Monthly Archives: March 2014

Reaching the church

And here goes a little monday present. First image shows the recreated textures of the church puzzle. It’s a combination of various textures from several monuments of Spain. Fortunately I could find out the exact monuments and I looked for … Continue reading

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Poll: Deciding the Demo Release

Hello Everyone! We need your feedback to determine what the first demo release of this project will be! Please vote below. The voting period will last one week, ending on Friday, April 4th! [polldaddy poll=7920506]

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Remaking a Puzzle from Scratch (Plus 2 New WIP Videos!)

Here’s a glimpse at some of the excellent work that Albert is doing! Also, he’s uploaded two new work-in-progress videos that give you a good glimpse of what’s to come! [ngg src=”galleries” ids=”22″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ show_slideshow_link=”0″ template=”/var/www/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php”] Note … Continue reading

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Revisiting Some Old Textures, Finishing Up the First Area

Gone back and revised two textures previously completed – in both cases it’s to better match the original. One is the tree texture, which I think is now an improvement on the first attempt. Second is the Emblem on the … Continue reading

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Just A Quickie

Not a lot of time this morning to post, so I’ll just drop this here. 🙂 [ngg src=”galleries” ids=”20″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ show_slideshow_link=”0″ template=”/var/www/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php”]Have a great Sunday!

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Demo Video is Up!

As promised, here’s the first official demo video for this project, running on the Ultimate HD version of the game. The video takes you through the first gameplay section where you encounter the first Ganado in the cabin. Please note: … Continue reading

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Mini-Update – Eye Correction

A few of you noticed the eyes were too bright on the revised Ganado in the cabin. I’ve corrected this: [ngg src=”galleries” ids=”19″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ show_slideshow_link=”0″ template=”/var/www/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php”]Thanks, everyone!

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It’s Good to Work Together!

Among the updates today are the first couple of instances where Albert’s materials are improving textures that had been previously updated. 🙂 I’ve also made some good / somewhat faster progress on the remaining Ganados. [ngg src=”galleries” ids=”18″ display=”basic_thumbnail” thumbnail_width=”240″ … Continue reading

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Leon’s Hair, Redoing the Jacket, and Other Clothes

Two of the hardest textures to redo are Leon’s hair and his jacket — I think it’s darn near impossible to please everyone here. For the jacket there are multiple reasons that it’s hard to get right: The in-game original … Continue reading

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The First Face Texture… So Difficult, But So Satisfying!

I’ve done pretty much all the environmental textures for the first section, so I couldn’t delay redoing the face textures any longer. It took over 10 hours start to finish, but I think I learned a lot that will help … Continue reading

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