Chapter 5 – FINAL Comparison Images

Hello everyone! First of all, thank you everyone for all the support during all these years. I still can’t believe we are on the 8th year of this project!

Finally, I had some time to post this comparison gallery that covers the entire Chapter 5 (the Island section of the game)

Before that, I’ll take the opportunity to post what’s the status of the project.

I’ve hired a programmer who’s creating a few DLL files that will fix some issues this game has. These are the bugs I’d like to fix:

  • Restore “DoF”.
  • Fix water and light bloom effects.
  • Restore the “intense fire effect” that was in the original GC/Wii version of the game (that subtle halo around most fires in the game that gives an extra realistic feeling). The porting process broke that effect, and it became that reddish tint some areas have.
  • Fix the black shadows in the floor (the characters and enemies shadows in the floor are always black even at long distances).
  • Black “Take item” screen. The screen becomes black when you take an item. It should be transparent.
  • Weapon scope and binoculars “zoom effect” it was lost during the porting conversion. The image should be blurred when you zoom in and out.
  • Custom HD movies. This is almost done! The game will be able to load custom HD mp4 files instead of the crappy .SFD movie files!
  • English subtitles on the way!

It’s costing me an arm and a leg, but this is what happens when you ask for some professional help ;P Fortunately I don’t have to maintain a family XD

According to the programmer it’s a matter of time and patience if we want to fix all these aspects of the game. I’ll leave it on her hands, and I’ll cross all my fingers!

Oh, and NO, this won’t postpone the release date even further. It’s being done while I’m remastering Separate Ways 😉

And about the regular progress of the project:

  • Mercenaries: It’s already complete, I’ll post a video next time.
  • Separate Ways Chapter 1 almost finished, I only have to adjust some church lights and re-create the end of chapter render.
  • Mission start render is done:
  • The cutscenes for this first chapter are already remastered. I’ll go in depth in the methods I’ve used to do it, but I’m 99% certain there’s no way these horrible 512×336 pixels cutscenes can look better than this:
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  • Opening Sequence is already remastered.
  • I’ve spent an entire week editing small details all over the game based on feedback from people 😀

And finally, here comes the Chapter 5 gallery. It’s a random selection because there were sooo many different details compared to the 2018 version…

Enjoy it!

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The Mercenaries – HD Project POSTER COLLECTION

Hello! The Mercenaries mini-game is almost completely finished. In the meantime, here’s a present for all of you!

Download all the 11 HD Posters here: MEGA | MEDIAFIRE

TITLE SCREEN FULL-BODY RENDERS
CLEAN RESULT SCREENS
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Walkthrough | Assignment Ada Fully Remastered

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Hello! Here comes the first no-main-campaign video. It covers the entire Assignment Ada mission.

These are the differences you’ll see in this video compared to the pack we released on 2018:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered enemies, characters and exclusive cutscenes textures and some slight 3D edits.

I included some minutes of behind the scenes Photoshop analysis at the end of the video. I’m showing the work some Mercenaries Result Screens entail. But this is just the Photoshop work, there is also the 3D work that is needed to obtain the character renders:

Oh! And look what I’ve found:

I hope you like the video and don’t hesitate to share your comments about it!

And now let’s back to work! I hope I can share with you some good news about that DLL file soon ;D

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We need your help! (Twitter account suspended?)

UPDATE: The account is restored. Thank you everyone for your support!!!

Hello people!

As some of you know, the project Twitter account was suspended a few days ago. RE4 HD Project @re4hdproject

We really don’t know what’s the reason, and we are waiting for their answer.

It’s taking some time, and we are afraid this is not going to be fixed until some “real person” in Twitter verify there’s nothing wrong. And who knows how much time this is going to take!

So, I’d like to ask you some help: Could you tweet at the @twittersupport account asking about why our account was suspended to get their attention?

As you know the only stuff we tweet is about the progress of our project, so this is a mistake for sure (Maybe you could mention this).

Anyway, thanks a lot in advance! ;D

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First and Quick 2021 update!

Hello and Happy New Year!

Since it’s been almost a month since the last video, I wanted to post something even if it’s just in the form of a few images.

I’ve been remastering Assignment Ada mini game the last weeks. And it’s already complete!

