Get Ashley Out of the Cell (part 2) (Rooms 309-30a)

And here’s the second part of Leon’s tour to get Ashley out of that cell!

The 2 rooms in this update (309-30a) are very similar to my last update in terms of re-creation / remastering work. The original source photographs for some of the devices were found. And again, they were used without a sense of realism by the original game artists (for example, an ECG machine is used in the control tower).

I had a great time giving extra 3D detail to some extremely flat objects (309B.jpg 309C.jpg 309F.jpg 30AB.jpg) and lots of UV mapping adjustments were applied over dozens of  models as usual (309E.jpg 30AD.jpg 30AE.jpg).

As you can imagine, all those control panels were a pain in the… ahem… really hard to re-create. And I’m glad only a pair of rooms at the end of the game will include lots of these kinds of weird devices again. The rest of the game will be quite “simple” to remaster compared to the last 4 rooms I’ve been working on… or at least that’s what I think… ;P Wish me luck!

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20 responses to “Get Ashley Out of the Cell (part 2) (Rooms 309-30a)”

  1. David Blรคck says:

    Good luck!!!

    Awesome work as usual!

  2. Alvare says:

    60 Dollar incoming. ๐Ÿ™‚

  3. Frank Nitty says:

    Once again amazing work. Can’t wait til the project is finished

  4. nated says:

    After seeing all of the hard work you’ve put towards the island level and how much better it looks now from how it was originally, the worst in terms of textures/3d, really gives it a new found appreciation.
    Have you two considered working with Bunny and Welsh on re-doing some of RE1HD’s upscaled backgrounds? Like RE4, it really needs it and you two would be such an asset with your skills and attention to authenticity.
    Umbrella’s End and Operation Javier could really use your magic touch as well :P.

    • albert says:

      My idea is helping Bunny with the textures but we must focus on this project and finishing it before anything else ๐Ÿ˜‰

  5. Guitare Player says:

    I think the beams are way too big.

    • albert says:

      Thank you for the feedback! Could you specify which ones? So we’ll take that into consideration in the next revision stage ๐Ÿ™‚

  6. Roland says:

    Fucking amazing as always, looks so epic in motion. I wish there was a professional camera team filming you guys doing this insane work and then create a documentary. Albert is a fucking veteran from the early days of RE4 texture modding on PC! And his texture packs were always the BEST!
    You are writing gaming history! This will be forever written in the books.

    P.S.: Someone tried to rexture the Gamecube port of RE:CV. Nowhere any accurate representation of the original noticeable though:

    We need a petition for capcom to port Code Veronica HD to PC so I can work on a truthful HD Texture Pack. You guys motivate me to do it.

    Greets Roland

    • albert says:

      Thank you for your words! ๐Ÿ˜€
      Ohh I’d love to retexture this game too! When this re4 project is finished of course. But, as you said, a PC port is needed first ๐Ÿ˜›

  7. J says:

    Hey Cris & Albert,
    The both of you are doing a phenomenal job – it’s inspirational really. Looking back to your earlier posts, it’s crazy just how much you’ve improved since then, especially when it comes to authenticity to the original.
    I’m really curious how it is that you got to be so good; I’d love to see a live-stream of you working! Really though, are there any resources that you recommend when it comes to learning re-texturing in particular? Or, at the very least, what programs have you been using, and how is it that you have been able to find the source material in some cases?
    Anyhow, you two are fantastic people, and I cannot wait until the next demo/completed project. Thanks for everything!

    • albert says:

      Hello J! And thanks ๐Ÿ™‚
      I’m guessing our recent work is better than previous because of 2 critical factors:
      – Experience
      – Access to more original source pictures
      The village was made of quite generic textures and they mostly needed to be re-created (with some exception, of course, like church textures).
      On the other hand, the castle and island areas are full of textures which we were able to find their original sources.

      About re-texture learning… well… in my case is all self taugh XD so I can’t suggest any specific learning resource, sorry… But is a great material resource, that’s for sure.
      We use just Photoshop CC and 3DSMax. And, of course, the specific tools needed to convert and reimport re4 files.

      And finally, we were able to find all that material because of years of research and the benefit of living in Barcelona, one of the cities Capcom took pictures from for the game ๐Ÿ™‚

      Thanks again for your comments and questions! ๐Ÿ˜‰

  8. Adam A says:

    This is amazing. Resident Evil 4 was the game of my childhood and I grew up replaying it maybe.. 100 plus times casually. I’ve owned it on every console and both PC ports. This game is simply my favorite ever. I will donate as soon as I possibly can, simply because this is amazing.

    Thank you so very much, it means so much to me.

    • albert says:

      Thank you for the pictures!
      In fact, I think the perspective of the image makes the vertical beams to look smaller. But it’s actually the other way around. (At least, that was the idea haha)
      I’ll check it later when I’m home just in case ๐Ÿ˜‰

  9. Guitar Player says:

    Still 2 times the original size. and there is a lot in this area.

    Thanks to check it out.

    • albert says:

      Oh yes, it’s thicker than the original, that’s true. But that was intentional in order to match the model with the original texture (4400030a\ Maybe I went a little too far hehe.
      We’ll take that into consideration. Thanks!

  10. Guitar Player says:

    Strange that nobody noticed this.