Today, a complete chapter 4-2 update!
As you may know, we are correcting texture mapping issues as we go through each area. The mining area is a complete mapping mess. For now I’ve tried to fix major issues, but there will be further improvement in the next revision stage. I want to say thank you again to Son of Persia, a member from the RE modding community. All 3d edits are possible thanks to the tools he developed. 🙂
Almost all real life assets / original hi-res textures were found for the ornamental elements of the cave area (lucky us!)
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Wow, I’m really speechless.
You (I mean both) are going out of your way, fixing even model problems.
I already donated a little (10 bucks), but now I feel almost bad because you guys really deserve more!
I’ll certainly donate more as soon as I can :D!
Wow! Every time I come here and see your work, you gain my respect!
Also, I would like to know what do you use to make this mods?
Thanks! Mainly we use Photoshop for image editing and 3DS Max for the texture mapping / modeling work. For more information on how to mod this version of RE4, including the tools / scripts, a good resource is the Resident Evil Modding site: http://residentevilmodding.boards.net/
is it me or all the chains now are 3D instead of being flat textures?
Yes, some of them are now 3D 🙂
Not all of them because there’s a limit of polygons per 3D model file but those you find in front of your nose will be updated for sure
awesome!
ta very lovely two guys are the guys , I wonder when the next saira mod update to download ? please reply me.
Thank you! We don’t have anything to share right now about a future release to download, sorry!
OH My!
Finally! Finally! The update i was waiting for! The lava pool floor! that huge open holes always bothered me since the first time i seen then at the PS2 version back in the day!
I really can’t wait for the full release! I deleted my UHD saves so i can enjoy this game with your work from the very first second <3
i can’t tell by the pictures but i think that it would be better to use cut metal mesh http://www.steellong.cn/high/utp/wz397_1.jpg rather than laced wire fence http://www.chainlinkfencing.org/upfiles/image/diamondwiremesh1.gif for the industral parts
Thank you! I see your point and I agree. So I surely will change this texture to something resembling the picture in your link 🙂 It looks more stable and solid
Really awesome work, guys! You are going out with it! I’m sure that the end result will be amazing!
Thank you!
http://i.imgur.com/GTGs4ei.png
is this mofo supposed to be transparent or is my computer tripping balls again xD, as always, thanks for the time and effort 😀
Hahah Yes, it’s transparent. I guess it’s suposed to be some kind of glass knight sculpture…
Amazing… I will be donating when I have the extra money, you guys deserve it.
Looking real nice guys =)
However,just small “nit-picking” here regarding room 223D the Las Plagas Rock
In Original state the “Fossil” looks correct,like captured in stone. It is bumpy/outward in appearance,like the Parasite was covered in stone.
But with your Re-creation,the Parasite looks imbedded deep into the stone,even casting shadow…maybe try to find some real-life Fossil sample at local museum; to get the best look.
Hi togan!
I see what you mean and I had the same thinking. The thing is… I did use a real life fossil to recreate this texture. What made me think if this isn’t suposed to be a fossil after all!
Or maybe it’s just a matter of how the light is applied at differnet angle/intensity on the source image Capcom used to create this texture compared to mine.
We”ll think about this in the next revision stage 🙂