‘Result Screen’ is done :)

Hello people!

This is just a brief post to show you how the Result Screen background image looks like now.

Thank you everyone for all your suggestions and help! (Of course I’m still open to suggestions as always ;D)

The report text in the background is a courtesy of combined efforts of  EPD Gaffney and Jazz / Kaz.

Click to see full size
48This is the original low-res image.
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I need some help to identify something! (Result screen image)

Hello! I was about to re-create the background image of the Result screen, but I’ve run into an item that I can’t identify…

UPDATE: Thank you everyone! You’ve helped me a lot. Based on all the info I reached the conclusion this is a badge holder with a thin cord and the metal piece at the bottom is a zipper. Something like this:

It seems some kind of wallet… but there’s some kind of black thread under that. (Remember the year is 2004. So, I don’t think it’s an iPhone with its earpods XD)

Also, is someone able to recognize the “Intelligence Report text? I can see a lot of words but since English in not my native language as you can imagine, I can’t identify some of them.

This is the highest resolution available

UPDATE: Thank you again! It seems “Project Umbrella” people already transcribed it some time ago and this is what they got:

http://projectumbrella.net/forum/Leon-Report

Also, Jazz / Kaz did the same work with incredible results:

«Note: parentheses mean that the words are partially cut off or hidden. Also, the report has some incorrect words or odd grammar, courtesy of the big C.»

We were successful of rescuing Ashley Graham the president’s
daughter. She was captured by some kind of religious group,
calling themself “ILLUMINADOS”. It turned out to be more a like
terrorist group. All of them were eliminated by this mission but few things
still remains unclear.
One thing is that all believers of this cult religious group has been
injected with some kind of parasites. Details on this parasite is still
(under) investigation.a
(They) had help from an unknown authority or grape of intelligence
(could) be corrupted remnants of Umbrella Corp, or grape of
(people.) They are attempting to gather samples of the unknown
(parasite.) They’ve been careful about acquirement of this
(so far.) Secured lots of research as evidence to show
It turns out that Jack Krauser was the guy who was
operative. He was immediately out of our investigation
Leon Scott Kennedy
(9?) 17, 2004

And finally, EPD Gaffney, generated an understandable English version:

«Going by what Kaz/Jazz transcribed, I rewrote the document in a way that sounded more like a formal report and actually makes sense. I did my best to preserve the sentiment of the original however. It’s significantly wordier than the original but the original quite honestly doesn’t make sense as a report of any kind. Because this is a texture for a document that was never meant to be read anyway […]»:

We succeeded in rescuing mission target Ashley Graham, daughter of President Graham. She had been captured by a clandestine religious cult, calling themselves “LOS ILLUMINADOS”. They operated in a manner similar to that of a terrorist organisation. During the course of this mission, current intelligence indicates they have been thoroughly eliminated.
Points of Interest:
All members of LOS ILLUMINADOS were injected with a parasite unfamiliar to our agency, a potentially dangerous weapon whose application may extend so far as thought manipulation. Further details on this parasite remain unknown, though an investigation is underway.
LOS ILLUMINADOS received aid from an unknown authority or group of intelligence. There is evidence this entity may be composed of remnants of Umbrella Corp. The goal of this entity appears to be the acquisition of samples of the aforesaid parasite.
We have identified Jack Krauser as the operative acting on behalf of the unknown intelligence group mentioned above. Krauser proved to be an obstacle in fulfilling the duties of the mission and was necessarily eliminated.
Leon Scott Kennedy
(9?) 17, 2004

As a side note (I take the opportunity to show you something new), ALL special weapon screens are 100% remastered ;D

What dyou need that for? Goin’ huntin’ an elephant?

And also the ending sequence!

Thank you in advance and have a nice day!

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Walkthrough | Chapter 5-4 Fully Remastered

Hello everyone! Today I’m showing you the penultimate chapter of the main campaign.

CLICK TO ENLARGE

This chapter is filled with lots of new small improvements such as restored light bloom effects during the cutscenes, touched and even re-re-created textures and additional countless 3D edits.

