Today, a complete chapter 4-2 update!
As you may know, we are correcting texture mapping issues as we go through each area. The mining area is a complete mapping mess. For now I’ve tried to fix major issues, but there will be further improvement in the next revision stage. I want to say thank you again to Son of Persia, a member from the RE modding community. All 3d edits are possible thanks to the tools he developed. 🙂
Almost all real life assets / original hi-res textures were found for the ornamental elements of the cave area (lucky us!)
Wow, I’m really speechless.
You (I mean both) are going out of your way, fixing even model problems.
I already donated a little (10 bucks), but now I feel almost bad because you guys really deserve more!
I’ll certainly donate more as soon as I can :D!
Wow! Every time I come here and see your work, you gain my respect!
Also, I would like to know what do you use to make this mods?
Thanks! Mainly we use Photoshop for image editing and 3DS Max for the texture mapping / modeling work. For more information on how to mod this version of RE4, including the tools / scripts, a good resource is the Resident Evil Modding site: http://residentevilmodding.boards.net/
is it me or all the chains now are 3D instead of being flat textures?
Yes, some of them are now 3D 🙂
Not all of them because there’s a limit of polygons per 3D model file but those you find in front of your nose will be updated for sure
awesome!
Keep it up guys. Looks great.
ta very lovely two guys are the guys , I wonder when the next saira mod update to download ? please reply me.
Thank you! We don’t have anything to share right now about a future release to download, sorry!
OH My!
Finally! Finally! The update i was waiting for! The lava pool floor! that huge open holes always bothered me since the first time i seen then at the PS2 version back in the day!
I really can’t wait for the full release! I deleted my UHD saves so i can enjoy this game with your work from the very first second <3
i can’t tell by the pictures but i think that it would be better to use cut metal mesh http://www.steellong.cn/high/utp/wz397_1.jpg rather than laced wire fence http://www.chainlinkfencing.org/upfiles/image/diamondwiremesh1.gif for the industral parts
Thank you! I see your point and I agree. So I surely will change this texture to something resembling the picture in your link 🙂 It looks more stable and solid
Really awesome work, guys! You are going out with it! I’m sure that the end result will be amazing!
Thank you!
http://i.imgur.com/GTGs4ei.png
is this mofo supposed to be transparent or is my computer tripping balls again xD, as always, thanks for the time and effort 😀
Hahah Yes, it’s transparent. I guess it’s suposed to be some kind of glass knight sculpture…
Amazing… I will be donating when I have the extra money, you guys deserve it.
Looking real nice guys =)
However,just small “nit-picking” here regarding room 223D the Las Plagas Rock
In Original state the “Fossil” looks correct,like captured in stone. It is bumpy/outward in appearance,like the Parasite was covered in stone.
But with your Re-creation,the Parasite looks imbedded deep into the stone,even casting shadow…maybe try to find some real-life Fossil sample at local museum; to get the best look.
Hi togan!
I see what you mean and I had the same thinking. The thing is… I did use a real life fossil to recreate this texture. What made me think if this isn’t suposed to be a fossil after all!
Or maybe it’s just a matter of how the light is applied at differnet angle/intensity on the source image Capcom used to create this texture compared to mine.
We”ll think about this in the next revision stage 🙂
I think the gray ladder in the boss fight area still looks bad and out of place. Sorry.
No problem! Yes, I agree. It’s too bright and flat.
Buuuut… Maybe it was done this way on purpose: the player sees the ladder easily while the crazynees of fighting 2 Gigantes at the same time thanks to that texture.
Anyway, let’s see what we will do with that texture in the next revison stage… 😉
I’m glad you agree. 🙂
Indeed it looks flat. Heck, is the uvw even correct or is it a mess?