Here comes the first PATCH! (1.0.1)

I won’t call it 1.1 yet, because I still have more than 50% of visual inaccuracies pending to be fixed. But we’d like people with major issues can test and try if this patch fix their problems, or at least a few of them.

So, If you are experiencing some of the issues mentioned below, it would be great if you can test and confirm the patch solves your game’s problems! THANKS!

EXTRA AND IMPORTANT INFO

I BEG YOU, READ IT ALL!! šŸ˜€

  • No need to say you need to install the HD project 1.0 first. This is just a patch for the people that already have the HD project 1.0 installed. If you are looking for the entire mod, it’s HERE.
  • Don’t worry, when the final 1.1 patch is released, there will be both options:
    • Patch format: available for those who already have the HD project 1.0 installed and don’t want to download everything again.
    • Updated HD project Direct Download links including all 1.1 final content.
  • This patch I’m releasing today is a partial “emergency” patch for people that have the issues in the list below.
  • If you don’t have any of the issues mentioned below, It’s better for you to wait for the final 1.1 patch to be released šŸ˜‰
  • This patch includes an unreleased build of re4_tweaks (dinput8.dll and .ini files) by nipkow and the help of emoose. Big Thanks to both!!! (https://nipkownix.github.io/).

EVEN MORE IMPORTANT:

Restore the original bio4.exe first!

Since some problems of the first version are potentially a consequence of the way the EXE file was patched, you need to recover the original EXE. It should be located inside the “Bin32” folder of the game, and you’ll see it renamed to “bio4.exe.bak”. Delete the existent “bio4.exe” and rename “bio4.exe.bak” to “bio4.exe”. OK! You are ready to install the patch.

INSTALLATION OF THIS PATCH

  • DOWNLOAD: MEGA | MEDIAFIRE OUTDATED
  • Unzip the file. PASSWORD: re4hdproject OUTDATED
  • Copy or cut the 2 extracted folders, “BIO4” and “Bin32” and paste them inside the “Resident Evil 4” game’s folder OUTDATED
  • Overwrite what’s already there. OUTDATED
  • Again, make sure the bio4.exe file in the Bin32 folder is the original non-patched file. OUTDATED
  • Run the game! OUTDATED

Check your files’ integrity:

  1. Download this SFV file courtesy of emoose: MIRROR 1 | MIRROR 2 OUTDATED
  2. Install the QuickSFV tool here (CURRENT VERSION).
  3. Run QuickSFV and Open BIO4.SFV after downloading and extracting the patch.
  4. BIO4.SFV must be in the same folder the BIO4 folder is, as in the picture below.
  5. If you donā€™t get the ā€œAll files OKā€ message, that means some file is corrupted and needs to be downloaded again.

What this patch fix:

  • Invisible inventory items.
  • Different EXE file patch method. The previous one didn’t do it exactly like the 4GBpatch tool. It generated some occasional random crashes.
  • Chinese and Japanese corrupted/invisible text prompts that even caused some crashes.
  • Settings in the configuration menu not saving (F1)
  • Major Desync issues during certain cutscenes.
  • Anonymous Letter in chapter 2-1 missing texture when playing in French (crash).
  • Spanish Item description texts restored.
  • Corrupted Ashley Special 1 costume model in the cabin cutscene.
  • Black Ada’s decap-head in The Mercenaries.
  • No shooting effects when Luis fires in the cabin battle.
  • Dozens of subtle visual inaccuracies.
  • Some collision issues.

Known issues:

  • Even more dozens of subtle visual inaccuracies I have in my list šŸ˜‰
  • Some distorted water effects while playing at ultrawide resolution.
  • The typical 60fps animation issues we all know.

SLOWDOWNS TIP: If the game suffer from fps drops, specially during the cutscenes, deactivate the “EnableGCBlur” option in the DLL menu (Press F1 ingame), or manually edit “dinput8.ini” file inside “Bin32” folder (EnableGCBlur = false).

220 Comments

Release Updates (I)

Hello everyone!

First things first: Thank you everyone for all the of support. I swear I’ve read all the messages! I simply don’t have the time to answer them all… There has been a looooot of technical and visual feedback messages to answer. I’m sorry if I missed some of them…

I’m planning to post an update that correct most of the issues soon. I’ll wait a few days, so I can collect and correct as many bugs as possible.

nipkow and emoose are doing God’s work answering and trying to fix some of these issues. Thank you guys!

