Hello people! Here goes chapter 4-3. This one is quite short, just 3 rooms!
I made lots of subtle 3D corrections on the first room. Surprisingly, I found out there was an extra layer with stone tiles under the 3D model containing all projected shadows of the place. I’ve been looking at youtube videos and the GameCube/Wii version of the game lacks those tiles, too, but they are present on the PS2 and old PC ports. Those tiles have some kind of transparency effect (so they are mixed with the grass of the place) and it seems —due to some kind of opacity conflict between both 3D models— the transparency effect of the shadows made invisible those tiles. Pushing down the shadow models made the stone tiled floor to be visible again 🙂
On another note, I generated –accidentaly– a glitch while trying to adjust the wagon 3D model of the last room . I’m showing this bug in the video because I think it’s quite interesting 😛 But no worries! I managed to fix that problem.
As you can see, I found lots of original textures. But some of the ruined walls in the first room are not that good compared to other textures we showed in the past. Fortunately, I’ll have the opportunity of taking better pictures of that wall and other surfaces on August when I’ll be in Wales to complete (I think) the RE4 texture tour 😀