Inside the Clock Tower

Tonight I’m happy to share some of my work from inside the clock tower. As you can see, we’ve been able to add some 3D depth to most of the walls in the room, and the mechanism that controls the gears was very satisfying to restore / re-create. Additionally, the original texture mapping for the gears was a mess, with notable seams and repeated small texture portions throughout (this has been corrected and enhanced). I hope you enjoy the work in progress!

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13 responses to “Inside the Clock Tower”

  1. Alvare says:

    Love it. Really adds the depth that has been missing. 😀
    You guys should use chamfer modifier a bit more. Edges are really sharp as it is.

  2. Frank Nitty says:

    Always in awe whenever I see your updates… U guys take real tender care to this project and I like your attn to detail. Can’t wait to see your next video

  3. Vick S. Bateman says:

    Just perfect, incredible work

  4. Hector Rdz says:

    cada semana reviso la pagina para seguir su proyecto, el cual es increible, cada vez me sigo sorprendiendo mas de su trabajo, sigan asi chicos, animo.

  5. Alpha_94 says:

    Excellent work, as always 🙂

  6. Roland says:

    Damn Chris, your attention to detail and the sheer perfectionism is unbelievable. You’re doing everything a fan could ever want from a ‘remaster’.
    We can’t call it a texture pack anymore since you guys started adding more polygons, objects and bump mapping.

    Will you also be making video walkthroughs for your work like Albert does? We need see the glory of your efforts in motion.

    I don’t want to nag you guys, but could we RE fans start a petition for Capcom to port RE: CV HD to Windows? You guys have inspired me to do a texture pack of my own for Code Veronica, but first we need an official port. Capcom loves money and milking their fanbase and franchises, it’s a nobrainer. At the last when your remaster is done, the demand will be there.

    Another thing that I remember was that 3 years ago a guy from the modding-forum supposedly translated the Sourcenext Windows Port of Biohazard 2 into english but never released the patch, only a youtube video. I’d love to translate this port to english but got no hacking skills, maybe we can setup a team?! I’d be down for this tedious task.
    It is the best port of this game to date with double the resolution and no texture warping problems of the ps1 version (640×480 instead of 320×240) and it should have the same difficulty as the north american version.

    Fans should be able to experience this franchise in the best quality possible.


    • Cris says:

      Hi Roland! I appreciate your enthusiasm, both for our project and for the RE franchise as whole! I won’t be doing video walkthroughs, sorry. The main reason for this is that it takes additional time to record and upload, and that’s time I could be devoting to making more progress in the game.

      If you do make a petition for RE: CV, please let us know. I’d certainly sign it. 🙂

      As for the Biohazard 2 port, this would be interesting to consider after this project is done (can you tell I’m obsessed with completing RE4? :)) Have a great weekend!!

      • Alvare says:

        Aren’t we all? I remember back when that shitty port was released. Was looking around invisionfree almost every day to look into a solution for the pre-rendered cutscenes. I think that since then, I’ve played the game on every console. Gamecube, Wii, Playstation 2 and pc. I was so glad that the uhd edition was being developed. 🙂

  7. Guitar Player says:


  8. Mono says:

    I’m tired guys it’s always perfect, make something ugly from time to time, you evil robots of perfectness !

  9. Cris Without H says:

    It all looks great, so here’s probably the last complain I ever make ^^ You guys asked for feedback, but at the same time I don’t want to be that one guy who keeps critising everything. The one thing that bothers me is that original gears look very rusty and dirty, but these ones look rather good, just made of bronze.

    • albert says:

      No worries!
      I think I know what you mean. We found the original texture, so, it’s the same thing. The differences you see are the result of the low-res and sharpened original texture. Capcom tended to apply sharp filters on their low-res textures so they looked more… crisp… or something. That generated dirtier-looking textures. But it’s a side effect of filtering low resolution pictures. Most textures in the game look dirtier because of that. That’s why in some instances you may think the HD texture look more plain and clean even when is exactly the same picture but HD. In this specific texture maybe we should apply some extra contrast (not sharp, just contrast)
      We’ll take this into consideration! 😉

      • Cris Without H says:

        Ah, I see. I’m not sure if I’ve ever seen the original textures. PS2 was hardly an HD port, it was a straight up downgrade, but I haven’t seen that version for a long time. However, what you’ve said explains some really horrible textures on PS3. It does look like a filter, and it explains the dirtier look. You guys really know a lot about this ^^