Why Do You Use the Original Texture Mode in Your Comparison Shots?

Hi Everyone! Quick follow up post today. Several people have asked why we use the Original Texture mode when putting together our comparison shots. I think this is an excellent question, especially for those who have not yet played the UHD version of the game. There are several reasons for this approach, which I will share with both text and screenshots to show what I mean. The primary reasons are:

1. The majority of the textures in the game have not been redone. Instead they have been resized to be twice as large as the original textures, and a filter has been applied to smooth the the image. I’m sure this is due to budget and time constraints, which I think are understandable.

2. In situations where the textures have been remade, the new textures often do not match the look and tone of the originals. Additionally, they generally do not leverage the real-world original sources of those textures. The result is a different look and feel, and since our desire is to match the original textures, they would not make for a good comparison.

3. Some people might ask, “Why not post comparison shots between the Original, the UHD HD Mode, and your revisions?” The reason for that is simply time – it takes time to take the screenshots, edit them together, etc. Of course, this is time that could be spent making progress. So we try to strike a good balance between making progress and sharing updates, and part of that balance means choosing one mode to compare to.

Here are the screenshots that should show what I mean:

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