This week’s update will cover room 325: the ancient ruins where Leon shows his “love” for Ada.
This place has plenty of textures based on pictures that Capcom took during their travel to Europe (a brief break after lots of rooms using quite generic textures. I guess that’s why I always loved this small area :)). Fortunately I was able to find most of them. And the rest are re-creations as usual.
I gave some 3D volume to the windows and beams at the end of the room (They were simple 2D surfaces with an opacity channel) and fixed some inaccuracies here and there.
The door at the end was originally too brightly highlighted. Its 3D model was stored separately using its own lighting values. That’s why it doesn’t react to Leon’s flashlight the same way the rest of the room’s models do. I fixed that and I also placed the door knobs at a normal height…
Please, fell free to share your thoughts about these work in progress comparison shots and video! 🙂[ngg src=”galleries” ids=”124″ display=”basic_thumbnail” thumbnail_width=”240″ thumbnail_height=”160″ thumbnail_crop=”0″ show_slideshow_link=”0″ template=”/var/www/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php”]