So Who Resets the Knight Traps?

Happy 2016! I’m happy to share an update from the room where you get the King’s grail. This room was fun, yet frustrating for a few reasons:

  1. The 3D modeling for the curtains were rather lacking, so I had to recreate them from scratch. I’m happy with the level of detail in the end result.
  2. There are a number of statue heads in the room (a wolf, a deer, etc.) and in the original game they took one messy looking metallic texture and used it for all the models, resulting in quite  a mess. This has been corrected by creating a separate texture for each model and then remapping it. The knight’s armor hanging in the room was also rather messy – to the point where it seems like it was simply a mistake that looked passable in the original due to the low resolution.

I hope you enjoy the work in progress, and here’s to a great 2016 (and *fingers crossed* the completion of the project). 🙂

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