We essentially took each texture, scaling it up to 8-16 times the original resolution (in most cases) and redrawing / remaking from there. Additionally, there are many instances where Albert has been able to find the original source materials used, which allows us to faithfully replicate the original intent at a much higher resolution.
Also, we finally got the needed tools to edit 3D models, lighting, visual effects, collision maps and much more!!
← How much of an upgrade will this be?