later ports of the game.

      Thanks for the comments and I hope the bin–>tga trick works!

      • Phantron says:

        I think the Novistadors were removed because that whole area was supposed to be a completely enemy-free one 🙂
        Can you give an answer to my new comment too please? Thanks in advance!

      • Gorgeous Freeman says:

        I can confirm renaming the .bin extension to .tga worked. The Film Grain texture I used was also the same .dds extension just to be safe. I did have a .tga version of it, but I never tried it, unsure if it would work or not, but just for consistency I used to same file type.

        Thank you again for your suggestion, and I hope the adjusted rooms don’t become too much of a headache for you guys. It may be fairly simple to do for each room, and if it is that’s good, but, there’s a LOT of rooms in this game… Will gladly show support if the optional No Motion Blur & No Film Grain thing is given actual consideration! ♥

  61. yasmin silvano says:

    hello I have a problem but I do not know if it is the game, I am in the part of the statue of the salaza and when the time comes of the fast times I tighten the command more leon dies of the same geito as if I had not even tightened the command.
    and at the moment of the commands the buttons are changed I do not know what to do I can not get out of this part help me, I loved your work and I would like to finish I do not know what to do.
    can you help me?

    • albert says:

      Hello!
      Try playing that area at 30fps instead of 60fps and try it again 😉
      (You only can change that setting in the main menu of the game – OPTIONS – VIDEO SETTINGS

  62. WD133 says:

    Do you have an official discord server?

  63. Luciano de Oliveira says:

    Can you make the outfit of assigment ada, and the outfit of the mercenaries of Ada to use in the history mode of Ada?? Please, included this too :/

    • albert says:

      Hello!
      Sorry but we are remastering the game, we won’t change anything that is in the original. If it was possible to add the option we would do that, but it’s impossible to add extra options.
      You should ask these kind of edits in the Resident Evil Modding Comunity 🙂

      • Luciano de Oliveira says:

        Is it possible to make Leon’s shirt crinkle as it appears on the cover of the game? And the jacket does not look like leather, the blank details of the jacket are animal hair, will you represent it in the remaster ??
        Good job guys!

  64. Luciano de Oliveira says:

    And here what i’m talking about of the jackethttps please look ://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQCiBl5495Eue-qiik4_kvFzpb0XLJ9UPDsOSrMF3EHzqXZGToyzKLxERbmhw

    • albert says:

      Could you please stop sending the 3 same images?
      I’ve already deleted like 20 times the same message you are posting one time and another. You already posted them on September 25, 2018 at 7:56 pm
      The message is approved and everybody can see the pictures.
      Thanks

      • Luciano de Oliveira says:

        I’m really sorry, I apologize, but for me it does not appear that it was postadp, so I end up posting again, I’m sorry, I should change my cell phone, or improve my internet, it’s not the first time this happens, sorry

  65. Luciano de Oliveira says:

    I don’t know if it allready be corrected but, In the letter of Ada leaves for Leon before giant Salazar, it is written “agult” instead of “adult”, i’m only speaking if you have not noticed, can’t wait by your remaster, its will be great!

  66. Luciano de Oliveira says:

    Will you give some kind of sparkle or reflection on the stone that Ada has behind her neck on the black ribbon she wears around her neck? Because she was always opaque.

  67. Renegado_ftw says:

    **(Please, in case of span, just consider this message!)

    Hello, Team HD Project

    Through the Brazilian content creators (Youtube), I had access to your great work.
    However, since the game was not developed in the Brazilian Portuguese language, I would like to know if you can “teach”, “show”, “describe” or “list” the files pertinent to the language of the game, be likely to so that I make adaptations to the translations, because unfortunately they have writing errors.

    Besides, I have another pertinent question;
    Can the text font used in the game be changed?

    As for example:

    – the character’s name next to the life bar
    – the merchant’s weapons list, the “Examine”, “Combine”, “Discard” options of the weapons case
    – the font of the machine’s “Save” (Savepoint )and its interface; among others!

    Because, as I’ve noticed in some mods on the internet, they can edit every interface (HUD) of the game, so I would like to adjust the font of the text, something nice, that does not escape the essence of the vanilla.

    In addition, if possible, to share the tools (software) to perform the export / import of the game files; amongst them:

    .udas.lfs
    .evd.lfs
    .pack.lfs
    .fix.lfs
    .dat.lfs
    .dct

    Since already
    Thank you!

    PS: Sorry for the horrible English
    I am Brazilian and I am not fluent in the language englished

    • albert says:

      Hello!
      You should ask in the Resident evil community forums. There is some people that can answer your questions and all the needed tools.
      http://residentevilmodding.boards.net/

      Unfortunatelly we don’t have the time to answer or help other people. Otherwise the project would be delayed… They are really a loooot of things to explain, some of them are complicated, and it would take us hours or days to fully explain everything… I hope you understand.

  68. Ezequiel says:

    They are doing a very good job on this game, I’m waiting for the final version but I wanted to know if they have any plans to do something with the lighting of the game because as you can see the game has a cloudy weather and is very gray

    • albert says:

      Hi! The game was designed this way. The original colours and lighting are cloudy, like the GC and Wii versions. The vanilla version of the HD versions have a broken effect that make some areas brighter and warmer, but this is a side effect of a bad porting process.

  69. Sebastian says:

    Hi Albert! Hi Cris!

    I just realized that this comment is prolly gonna be huge so I’ll divide it in separate segments and name them accordingly. Those are gonna be:

    1. INTRODUCTION: praising your work and the impact it had in my life.
    2. EXPERIENCE: my impressions playing the game with your mod.
    3. IDEAS: proposing features that could improve the mod.
    4. RAMBLING: miscellaneous talking with mostly a positive and conclusive tone.

