Knives Out

Since I love comparative images and I’m more than happy because I finally remastered this famous cutscene, I’m going to share a few comparative images (And I also know some of you love comparison screenshots, too ;D)

CLICK ON THE IMAGE FOR FULL SIZE

There are a few things that were broken in the original.

  • All specular bloom effects from the knifes were missing in the PC port. Now they are all restored… and it looks really impressive in motion!
  • Krauser’s right arm bent in a weird way after the second dodge. It was an animation issue. I’ve been able to fix it by editing a few vertices weights. (This entire cutscene is divided into 14 mini-cutscenes, every one of them has its own 3D models, so, I edited Krauser’s body just for that moment of the scene, the rest of the time his arm is ok)
  • Krauser’s gloves wrist part is missing in the wounded version of his body!! I’ve brought back the missing part of the gloves.

Right now I’m in the U-3 area and it’s almost ready. As you can see, the original lighting in the area was quite plain. Now it has much more depth when you look at the distance:

Without further delay, here are the comparison shots.

I hope you like the images!

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Walkthrough | Chapter 5-2 Fully Remastered

Hello everyone! Here’s a new video showing the complete chapter 5-2!

Since most of the enemies textures were already done, this time I’ve spent most of the time casting new shadows for the stage models, adjusting lights and touching up some textures and 3D models, as usual.

So, this is a quite standard chapter with no big surprises. The only “surprise” I experienced during this month is I’ve been able to decipher how the game decides which lights reach certain stage models and which lights don’t. The secret is inside the SMX files. There are 4 bytes of which value in binary code determines the stage lights that are “on” and “off” for every stage model. I’m excited when —even after 6 years— I still find some interesting new stuff about how this game works!

Also, I needed to downgrade one of the enemies weapons 3D model (that spiked ball weapon). I added new real 3D chain a few months ago, but since a lot of enemies appear at the same time in the road area, some weapons, enemies and even Leon disappear once in a while.

Fortunately, the downgrade is unnoticeable. I replace the chain torus with simple cylinders and the missing holes are now an alpha channel in the middle of the texture. Even if you take a screenshot and look closely to that you almost won’t notice it.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Chapter End background image.
  • Remastered enemies textures and some slight 3D edits.

And a new paper airplane! XD

Ada was in Barcelona!

I hope you enjoy the video! Have a great weekend!

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Walkthrough | Chapter 5-1 Fully Remastered

Hello! I’m finally back with a new chapter

It took me ages to finalize this part of the game. It was filled with new enemies and a loooooot of details awaiting to be improved!

I’ve had a great time doing all the edits, and I have the feeling the efforts needed in this Island part of the game to reach the same level of perfection we reached in previous areas are higher… I guess the technological nature of some assets in this part of the game is the reason for that. And it’s also the reason the game looks worse in some of these final areas, even it use a lot more of extra 3D details compared to some Village and Castle areas.

For example, think about a wooden structure, a palace wall and a control panel. The 3rd one will stand out in a worse way when using low resolution textures and low polygonal models because we expect to see small details in a control panel while our brain is ok when we see lower detailed wooden and ornamental surfaces. It doesn’t need extra details unless we are looking for it on purpose.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Chapter End background image.
  • Remastered enemies textures and some slight 3D edits.

Enjoy it and have a great weekend!

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Brief PREVIEW – Chapter 5-1

Hello people! Since this chapter is taking so long, I decided to post something in the meantime.

I only need 1-2 more weeks to complete it, but anyway…

I haven’t rest a single day since the last chapter and I’m taking care of loooots of details that I didn’t perfect during my first revision. This second revision and the amount of new enemies in this chapter is taking a lot of time.

Fortunately, after this chapter only a few bosses will remain to be remastered because most of the Island enemies appear by first time during this 5-1 chapter.

Here are a couple of images: An animated comparison and a close view of our dear friend, the Regenerator.

Have a nice weekend!

59 Comments

Chapter 4 – FINAL Comparison Images

Hello everyone!

The 2 first Island areas are driving me crazy… Their geometry is a complete mess even after the first revision I did in the past!

Fortunately, I’ve checked the rest of the Island areas and most of the hard work is already done. By the time I did the first revision I already knew a lot of stuff about lighting, effects and baked shadows than during the Village and Castle first revisions. So, most of the remaining work in this final chapter 5 will be about enemies, touching up textures and the finest 3D improvements.

CLICK TO ENLARGE

Oh! Here’s a remastered Chapter 5 end of chapter background image in the form of 4K Wallpaper:

CLICK TO ENLARGE (4K WALLPAPER)

In the meantime, it’s time to share a complete comparison gallery about the entire Chapter 4. I’ve fixed that weird ear mapping Ashley has. The antihelix was completely wrong. You can clearly see it in a couple of cutscene comparison images down here.