It’s incredible a lot of bloom effects during the cutscenes are deactivated… They are quite subtle, but at the same time they add a lot of life to the overall image. It seems that a bad porting job to the PC made the game to interpret a “00” as “deactivated”, while in previous ports that “00” meant “skip this byte”.

I just need to replace that value to “something big” and the effect magically reapears…

I’ve even put in practice a couple of modding tricks I never used before (the addition of the missing moving spotlight effects in the battle area comes to my mind)

CLICK TO SEE IN FULL 4K RESOLUTION

The rest of the work has been the usual and these are the differences compared to the pack we released on 2018:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Files and Chapter End background images.
  • Remastered enemies textures and some slight 3D edits.

Here’s a side by side comparison between PS4 and this HD remaster project that allows us to clearly see the missing effects and some new/improved effects (the PS4 port lacks even more effects!)

And finally, here’s the video! I hope you like it.

Have a good weekend!

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Walkthrough | Chapter 5-3 Fully Remastered

Finally! Chapter 5-3 is ready… Hello everyone. It took me a lot of time to complete this chapter.

CLICK TO ENLARGE

The 2 new enemies in this area had by far the most difficult to re-create textures. Both, Krauser (and all the shirt-no shirt-mutated variations) and U-3 (and its intricate huge 8 textures)

CLICK TO ENLARGE

The next most time-consuming task in this chapter was the puzzle panel in the final area. Also, the most complicated stage/item textures I’ve re-created…

CLICK TO ENLARGE

The rest of the work has been the usual and these are the differences compared to the pack we released on 2018:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Files and Chapter End background images.
  • Remastered enemies textures and some slight 3D edits.

There’s something that took me a lot of research hours: The blood effect on U-3 when it mutates. Maybe some of you noticed the “monster inside the monster” is covered of blood when it hatches. That effect is corrupted in the HD PC port. No matter what I do, the blood texture never appears.

That effect is only on screen during 10 seconds or so, then it will disappear. But I noticed the PS2/old PC port replaced that effect by using a covered in blood version of the textures. So, the blood remains there forever. This gave me the idea of doing the same (but with a slightly lower amount of blood).

The blood will be permanent, but I don’t think it’s a problem.

CLICK TO ENLARGE

I hope you like the video and don’t hesitate to comment on it!

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Knives Out

Since I love comparative images and I’m more than happy because I finally remastered this famous cutscene, I’m going to share a few comparative images (And I also know some of you love comparison screenshots, too ;D)

CLICK ON THE IMAGE FOR FULL SIZE

There are a few things that were broken in the original.

  • All specular bloom effects from the knifes were missing in the PC port. Now they are all restored… and it looks really impressive in motion!
  • Krauser’s right arm bent in a weird way after the second dodge. It was an animation issue. I’ve been able to fix it by editing a few vertices weights. (This entire cutscene is divided into 14 mini-cutscenes, every one of them has its own 3D models, so, I edited Krauser’s body just for that moment of the scene, the rest of the time his arm is ok)
  • Krauser’s gloves wrist part is missing in the wounded version of his body!! I’ve brought back the missing part of the gloves.

Right now I’m in the U-3 area and it’s almost ready. As you can see, the original lighting in the area was quite plain. Now it has much more depth when you look at the distance:

Without further delay, here are the comparison shots.

I hope you like the images!

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Walkthrough | Chapter 5-2 Fully Remastered

Hello everyone! Here’s a new video showing the complete chapter 5-2!

Since most of the enemies textures were already done, this time I’ve spent most of the time casting new shadows for the stage models, adjusting lights and touching up some textures and 3D models, as usual.

So, this is a quite standard chapter with no big surprises. The only “surprise” I experienced during this month is I’ve been able to decipher how the game decides which lights reach certain stage models and which lights don’t. The secret is inside the SMX files. There are 4 bytes of which value in binary code determines the stage lights that are “on” and “off” for every stage model. I’m excited when —even after 6 years— I still find some interesting new stuff about how this game works!

