Perverse Experiments (Room 307)

Hi! This week I’m showing you the Operating Room. This stage has lots of little details in a very small area.

I’ve been in “research-mode” once again, 😛 and that’s why it took me so long to do this tiny room. Fortunately I was able to locate some of the original textures Capcom used for the weird devices located in this place!

Again, this is work in progress, (the dead Ganado and the dead man on the operating table will be redone when we re-create the enemies’ textures) but don’t hesitate in sharing your thoughts! 🙂

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13 responses to “Perverse Experiments (Room 307)”

  1. Frank Nitty says:

    Your attn to detail is truly a gift. You never cease to amaze me whenever there’s an update on your progress

  2. Lukas says:

    Picture 3 would really benefit from some real-time specular effects! 😉

    • albert says:

      You are right! I thought about it but it would be necessary to include 2 extra textures in the room .pack file to obtain a decent result. I may try it anyway just for fun. I have the feeling the final look is potentially impressive 🙂

  3. ed says:

    Superb !
    Do you guys have plans on revamping the f!@#$ Regenerator and Iron Mainden ?
    I hate those f!@# but their creepy cool

    Thanks !

  4. Bonk says:

    Looking amazing every time. I can’t wait for the final version. Keep up the good work!

    Also I do have one small thing to point out, which i’m sure you are already aware of
    There is a small perspective error on the dial on the far left lower corner on the security monitors there. I’m not sure if that’s something that can be fixed.

    A minor thing. :p

  5. Kaludio says:

    damn, i’m loving these last couple of updates. the HD labels on the background objects are really immersing. the only thing that seems out of place is the fog effect capcom used. it is really easy to spot the fog textures readjusting their orientation when Leon makes a turn, plus they also clip with objects such as wall and enemies. is there a way to implement another fog effect like this silent hill fog mod ( ) in a way that resembles more the original game?

  6. Diego3250 says:

    Muy buen trabajo como siempre =)
    Solo un detalle y es que en algunas imagenes ya eh notado que algunos circulos estan deformados y lucen como ovalos, como si estuviera estirada la imagen, por lo cual botones o perillas pierden un poco de credibilidad. Pero aunque no siguieran y abandonaran el proyecto aquí igualmente pienso que el trabajo que hacen es de admirarse, pocos como ustedes
    Felicitaciones por ello 😉

    • albert says:

      Gracias Diego!
      Sí, lo he notado. En próximas revisiones intentaremos que quede lo más pulido posible. A veces es complicado, ya que una misma textura es aplicada en diferentes objetos de diferentes tamaños y proporciones, con lo que habría que ajustar una a una la aplicación de la textura en cada caso, lo que conllevaría un trabajo eterno. Así que lo hacemos en aquellos casos en que la mejora merece la pena.
      Pero lo dicho: esta habitación está en “fase 1”. Falta una segunda revisión y el retoque final 🙂

      El objetivo es terminar el proyecto haha. Algo muy gordo tendría que pasar para que no fuera así 😛

      Gracias de nuevo 😉

  7. Luke says:

    Wow! I just wanted to thank you for continuing to work on this!!! Watched a little of this video and it looks so good! Hope you’re feeling well!

  8. [ROLO] says:

    In the second picture you changed the little door handle from left to right, it’s not important if it stays changed, I’m just curious on why was it changed?

    Saludos y sigan con este excelente proyecto, gracias por compartirlo con todos 🙂

    • [ROLO] says:

      Oh now that I’m seeing the video I think I know why 😉 (it’s a shared texture) nice

    • albert says:

      That’s right! That’s because there is that instance where the door is opened but the handle is placed in the wrong side 😉
      Gracias a ti por el cumplido. Muy observador! Hehe

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