Hi! And Merry Christmas to everyone!
I’m going to put the final touches to the Castle section of the game during the next weeks. In the meantime, I’m going to post a few of the latest edits I’m doing.
At this point, I’d say this is the most we can do with this game! Textures, 3D edits, lighting and effect edits… Who would have imagined? … I definitely didn’t!!
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Good job 🙂
off the chain! this looks amazing
good,better,best,cris and albert.
I was waiting for the castle release since the beginning of this project and (I hope) it will finally happen!
I cant thank you enough for all your hard work and that you care so much for our beloved masterpiece RE4!
This will be a whole new experience,thank you so much!!
Great work, and merry christmas to you and cris 🙂
Thank you for this great update Albert and thank you Chris. My friends, i have great idea for re4 from you, only you can make this. As you know, re4 havent subtitles option even in english and even in new hd versions. Can you make subtitles options to cutscenes for this game? This is too easy for you because already subtitles of this game in internet (search in google “resident evil game script), you only adapted this lines to cutscenes. Please make this great thing Chris and Albert. I know there are lot of people want to happen this, please do this
A mi tambien me encantaria tener subtítulos, solo ponganlo al final de la lista de cosas por hacer y tomense el tiempo que sea necesario
Tiene subtítulos en todos los idiomas, excepto en inglés
Hi! I’m afraid it’s not that easy. In fact I have no idea how to do it right now! Maybe you should ask here in case someone has a clue about that:
The scene in the prison cell with the dead ganado is just a ganado model in the original, but it would add a lot if you made it gorier, like have it look like he’s been ripped apart by the monsters.
That’s a good idea. I’m taking note of this and we’ll cosider it during the final-final revision.
When are you guys thinking about releasing the castle? Say, in February maybe?
I’m not 100% sure. It could be March. But we’ll announce it when we are 100% sure. Thank you for your patience!
Being able to improve so many things beside textures is insane! This is another level man!
Your skills improved so much, I hope you’ll revisit village section after project is complete and use everything you learned to make it perfect.
De verdad amo su trabajo *¬*
Espero que hayan tenido una feliz navidad.
Great work! This project will be a huge success.
RE4 is one of my favorite games and I can’t wait to fire up the Steam version again to playthrough with this graphical overhaul once it’s all complete.
it looks amazing and really breathes new life into the badly aging texture work.
Thanks once again guys, it looks great. U never cease to amaze w/ all the work u’ve done w/ the game
good job, please continue
the coloring of salazar seems off like hes a bit blueish now instead of white, I wish I could see him from different angles cuz he just seems a little weird. I also dont like how smooth and new the treasure chests are, they look much more beat up in the original. Iv said it before but that seems to be a problem with a lot of the wood textures is that they dont look “rough” anymore. otherwise i think your work is great
There’s blushish because it is natural to be that way when light is coming through a blue church window and if there are blue flames next to the surface. If one thing, it’d be the original that looks weird.
The chest I can agree with. As a chest lover.. yes I really like the shape of them, I think there’s still something to do with it’s 3D design. Maybe bevel the planks in the geometry a bit.
Yes, I also agree with the chest, the gold part looks too clean I guess :P. Happy xmas xD
Happy xmas to you too.
Maybe chamfer modifier to soften out those hard edges will make it look better. SMIM Skyrim <– look at how the chest looks in the preview.
Oh and the chamfer modifier is a mapping-destroyer… lots of times the new polygons need to be manually remapped.. ughh
The chest is just a little unfortunate looking. i think it could be improved by:
>Darkening (or dirtying) the red and gold more (or just changing the red)
>Making the lines between the planks more evident somehow
>Making the gold sides of the top true semi circles (not sure if possible)
Another problem for me is just the uniqueness of the chest itself. Repeating textures aren’t a problem if it’s something mundane like a barrel. But unless Salazar ordered these tasteless chests in bulk I doubt there would be so many identical ones. I would actually prefer it if they were mostly brown instead of red. I’m sure others wouldn’t.
No problem about the 2 first!
About the 3rd, there are no real curves. All 3D geometry in the game is made of plain polygons, so the only way would be adding more polygons but I think the chest is round enough.