    ___INTRODUCTION___
    I am a huge fan of this project… like really huge. Each time someone asks me what I’m up to or what things I’m actually actively looking forward to I always mention your project; it has become a really important motive in my life to be updated on your latest progress.

    I even comment about it with people that aren’t into gaming of any sort or kind, because, even though they might not care about videogames as a medium; the misleading business practice of calling something an ”ultimate remaster” doing nothing more or the beauty of a community so in love with a product that is willing to do it for real and for free, maybe just seeing what a fine piece of work you two are doing and how beautiful the results are would move them in some way (and, just to tip it, it always does).

    Though Resident Evil 4 is my favorite game of all games I ever played and I really would love to play the game on the far superior experience that you’re building on top of it, I cannot avoid but feel a little bit of melancholia of this great chunk of my list of big interests coming to an end. And if it wasn’t because I’m an unemployed 19 y/o I would already given you the little money I had (though don’t mistake this statement as me feeling obligated to do so nor an expression of frustration by any means; it’s just my way of telling you that I would love to be able to help you because, in my eyes, you deserve it).

    ___EXPERIENCE___
    As I played through Resident Evil 4 for the (who knows how many)th time I realized that you two did accomplish your goal. I did not notice anything new or different with my perception of the game and its environment, and just when I stopped to smell the roses that I experienced what this mod really adds to the game.

    It wasn’t that I could better appreciate things like rocks, bricks or particles; those things are to trivial and I always mostly ignore them. It wasn’t that I didn’t see any more visual bugs; I didn’t even realize a lot of the ones you posted (and WOW there were lots of them), though there were some blatant ones that I really did appreciate not encountering again, such as water reflections or lighting issues.

    That was: I could totally believe that was a real place. You added pieces of the plot through papers and letters scattered all over the world, and just that little detail made it all so much more special. The impeccability with which you interpreted the context of the scenario is plain right outstanding.

    ___IDEAS___
    3D Models: I know you’re just in the middle of remastering the player and NPC textures, but I didn’t see any comment of you that you’re willing of modifying their models, and I would really like you to consider it. One example of a right place where I think the mod would really benefit of applying 3D modifications is at Leon’s jacket and its spiky lines (there is an actual mod, or call it skin, that does a splendid job at this).

    HUD: Is it just me or the giant circular status indicator at the bottom right pulls you right out of the immersion? I really think that, just like previous Resident Evil games, Resident Evil 4 would be substantially improved by reserving this data to the inventory screen; giving the game a completely clean window to its reality, making you count your bullets and pay attention to Leon’s stance. This, of course, would be a kinda different experience, so I really think it should be optional, and though I’m not sure if this is even possible, I think that if there’s someone capable of achieving this it has got to be one of you. 🙂

    ___RAMBLING___
    I feel really uncertain as to whether Capcom will do something about this mod (the most logical thing being to make it an official update for the game). This project puts them in a really weird situation: they’ve already sold their last port of Resident Evil 4 under the title of ”ULTIMATE HD”, so updating the game with this mod would just show how scummy it was. They will definitely not pay you and sell it as a new and different remaster because… how are they gonna call it? ”ACTUAL HD FOR REAL NOW”?

    This is only interesting to me because I remember you saying that Capcom is actually aware of the project and gave you their approval to continue it, and I’m not willing to simply believe that they don’t acknowledge the implications of a mod like this coming out for free after what they’ve done. One thing is clear: I know that YOU don’t care about it and the only thing that’s important is finishing it and letting people have it, and that’s why I admire you so much.

    ___CONCLUSION___
    You made me really happy with this project. I felt curious and engaged in its development, and it was my first experience enjoying an actual ”blog”. At least as personal as Albert’s little journal entries can be interpreted to be anyways.

    If any of you wants to respond, I would suggest to focus on my propositions. But of course, you can answer whatever topic I discussed and I would be pleased. 🙂

    Keep it going, guys. After this one, I’ll be looking after your next projects. Congratulations for the awesome work that you’ve done.

    Lovingly, Sebastian.

    • albert says:

      Hello Sebastian!
      I promise I’ve read the entire post and doing it made me really emotional. I’m sure Cris thinks the same! Thanks a lot for taking the time to write all your thoughts and what you feel about this project. Your text makes so obvious you really noticed all the efforts behind our work and this feels great!

      About Capcom, you are right, we are not worried about they using our project or not. It would be great if they use it and they do it using a new engine with new lighting and effects. This would be my dream coming true.

      And finally, about your suggestion, Yes, I also want to add more polygons to Leon’s jacket, I’ll do it soon and I hope there are no technical limitations! And about the HUD, I’m not sure it’s possible to port it to the inventory screen. Anyway we don’t want to change the game experience. I really think the HUD should be smaller in the HD versions of this game (like the film grain, it was designed for SD resolutions) but it’s really tricky to edit the countless layers of visual data the HUD has. So, Maybe it’s a better idea to create an optional mod (after finishing the project) that makes the entire thing more minimalistic.

      Thank you again for your message!
      Albert

  70. EXQRAY says:

    I have a problem here, I already installed 4GB patch tool, and RE4HDProject Release 20180713 patch and of course main RE4HDProject Release 3 estimated 19GB, I already do step by step with the instructions, but still not changed in my game, just like the original game, is there something wrong, what should I do ?

    Thanks

    • albert says:

      Hello!
      That’s strange, The pack size is way more than 20 GB. Where did you downloaded from?
      Anyway, could you check, for example, inside the Resident Evil 4\BIO4\ImagepackHD\ folder, is there a file called 44000100.pack file? and is there another 44000100.pack.lfs?
      Also, did you set the texture quality to HD in the VIDEO CONFIGURATION settings of the game?

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