This week I’m showing you the remastered result of a small and dark area. I really enjoyed redoing everything because the original was quite a mess (again…).
Lots of cables and all the chains are now 3D.
I added windows in the cells because you can see them in the previous room. They are all closed to justify the absence of light coming from outside, of course. What you can see in the comparison images is just an idea. I don’t know if the final windows will look like that or if they will be in all the cells or not. They should at least be present in the first cell (because those are the ones you can see from the outside) but I added them in all 4 cells (my assumption is that doesn’t make sense for only one cell to have them).
I also added a specular effect on the splattered blood and on the final door. As you can see in the video, the specular effect now is much more noticeable than in previous videos because I edited the default specular textures used in the entire game. Now it’s not necessary to force the camera angle to notice the effect! You just need to walk by and you see the effect clearly 🙂
I also improved something else, which I’ll explain in a future “technical issues” update. Let’s see if someone notices the improvement in the video. 😛
And finally a small anecdote: the wall you see in image 326H.jpg is in front of the bus stop I used everyday to go back to my previous home XD.
I hope you like the work in progress pictures and video. Don’t hesitate to comment on them!
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