About the problem with the same chest all over the game: I really don’t see it as a problem. It has the same logic than finding ammo and Raccoon city plants inside of them or Ingrid Hunnigan telling Leon she send him a playing manual ;P
In my opinion the planks of the chest need to look slightly more 3D, perhaps slightly worn out round edged planks that overlap one another, creating depth and shadow to the model (Adding a additional polygon strip underneath that with a shadow gradient to fake AO). Btw, I know you managed to make the metal doors shine with some specular effects before, perhaps you could do a tiny bit of shine to the chest’s golden frame too, just a tiny bit. 🙂
Yep, but I’d need to add a new bumpmap for every single room with the chest and that’s time consuming. So, I need to check if the improvements would be really signiticant. The specular effect is barely noticeable in tiny models. But I’d give a try!
“Yep, but I’d need to add a new bumpmap for every single room with the chest and that’s time consuming. So, I need to check if the improvements would be really significant. The specular effect is barely noticeable in tiny models. But I’d give a try!”
You’re right. Haha, always first focus on the model itself instead of these subtle effects. 😛
I was tempted to do that but my prudent side stopped me: If I bevel this I’d need to bevel the entire game. Then the project will reach to an end in… 2047… more or less XD
Rofl true. Bevel preserves the uv tho. xD
The colours of Salazar statua changed because I removed the wrong red tone in this room. Also, I made the lights slightly more blueish because of the reasons Alvare mentioned.
About the chest, this was one of the firts textures we made. So, we probably will touch up and copy-paste them to all the rooms at some point. But I wanted to show the 3D edits I made to the model 😉
On a side note, low-res and sharpened textures look always more gritty and rough than HD textures. There are some ways to compensate this and there are a few textures (mostly wooden textures) that should be touched up
Thanks for sharing your thoughts! 🙂
thanks for the response, will you be returning the red tone? I liked how the statue was an off white I always thought it was made of ivory ;D
The wood in your textures was the first big turn off for me when I found your work (still excited for it to finish) but I noticed the wood in the village (sign posts and specifically the big gate ashley climbs over) they are so flat and smooth. You replied to me a while back about it saying they were older screenshots.
I know “HD” gets rid of the grit, and in many instances I notice it and its not a big deal (the paintings throughout the castle are amazing) but I think specifically with wood textures it really needs more grit!
Yeah, the Salazaar statue looks uglier because of the blue/purple hue, but it’s more consist with the purple fire. Here’s the PS4 updated version: https://youtu.be/BzDtkif_RjU?t=16m59s He’s staying true to the original vision and the physics of light by having it cast that tint.
Everything will look good when you are close up to it in-game. Far away, compared to the original it looks over detailed and too blue etc., but that’s just the nature of the screenshots.
Again, PS4 is identical to PC regarding colour and broken effects (unfortunately)
And yes, comparisons are odious XD
Anyway, we are comparing the original PC version which have that broken red effect. And it doesn’t help. It makes the HD revision to look even more cold.
I’m really happy with the results and I can asure you it’s a pleasure to play the game this way 🙂
I really hope you’ll understand all changes when you play and see the game by yourselves! I can’t wait!!
Thank you everyone for your comments and support!!
Don’t mention it!
That colour wasn’t intentional. It was just a side efect of a broken effect that engulf the entire screen and made some rooms to look more red and overexposed than others when compared with the original Gamecube.
So, the red tone is a bug that appeared during the conversion from Camcube/Wii to HC consoles. It’s gone for the best and it won’t come back never… it’s a promise! 😛
Yep, no worries we’ll revise some of those wooden textures! 😉
also the keyhole is so tiny, idk maybe a large keyhole is unrealistic but it just seems off with the smaller size
Hehe yes, the chest keyhole is in my pending list 🙂
Just putting my vote in: You don’t need to change the keyhole, any bigger and you’ll be dealing with a kingdom hearts chest lol. The size you made it is huge enough.
Hehe yes, I agree XD
Well done bro.