Also, I needed to downgrade one of the enemies weapons 3D model (that spiked ball weapon). I added new real 3D chain a few months ago, but since a lot of enemies appear at the same time in the road area, some weapons, enemies and even Leon disappear once in a while.

Fortunately, the downgrade is unnoticeable. I replace the chain torus with simple cylinders and the missing holes are now an alpha channel in the middle of the texture. Even if you take a screenshot and look closely to that you almost won’t notice it.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Chapter End background image.
  • Remastered enemies textures and some slight 3D edits.

And a new paper airplane! XD

Ada was in Barcelona!

I hope you enjoy the video! Have a great weekend!

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Walkthrough | Chapter 5-1 Fully Remastered

Hello! I’m finally back with a new chapter

It took me ages to finalize this part of the game. It was filled with new enemies and a loooooot of details awaiting to be improved!

I’ve had a great time doing all the edits, and I have the feeling the efforts needed in this Island part of the game to reach the same level of perfection we reached in previous areas are higher… I guess the technological nature of some assets in this part of the game is the reason for that. And it’s also the reason the game looks worse in some of these final areas, even it use a lot more of extra 3D details compared to some Village and Castle areas.

For example, think about a wooden structure, a palace wall and a control panel. The 3rd one will stand out in a worse way when using low resolution textures and low polygonal models because we expect to see small details in a control panel while our brain is ok when we see lower detailed wooden and ornamental surfaces. It doesn’t need extra details unless we are looking for it on purpose.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Chapter End background image.
  • Remastered enemies textures and some slight 3D edits.

Enjoy it and have a great weekend!

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Brief PREVIEW – Chapter 5-1

Hello people! Since this chapter is taking so long, I decided to post something in the meantime.

I only need 1-2 more weeks to complete it, but anyway…

I haven’t rest a single day since the last chapter and I’m taking care of loooots of details that I didn’t perfect during my first revision. This second revision and the amount of new enemies in this chapter is taking a lot of time.

Fortunately, after this chapter only a few bosses will remain to be remastered because most of the Island enemies appear by first time during this 5-1 chapter.

Here are a couple of images: An animated comparison and a close view of our dear friend, the Regenerator.

Have a nice weekend!

59 Comments

Chapter 4 – FINAL Comparison Images

Hello everyone!

The 2 first Island areas are driving me crazy… Their geometry is a complete mess even after the first revision I did in the past!

Fortunately, I’ve checked the rest of the Island areas and most of the hard work is already done. By the time I did the first revision I already knew a lot of stuff about lighting, effects and baked shadows than during the Village and Castle first revisions. So, most of the remaining work in this final chapter 5 will be about enemies, touching up textures and the finest 3D improvements.

CLICK TO ENLARGE

Oh! Here’s a remastered Chapter 5 end of chapter background image in the form of 4K Wallpaper:

CLICK TO ENLARGE (4K WALLPAPER)

In the meantime, it’s time to share a complete comparison gallery about the entire Chapter 4. I’ve fixed that weird ear mapping Ashley has. The antihelix was completely wrong. You can clearly see it in a couple of cutscene comparison images down here.

Other than this, I’ve also improved some small details based on feedback as usual throughout the entire Chapter 4

Enjoy them!

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Walkthrough | Chapter 4-4 Fully Remastered

Hello everyone!

I hope all of you are ok. We’re still on lockdown here in Spain. Hopefully, we’ll be able to come back to a sort of normality within the next weeks!

Ok, Resident Evil 4 Remake: Right now it’s just a rumor, but I don’t really care if it’s done or not. Capcom’s latest remakes are way different from the original versions. The original game will still be unique and worthy of a remastered version.

Chapter 4-4: This final Castle chapter has only 4 rooms, but they are quite big and complex. The lighting was a real pain to optimize. I needed to deal with lots of technical limitations, but the results are quite satisfactory at the end.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Chapter End background image.
  • Remastered enemies textures and some slight 3D edits.

Enjoy the video and stay safe!

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