Today’s update covers the last big confrontation against Militia Ganados. This area contains quite generic textures and plain geometry. This makes inaccuracies quite easy to detect and to solve (for a change…).
There was a specific issue in this room that bothered me a lot. I was able to fix it… sort of…
Again, here’s a challenge for you: to find out what’s the issue I fixed 😉 (you’ll need to watch the video)
I also removed the incorrect red tone you can see in the original Ultimate HD version. Certain rooms have it, and it’s really simple to remove it to obtain the original GC colours. This issue was also partially responsible of the overexposed whites in certain areas, by the way.
Other than that, all I’ve done is the usual: lots and lots of texture re-creations, a few texture restorations, and 3D edits everywhere! Fiesta, fiesta!!
Enjoy the work in progress pictures and video! We look forward to your feedback!
[ngg_images source=”galleries” container_ids=”127″ sortorder=”1372,1384,1383,1375,1376,1377,1378,1379,1380,1381,1382″ display_type=”photocrati-nextgen_basic_thumbnails” override_thumbnail_settings=”0″ thumbnail_width=”120″ thumbnail_height=”90″ thumbnail_crop=”1″ images_per_page=”20″ number_of_columns=”0″ ajax_pagination=”0″ show_all_in_lightbox=”0″ use_imagebrowser_effect=”0″ show_slideshow_link=”1″ slideshow_link_text=”[Show slideshow]” template=”/home/content/p3pewpnas04pod08_data05/91/2963091/html/wp-content/plugins/nextgen-gallery/products/photocrati_nextgen/modules/ngglegacy/view/gallery.php” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]