Other than this, I’ve also improved some small details based on feedback as usual throughout the entire Chapter 4

Enjoy them!

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Walkthrough | Chapter 4-4 Fully Remastered

Hello everyone!

I hope all of you are ok. We’re still on lockdown here in Spain. Hopefully, we’ll be able to come back to a sort of normality within the next weeks!

Ok, Resident Evil 4 Remake: Right now it’s just a rumor, but I don’t really care if it’s done or not. Capcom’s latest remakes are way different from the original versions. The original game will still be unique and worthy of a remastered version.

Chapter 4-4: This final Castle chapter has only 4 rooms, but they are quite big and complex. The lighting was a real pain to optimize. I needed to deal with lots of technical limitations, but the results are quite satisfactory at the end.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Chapter End background image.
  • Remastered enemies textures and some slight 3D edits.

Enjoy the video and stay safe!

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Wallpapers, wallpapers…

Hello everyone!

These are weird days. Doubt and fear are everywhere. When I play RE3make I can’t help but see similarities with real life!

Chapter 4-4 is at 70%. In the meantime, I wanted to share with you a few Wallpapers. Just for fun.

As you can see, Ada’s wallpaper is a re-created render based on the End-of-Chapter 4-4 background image and it will appear in the game.

I also include a slightly corrected Ashley wallpaper (End-of-Chapter 4-1 to 4-3 background image) and 3 stage wallpapers.

Enjoy them.. and stay safe!

CLICK IMAGE FOR FULL SIZE
CLICK IMAGE FOR FULL SIZE
CLICK IMAGE FOR FULL SIZE
CLICK IMAGE FOR FULL SIZE
CLICK IMAGE FOR FULL SIZE
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Walkthrough | Chapter 4-3 Fully Remastered

Hello everyone! I hope all of you are ok. These are confinement days for me and I guess they are also for some of you. Be patient and strong!

I’m lucky I can work from home (my official work I mean). And the project is not delayed because of the damned virus because… I have nothing better to do XD. So, today is time for another chapter!

This chapter is even shorter than the previous one. So, I finally decided to post it before RE3make is released.

I’ve spent a lot of time refining polygons and transparency issues here and there (specially in both mine area). And a few textures are now even further improved. Remember this is the first chapter that hasn’t received Cris’s second revision. So, my final revision from now on will include extra texture polishing.

Fortunately, the later areas of the game doesn’t need the same amount of care because my texture/model/lighting edit skills during my first revision were waaay better in these later part of the game than during my Village/Castle first revision.

What’s new in this chapter since the last July 2018 release:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small model and texture edits.
  • New and improved stage shadows where needed.
  • Remastered File and Chapter End background images.

On a different matter, I noticed the Novistadors in the previous chapter use a lower polygon version of the Novistadors we see in the area Ashley is abducted again. I guess the reason is the Gamecube had problems rendering all that ammount of Novistadors at the same time. I’ve corrected this and now the cave Novistadors model is also hi-poly (and even some extra mapping inaccuracies are fixed now!).

Here’s a comparison gif:

CLICK ON THE IMAGE FOR FULL SIZE COMPARISON

I hope you like the new 4K video! I’ll be waiting for your comments. Take care!!

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Walkthrough | Chapter 4-2 Fully Remastered

Hello again! A new video is here… in 4K! The game runs 100% smoothly in my new computer even at 4K and recording a 150mbps video at the same time!
I was a bit worried even in a new machine this game had performance issues but it’s not the case. Even the game was poorly optimized for PC it can run just fine in a high-end machine.

This chapter has only 4 rooms. And chapter 4-3 is almost done. But I guess I’ll wait Resident Evil 3 to be released before posting a new update so it won’t go unnoticed.

What’s new since the last July 2018 release:

  • Adjusted lighting and effects.
  • A lot of small model and texture edits.
  • Improved stage shadows where needed.
  • Remastered File and Chapter End background images.
  • Remastered new enemies’ textures and models (the 2 Gigantes).

I’ll be waiting for your feedback as usual! Have a great weekend 😀

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A glimpse at chapter 4-3 (Testing 4K Recording)

Hello everybody! Long time since the last video.

I’ve been doing regular progress as usual, but since my graphic card was dying I took the opportunity to get a new and super fast machine.

Right now I’m transferring all data to the new PC. In the meantime, I’ve tried the game in my new beast and the game runs smoothly at 4k, max game settings and max video recording quality!

Here’s the sample (NO AUDIO):

It’s fun how my old computer can’t even play the 4K Youtube video properly!

Only the second half of the underground mines remains to be done. After finishing it both chapters 4-2 and 4-3 will be ready. So, next thing I’m going to do is record the chapter 4-2 final revision video (finally!)

Thanks for the patinece!!!

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