Regenarators Behind the Shutter (rooms 30d / 312)

This week’s update will cover the 2 rooms prior to the truck area.
I’d say they were a piece of cake after all the previous Island rooms… As you can see, both rooms are quite plain and boring compared to what we’ve seen so far.

Almost all textures were re-created this time and just a few 3D edits were needed for the ugliest-looking elements.
Please, don’t hesitate in commenting about these work-in-progress pictures and video 🙂

Que passeu una bona Setmana Santa!

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16 responses to “Regenarators Behind the Shutter (rooms 30d / 312)”

  1. Alvare says:

    Plain, but good looking.
    The next part with the truck is awesome. Dunno why this area was so empty.

  2. DanielRE4 says:

    Why is the Island not being updated in progress summary?
    Also awesome work right ?

    • Cris says:

      The last update to the Progress Summary page was at the beginning of February even though we’ve continued to make progress since then. We’ll be updating the page shortly. 🙂

      • DanielRE4 says:

        Cool,hey,can you upload the Castle section as soon as you´re done with it? I´ve been waiting for it since I saw this website and the castle is ym favourite part of the game.

        Respect for what you guys are doing for us,spending so much time on this project.

        • Cris says:

          Sorry, we haven’t made any decisions yet re: a castle release (mainly because there’s still a fair amount of work left to do there). Thanks for the encouragement!

          • Kaludio says:

            castle demo aside, could we get a Back to the Village for Some Fresh Air Part II?… please? it would make the next weekend extra awesome for those who follow the project closely like me

          • albert says:

            I was planning on posting something else about the village in the next weeks 🙂 But I’m afraid It won’t be ready the next weekend.. oops!

  3. Arsallan says:

    Great looking, fast progress, I hope capcom comes to you and asks for your work for the next gen Remaster

  4. urbanman2004 says:

    ( ͡ᶢ ͜ʖ ͡ᶢ)

  5. [ROLO] says:

    Awesome as always!
    on the 5th image (the dog food) the “seal of approval” looks streched on one side, not very important but I’d figure I should point it out.

    Excelente trabajo, gracias por compartirlo con todos.

  6. Guitar Player says:

    I can’t imagine this game without this project.

    How lucky we are you guys exist on this planet !

  7. David says:

    weapons will also be re- textured?

  8. Patrick says:

    Is there any way to add better lighting to the game?
    The textures and model edits look great but the visuals overall feel very flat when there are no shadows on objects or cast by objects.

    • Cris says:

      Hi Patrick! Currently there isn’t any way I’m aware of to replace or alter the lighting system. Sorry I don’t have a more positive answer for you. 🙁

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