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And now I’m finishing The Mercenaries mode (only Super Salvador and the character’s renders and result screen images remain to be done).

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Now all characters use their Hi-poly models. Krauser’s head is the only model that hasn’t been upgraded because the game can’t handle his hi-poly head and his ingame facial animations at the same time. Fortunately, the differences are really not that noticeable. The shape is identical, but it has a few less polygons and the face scar has no volume, but there’s no way you can notice it while playing.

Wesker’s head was drastically downgraded. It’s the most noticeable of all 5 characters:

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Also, for some reason Weser textures on the old PC port (and PS2) had better textures than in any other version of this game! The fabric pattern was clearly visible in that port and I re-created his clothes based on that higher-resolution textures:

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The renders re-creations are really time-consuming, but the results worth the invested time! :

Posters of the other 4 characters… coming soon!
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So, next thing I’ll post will the Assignment Ada entire mini-game.

And a few days later I’ll post the forgotten entire Chapter 5 comparison gallery (the same way I did with the previous 4 Chapters).

That’s it for now! Have a great week!

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Walkthrough | The Final Chapter Fully Remastered

Hello everyone! Finally, the final chapter is here!!

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I’ve been dealing with countless small visual issues everywhere this last month. All of them minimal, but time consuming!

They were mostly related to effects appearing briefly during the cutscenes…

I also spent a lot of hours remastering the end credits video. And this leads me to ask you something. Could you check the first 5 min of the video? I’m asking for some help, because I want to edit a .dll file that allows the game to load HD videos, and I’d like to optimize it. Unfortunately, The creator of the .dll doesn’t respond my emails.

The link to that .dll file is in the video description ;D

If we can’t edit that .dll file it will be a pain to properly play HD video files without suffering from some side effects…

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These are the differences compared to the pack we released on 2018:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Files and Chapter End background images.
  • Remastered enemies textures and some slight 3D edits.

Like in the previous chapter, here’s a side by side comparison between PS4 and this HD remaster project that allows us to clearly see the missing effects and some new/improved effects

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And here’s the video. Enjoy it!

HELLO! THIS IS THE UNKNOWN GREEN GUY
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‘Result Screen’ is done :)

Hello people!

This is just a brief post to show you how the Result Screen background image looks like now.

Thank you everyone for all your suggestions and help! (Of course I’m still open to suggestions as always ;D)

The report text in the background is a courtesy of combined efforts of  EPD Gaffney and Jazz / Kaz.

Click to see full size
48This is the original low-res image.
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I need some help to identify something! (Result screen image)

Hello! I was about to re-create the background image of the Result screen, but I’ve run into an item that I can’t identify…

UPDATE: Thank you everyone! You’ve helped me a lot. Based on all the info I reached the conclusion this is a badge holder with a thin cord and the metal piece at the bottom is a zipper. Something like this:

It seems some kind of wallet… but there’s some kind of black thread under that. (Remember the year is 2004. So, I don’t think it’s an iPhone with its earpods XD)

Also, is someone able to recognize the “Intelligence Report text? I can see a lot of words but since English in not my native language as you can imagine, I can’t identify some of them.

This is the highest resolution available

UPDATE: Thank you again! It seems “Project Umbrella” people already transcribed it some time ago and this is what they got:

http://projectumbrella.net/forum/Leon-Report

Also, Jazz / Kaz did the same work with incredible results:

«Note: parentheses mean that the words are partially cut off or hidden. Also, the report has some incorrect words or odd grammar, courtesy of the big C.»

We were successful of rescuing Ashley Graham the president’s
daughter. She was captured by some kind of religious group,
calling themself “ILLUMINADOS”. It turned out to be more a like
terrorist group. All of them were eliminated by this mission but few things
still remains unclear.
One thing is that all believers of this cult religious group has been
injected with some kind of parasites. Details on this parasite is still
(under) investigation.a
(They) had help from an unknown authority or grape of intelligence
(could) be corrupted remnants of Umbrella Corp, or grape of
(people.) They are attempting to gather samples of the unknown
(parasite.) They’ve been careful about acquirement of this
(so far.) Secured lots of research as evidence to show
It turns out that Jack Krauser was the guy who was
operative. He was immediately out of our investigation
Leon Scott Kennedy
(9?) 17, 2004