These are the known issues so far:

  • English item descriptions while playing in Spanish (Fixed).
  • Wrong Ashley model during a cabin cutscene when she wears the Special 1 costume (fixed).
  • Anonymous letter (chapter 2-1) crashes the game when playing in French (fixed).
  • Leon’s eyes texture when he wears the tactical vest is missing (fixed).
  • Changes in the dll menu (when pressing F1 ingame) are not saved after closing the game. [Temporal solution: THE dinput8.ini FILE IS PROBABLY READ ONLY, CHANGE IT (right-click the file > Properties > uncheck the read only box). This should fix the problem in the meantime.]
  • Water distortion when playing at ultrawidescreen mode.
  • Some people have Invisible Items inside the inventory.
  • Random Crashes during the cutscene when Leon’s looking down the bridge.
  • Slowdown and heavy desync during chapter 2-1 first cutscene.

NexusMods links doesn’t work: I’ll upload them again when the upcoming fixes are ready, so they will be included. I’ll also update the Other Mega and Mediafire links for people that still haven’t downloaded the project, and there will be a smaller patch available for people that already downloaded it, too.

The game won’t open or there are some fatal crashes (I)

Follow these steps:

  1. Download this SFV file courtesy of emoose: MIRROR 1 | MIRROR 2 OUTDATED
  2. Install the QuickSFV tool here (CURRENT VERSION).
  3. Run QuickSFV and Open BIO4.SFV after downloading (and extracting if you downloaded the 18 .rar parts).
  4. BIO4.SFV must be in the same folder the BIO4 folder is, as in the picture below.
  5. If you donā€™t get the ā€œAll files OKā€ message, that means some file is corrupted and needs to be downloaded again.

The game won’t open or there are some fatal crashes (II)

Other causes:

  1. You are running a non-legal/non-official/cracked copy of the game.
  2. The version of the game is not 1.0.6 or 1.1.0.
  3. You didn’t follow the installation steps exactly as described in the DOWNLOAD page.
  4. If the file size of the BIO4 folder is not 37.4 GB (6804 files), something went wrong. OUTDATED

Please, comment your problems in the Technical issues page and in the Visual Inaccuracies page.

From now on, all reported issues that don’t include all required info will be ignored

247 Comments

resident evil 4 HD project v1.0

You can find the Download links here!

Nothing more to say!! šŸ˜€

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Brief Site Update

Hi Everyone! (This is Cris.) You may have noticed that the site was down earlier today. This was because of a hosting issue due to the amount of traffic to the site – specifically to the image galleries.

While the site is now back up, the image galleries are disabled while we optimize to avoid this issue in the future.

And of course, this doesn’t impact the upcoming 1.0 release. Thank you, everyone, for your patience!

53 Comments

Release Trailer!

Hello everyone! This is a brief post just to bring you the Trailer of the HD Project. Better late than never!

To those who were there when RE4 was announced for the GameCube…
Does this look familiar to you? ;P
(CLICK ON THE IMAGE TO ENLARGE)

I’m quite happy with this because it’s the first trailer I do, and even it’s quite long, I guess it’s interesting to watch. Thank goodness Cris revised the texts that appear in the trailer! XD

I hope you enjoy it!

Time to prepare the Release pack…

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HD Project 1.0 Release Date

CLICK ON THE IMAGE TO ENLARGE

The day is approaching… I know some of you may feel slightly disappointed when you see the release day, but believe me, it will deserve the extra month of waiting.

Thanks to the combined efforts of the community, we’ve been able to raise this project to another level by fixing some infamous issues this and previous HD ports had.

And it’s all thanks to nipkow and emoose (maybe some of you already know them). What you’ll read now is all their work! And in fact, you already can test some of these features using nipkow’s “re4_tweaks”, which is still in development.

They’ve been able to fix a lot of things, all of them can be enabled or disabled by simply editing a .ini file that will come allong a .dll file. Here goes the complete list of the current improvements:

