The First Face Texture… So Difficult, But So Satisfying!

I’ve done pretty much all the environmental textures for the first section, so I couldn’t delay redoing the face textures any longer. It took over 10 hours start to finish, but I think I learned a lot that will help speed up future face textures. The results aren’t perfect, but I think and hope I’ll continue improving in the future…

Also, one quick note – the final image in the gallery is the in-game model. Slightly lower polygon count than the cut-scene model, but the same texture applies.

This entry was posted in Progress Updates and tagged . Bookmark the permalink.

15 responses to “The First Face Texture… So Difficult, But So Satisfying!”

  1. Drange says:

    Very nice, looks great. But I do think it would look even better if they are more dirty/dark in the face? What do you think? Keep up the good work!!

  2. Roman says:

    Awesome job

  3. V I D A L says:

    Fantastic as always… and remember to keep true to the game…
    It looks like the HD eyes didn’t work on the cutscenes (only on the gameplay).

  4. boogyman says:

    Amazing! I’m just speechless.

  5. Mike says:

    Awesome stuff! Keep it up!

  6. Francesco says:


  7. LambertoKevlar says:

    Alber did it,he modded the texture in the ultimate edition

  8. Mike says:

    What do you need to help you along with this project? I can donate more money if it will help.

  9. Lukas says:

    I realised you’ve made the neck and arm parts on Leons jacket leather – when they should be fur.

    Amazing job, anyway!

  10. Gabriel says:

    I’m not sure who made this re-skin texture of the jacket, but it resembles the original design a bit more. Don’t get me wrong, your re-skin of the jacket is nice too.

  11. Cris Without H says:

    His hair appears too long on the back and his magnificent beard is too white, but other than that, I think it’s really good. It has this right balance between the game’s style and hyper-realism.

    • Cris says:

      Ahh, this feels like so long ago now. I remember making the hair longer in the back to fix a seam issue between the head and the neck. πŸ™‚ Since then we’ve gained the ability to edit the 3D models directly, so it should be able to be improved. Thanks!

Leave a Reply

Your email address will not be published. Required fields are marked *