Leon’s Hair, Redoing the Jacket, and Other Clothes

Two of the hardest textures to redo are Leon’s hair and his jacket — I think it’s darn near impossible to please everyone here. For the jacket there are multiple reasons that it’s hard to get right:

  • The in-game original texture was so splotchy that it’s hard to make out the original intent
  • Capcom’s official higher resolution renders of Leon don’t seem to match the in-game jacket
  • There are tons of leather jackets out there of varying styles and patterns
  • It’s difficult to find the right amount of subtlety for the texture – it’s easy to cross the line into something that stands out too much

In my original attempt, I think I erred to much on the side of subtlety. So, I’ve redone the texture and now have a result that I believe more closely matches the in-game original both in color and texture, without straying into “stands out too much” territory. Probably won’t please everyone, but for now I’m happy with the result:

[ngg src=”galleries” ids=”16″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ show_slideshow_link=”0″ template=”/var/www/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php”]Leon’s hair presents its own difficulties:

  • If you add too much detail or too many fine hairs, then you get a noticeable moire pattern during normal gameplay instances and it’s easy to stray from the original look
  • If you add too letter detail, it’ll look okay during normal gameplay, but in closeups it won’t be an improvement over the original texture

So, here’s my attempt to find the right balance, maintaining a nice level of detail for closeups, without it turning into weird patterns at a distance or straying from the original look:

[ngg src=”galleries” ids=”15″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ show_slideshow_link=”0″ template=”/var/www/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php”]And finally, I’ve completed the first Ganado:

  • Finished his clothes and hands
  • Dimmed his eye color a bit and reddened the whites of his eyes a bit to better reflect the Las Plagas inside him
  • Added a bottom lip, which was missing from the initial revision of his face
  • Retextured his axe

[ngg src=”galleries” ids=”17″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ show_slideshow_link=”0″ template=”/var/www/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php”]Also! As you know, earlier this week it became possible to texture mod the Ultimate HD version. I will be working to port over my progress to that version in the coming days, and once the first gameplay section is completed I’ll upload the files so you can try it out on the UHD version and on the Dolphin version.

Thanks, everyone, for the support, and especially to the handful that have donated so far.

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