  • It makes the game to allocate more memory for the inventory screen, preventing crashes with high-poly models inside ss_pzzl.dat: No file-size limitations in the inventory. The game crashed when the file that contains the inventory and Merchant store models (ss_pzzl.dat) reached 1,35 MB approx. This forced me to optimize the item models and even all the improvements I did over the original low-poly models, they didn’t look as good as the ingame and examine models. But not anymore! I was able to replace all the models with their examine-model counterpart! So, you can imagine how extremely detailed they look now!!
CLICK ON THE IMAGE TO ENLARGE
  • Full HD videos are a reality! The game will allocate more memory for SFD movie files, and properly scale its resolution display above their original 512×336 resolution. As you already know, I remastered Separate Ways and other pre-rendered videos, but I still wasn’t able to implement them ingame. Now they are completely integrated in the game. They still use the old sfd format, but the bitrate and encoding method is so good you won’t notice compressing artifacts even during the most complex scenes!
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
  • It restores transparency on the item pickup screen.
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
  • It fixes a problem related to a vertex buffer that caused the image to be slightly blurred, making the image much sharper and clearer.
  • It disables the film grain overlay that is present in most sections of the game.
  • Additional FoV: You will be able to adjust the FoV (Field of View) at will.
  • It will allocate more memory for some vertex buffers. This prevents a crash that can happen when playing with a high FOV.
  • It fixes the incorrect aspect ratio when playing in ultrawide resolutions, preventing the image from being cut off and the HUD appearing off-screen. (Only tested in 21:9)
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
  • It prevents the camera from being randomly displaced after you zoom with a sniper rifle when using keyboard and mouse.
  • The V-Sync option found in the game’s config.ini actually works now.
  • It enables the original DoF blurring effect from the GC/Wii versions, which was removed in later ports.
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
CLICK ON THE IMAGE TO ENLARGE
  • Whether to use a borderless-window when using windowed-mode.
  • Position to draw the game window when using windowed mode.
  • When running in 60 FPS, some QTEs require extremely fast button presses to work. This gets even worse in Professional difficulty, making it seem almost impossible to survive the minecart and the statue bridge QTEs. This fix makes QTEs that involve rapid button presses much more forgiving.
  • Key bindings for flipping items in the inventory screen when using keyboard and mouse. Normally, you can only rotate them with the keyboard, not flip them. Flipping was possible in the old PC port and is possible using a controller.
  • Key bindings for QTE keys when playing with keyboard and mouse. Unlike the “official” way of rebinding keys through usr_input.ini, this option also changes the on-screen prompt to properly match the selected key.
  • Makes the game use the memcpy function instead of MemorySwap, possibly resulting in some slight performance improvement.
  • This version of RE4 only works properly if played at 30 or 60 FPS. Anything else can and will cause numerous amounts of different bugs, most of which aren’t even documented. By default, re4_tweaks will warn you about these issues and change the FPS to either 30 or 60. If you have modified the game’s config.ini file and changed the “variableframerate” option to something other than 30 or 60, please be aware of the potential issues before turning off this warning.

There’s still a list of things that can be improved/restored and I’m sure they eventually will be able to bring us something else. In the meantime, the resident evil 4 HD Project 1.0 will include these new features and I need to optimize a few files because of this.

Oh! And emoose has been able to recompress the files again to .lfs original compressed format, which means the installed mod will use half of the HDD space!! Yahooooo!

AN IMPORTANT MESSAGE TO THE DONORS

On a different topic: Keep an eye on your email, or even the spam box. I’ve emailed the donors. My proposal was to include the donors’ name in the ending credits as a kind of gratitude for your support. Of course, there’s no space for all of them in the ending credits, but I’ll try to fit as many as possible in the movie.

Anyway, the entire list will be in the Credits you can access from the Main Menu of the game.

So, if you have changed your email address, or you haven’t received any email from us, and you’ve donated at some point in the past, please, fill and send a “Contact us” form and tell us the email you used to make the donation ā€”just for confirmation purposesā€” and tell us which name or nickname you’d like to be credited as.

Also, I haven’t responded to the emails you’ve already sent me (because of time limitations), but believe me: I’ve read them all! Thank you to everyone for your kind words!

Of course, there’s the possibility some donors appear after the release. Since there will probably be some patch to fix bugs or some visual details based on feedback, I’ll take the opportunity to update the Credits and ending movie.

Finally, I’d like to send you all a HUGE THANK YOU for all the time you’ve been following this project and their members and for your infinite patience!

Ā”Hasta luego!
ā€” Albert

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Look familiar? (L)

4 years later… Here’s the 50th “Look Familiar” tweet šŸ˜›

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Walkthrough | Separate Ways ā€“ Chapters 4 & 5 Fully Remastered

Note: This is a re-post. The website was hacked recently and we had to restore the site to an earlier state to remove the malware. I re-created this last post from September to restore that content. I can’t recover the comments, however. Thankfully, the site is fine now, and we’ve taken steps to improve security. I’m sorry for any confusion for those who received a notification regarding the re-post. Thank you very much!

