The First Face Texture… So Difficult, But So Satisfying!

I’ve done pretty much all the environmental textures for the first section, so I couldn’t delay redoing the face textures any longer. It took over 10 hours start to finish, but I think I learned a lot that will help speed up future face textures. The results aren’t perfect, but I think and hope I’ll continue improving in the future…

Also, one quick note – the final image in the gallery is the in-game model. Slightly lower polygon count than the cut-scene model, but the same texture applies.

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