And finally, EPD Gaffney, generated an understandable English version:

«Going by what Kaz/Jazz transcribed, I rewrote the document in a way that sounded more like a formal report and actually makes sense. I did my best to preserve the sentiment of the original however. It’s significantly wordier than the original but the original quite honestly doesn’t make sense as a report of any kind. Because this is a texture for a document that was never meant to be read anyway […]»:

We succeeded in rescuing mission target Ashley Graham, daughter of President Graham. She had been captured by a clandestine religious cult, calling themselves “LOS ILLUMINADOS”. They operated in a manner similar to that of a terrorist organisation. During the course of this mission, current intelligence indicates they have been thoroughly eliminated.
Points of Interest:
All members of LOS ILLUMINADOS were injected with a parasite unfamiliar to our agency, a potentially dangerous weapon whose application may extend so far as thought manipulation. Further details on this parasite remain unknown, though an investigation is underway.
LOS ILLUMINADOS received aid from an unknown authority or group of intelligence. There is evidence this entity may be composed of remnants of Umbrella Corp. The goal of this entity appears to be the acquisition of samples of the aforesaid parasite.
We have identified Jack Krauser as the operative acting on behalf of the unknown intelligence group mentioned above. Krauser proved to be an obstacle in fulfilling the duties of the mission and was necessarily eliminated.
Leon Scott Kennedy
(9?) 17, 2004

As a side note (I take the opportunity to show you something new), ALL special weapon screens are 100% remastered ;D

What dyou need that for? Goin’ huntin’ an elephant?

And also the ending sequence!

Thank you in advance and have a nice day!

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Walkthrough | Chapter 5-4 Fully Remastered

Hello everyone! Today I’m showing you the penultimate chapter of the main campaign.

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This chapter is filled with lots of new small improvements such as restored light bloom effects during the cutscenes, touched and even re-re-created textures and additional countless 3D edits.

It’s incredible a lot of bloom effects during the cutscenes are deactivated… They are quite subtle, but at the same time they add a lot of life to the overall image. It seems that a bad porting job to the PC made the game to interpret a “00” as “deactivated”, while in previous ports that “00” meant “skip this byte”.

I just need to replace that value to “something big” and the effect magically reapears…

I’ve even put in practice a couple of modding tricks I never used before (the addition of the missing moving spotlight effects in the battle area comes to my mind)

CLICK TO SEE IN FULL 4K RESOLUTION

The rest of the work has been the usual and these are the differences compared to the pack we released on 2018:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Files and Chapter End background images.
  • Remastered enemies textures and some slight 3D edits.

Here’s a side by side comparison between PS4 and this HD remaster project that allows us to clearly see the missing effects and some new/improved effects (the PS4 port lacks even more effects!)

And finally, here’s the video! I hope you like it.

Have a good weekend!

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Walkthrough | Chapter 5-3 Fully Remastered

Finally! Chapter 5-3 is ready… Hello everyone. It took me a lot of time to complete this chapter.

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The 2 new enemies in this area had by far the most difficult to re-create textures. Both, Krauser (and all the shirt-no shirt-mutated variations) and U-3 (and its intricate huge 8 textures)

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The next most time-consuming task in this chapter was the puzzle panel in the final area. Also, the most complicated stage/item textures I’ve re-created…

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The rest of the work has been the usual and these are the differences compared to the pack we released on 2018:

  • Adjusted, improved and new lighting and effects.
  • Re-created and restored some textures.
  • A lot of small stage model edits.
  • New and improved stage shadows where needed.
  • Remastered Files and Chapter End background images.
  • Remastered enemies textures and some slight 3D edits.

There’s something that took me a lot of research hours: The blood effect on U-3 when it mutates. Maybe some of you noticed the “monster inside the monster” is covered of blood when it hatches. That effect is corrupted in the HD PC port. No matter what I do, the blood texture never appears.

That effect is only on screen during 10 seconds or so, then it will disappear. But I noticed the PS2/old PC port replaced that effect by using a covered in blood version of the textures. So, the blood remains there forever. This gave me the idea of doing the same (but with a slightly lower amount of blood).

The blood will be permanent, but I don’t think it’s a problem.

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I hope you like the video and don’t hesitate to comment on it!

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