CLICK ON IMAGE TO ENLARGE

Hello everyone! Finally, the last walkthrough video is hereā€¦ Itā€™s been 3 months since the last one, but there are several reasons that caused this delay.

The main reason is the amount of hours of work I put into the remastered prerendered videos. The results youā€™ll see in the video are a combination of several remastering methods: AI upscaling, some simple animations fully re-created, stage background completely remastered, some frame by frame edits, combined AI upscaling methods (some adjustments have better results for clothes and aliased borders and some others are better for faces), lighting and effect adjustments applied directly on After Effectsā€¦

But there are also some personal reasons. The company Iā€™ve been working for during the last 17 years announced our team that our products will be reimagined and only the digital version of the magazines will remain (Iā€™m working for a scientific magazines publishing group) and 60% of the team will lose their jobs including me.

This led me to the need of some time of meditation and potential solutions search for this new situation.

Conclusion: Iā€™ll start studying a 2-year course of ā€œ3D animation, games and interactive applicationsā€ yoohoo!!! And Iā€™ll start this next Monday!

So, Iā€™ll be a bit stressed until December (when my current job ends). Itā€™s a good thing this is happening just when the re4 HD project is almost finished. Perfect timing! I hope I can finally share with you the 1.0 release of the project as a Christmas gift, hehe

Here are some remastered cutscenes comparison images (some of them look better in motion [see the video], because itā€™s really easy to see the ā€œtricksā€ when looking a paused frame :P):

[ngg src=”galleries” ids=”176″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ display_view=”default-view.php”]

These are the differences youā€™ll see in this video compared to the pack we released in 2018:

  • Remastered prerendered cutscenes.
  • Adjusted, improved and new lighting and effects.
  • All main campaign last improvements have been ported again to Separate Ways
  • Re-created Start and End of Chapter renders.
  • Exclusive stage edits for exclusive Adaā€™s stages.
  • Remastered enemies and characters.

And here goes the video. Enjoy it! Iā€™ll be waiting for your comments! ;D

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Brief update (Separate Ways Cutscenes)

Hello! Since this is taking me ages, I’m going to post some comparison images about the last thing that remains to be done for Separate Ways: Chapter 4 and 5 cutscenes.

Keep in mind, this remastered cutscenes won’t be implemented until some coder finds the way to force the game to load these video files instead of the original 512 x 336 pixel low resolution pre-rendered videos.

The coder that was working for me almost got it, so it’s a matter of time some other coder (or maybe the same one when she has the time) polish her work and the videos can be used.

And below you can see a few examples of what I’m doing.

There are countless remaster methods used, most times several of them used in the same camera angle: From a simple AI upscale to a complete re-creation. Sometimes several AI methods are used in the same camera angle, because some portions of the image look better using certain AI upscale parameters while other portions look better using another configuration. And, of course, most background stages use the HD textures from the HD project (remember the camera data for the SW cutscenes is still there). But most times I need to adjust lights and effects to make them match the original lighting of the low-res pre-rendered videos before capturing the backgrounds, and sometimes I need to adjust lights and effects for just for one camera angle…! Well, I could do an entire series of videos explaining the process… XD

Enjoy the comparison shots!

DOWNLOAD ZIPPED GALLERY: MEGA | MEDIAFIRE

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Walkthrough | Separate Ways – Chapters 1, 2 & 3 Fully Remastered

Hello everyone! Wow these last weeks have been really agitated. All the fun with RE: Village and then the Copyright infringement by Capcom because of some textures used in old games.

I’ve been playing Village as if there were no tomorrow. A+ game IMO. Also, all of a sudden that news about Capcom popped up… I really thought they paid for her picture collection. This is really shocking! Some may think this is unprosecutable after so may years, but we must keep in mind the game has been released in several platforms until today.

Anyway, Capcom can pay with no problem if they lose the claim. I guess someone in the art department was careless and the department in charge of copyright stuff had no time to check all material used in the game was licensed because of deadlines… I guess…

Let’s start with the important stuff. Today, I’ll show you the first 3 chapters of Separate Ways in video format as usual.

DOWNLOAD COMPARISON GALLERY: MEGA | MEDIAFIRE

These are the differences you’ll see in this video compared to the pack we released on 2018:

  • Remastered prerendered cutscenes.
  • Adjusted, improved and new lighting and effects.
  • All main campaign last improvements have been ported again to Separate Ways
  • Re-created Start and End of Chapter renders.
  • Exclusive stage edits for exclusive Ada’s stages.
  • Remastered enemies and characters.

I hope you like this loooooong video šŸ˜›

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