Capcom really must have shit himself by seeing this…
And another awesome work as always! I wanted to ask you guys if youre going to remaster the in-game weapon models in the future, cuz they are actually still the old and bad looking, Capcom only remastered the inventory and inspect models! Also found out when playing Separate Ways, Capcom was so lazy that it still uses the old PS2/GC cutscenes and videos and they are really really bad looking, will you remaster them too? I also noticed the non-sense in the main game cutscenes, there are some cutscenes that show Leon only with the original and default costume, then there are cutscenes which show him with the tactical vest, then there are only 1-2 cutscenes that change depending on costume, so they are different for Default Costume, and different for R.P.D. costume, then there are the radio transmission cutscenes where the costume always changes, and finally, there are no cutscenes showing Leon with the Special 2 costume. It just seems like a really big non-sense and I dont really understand it, it just seems funny to me 😀 cheers guys
They are remastering the weapons later on. They aren’t editing the cutscenes.
Hi! Short answers:
Ingame weapons: Yes
Separate Ways cutscenes: Impossible 🙁
Leon costume: only the mafia costume doesn’t appear in the cutscenes, the rest of them should have no problem, Am I right? When Leon’s using tactical vest or RPD outfit they always are used during the cutscenes
there is a mod/trainer to change the costumes and make them work properly in cutscenes.
If I understood your post correctly, do you mean your HD textures are almost complete for all scenes in the game?!!!
If so, bravo!! You guys have done an amazing job!!!
Thanks! They still need some revisions but almost all rooms received at least the first big re-creation 🙂
I must say, the only thing that looks off is that first wall. It seems that the architecture of the castle was changed by adding a different layer of foundation for that wall.
That wall was remapped (It has sense if you see the entire structure) but it’s still using the same texture 😉
I love the texture with the moss or ivy hanging between the stone tiles. Really adds eye candy to the scene, especially now it’s lighted by that large blue fire. 🙂
I fully agree!
This is really fucking outstanding. Especially the added lighting to the fires! It creates a much more vivid atmosphere and makes the outdated lighting more modern looking which fits the ultra high definition textures so well!
In Pic 4b the door knob is on the other side. Is this intentional?
I have to agree it seems with the hd textures a lot of dirt is lost. It sometimes looks too clean, but as mentioned, at least 50 % of the dirty, used up look is because of the low resolution and stretching of the original textures.
It is like an old castle gone to rack vs an old restored castle. But I personally don’t mind that at all.
For me it is important that the textures and everything stay as close as possible to the original gamecube release.
When you start to make too many changes and say original != better or original is unrealistic, then it starts to become personal taste and everyone has a different taste and opinion what is ‘better’.
Yes, it is. Now both sides of the door are coherent!
That’s right and we are aware of that. So we’ll probably do something about the most “clean” textures (including the tresure chest) 😉
We try to make changes only when there are obvious signs the original is the result of rushed job and hardware limitations. It’s not just a “hey that looks ugly I want to change it” reaction. Most times there is a reasonable explanation behind every change. Of course we are humans and we can take wrong decisions. That’s why we like feedback and lots of times we change things because of your comments! 😀
Hey Albert. Everything looks phenomenal. Just one small issue with the chest: The bottom of the chest is cutting through the floor of the surface it is on. Do you think there is anyway to fix that?
As for the chest being too clean and pristine, that’s your call. I thought it looked fine, then I noticed the original had some wear and tear and discoloration to make it seem old and weathered. But if you check out the PS4 version it looks clean and pristine: https://youtu.be/8KSLYq-mrIA?t=9m52s When you think about it, I think the original authors of the game made it that way so it stood out a bit more as a prize. Hence the red wood and the gold, as opposed to a common old/eroded treasure chest that you see in pirate movies.
Lol the ps4 version uses these terrible looking hd textures.
Yes, it’s possible 🙂
The PS4 version is just copy-paste of the “HD textures option” from PC Ultimate HD. Only a few extra character textures were improved for PS4/Xone.
But we always use as base of our work the original GC/Wii textures 😉
Hey Albert, one last thing I forgot to ask, why did you light the torch, when in the original the torch wasn’t lit?
In the original, there were candles that weren’t lit as well that I see you kept the same:
Was that torch lit in the gamecube version or something?
There are only 2 torches without flame in that room. The reason that made me light them is those 2 torches have the same lighting than all the others. Play the game and look at them. You’ll notice there is a special light all around them that moves when you turn the camera angle. That lighting has no sense when there is no flame. I just presumed they forgot to add those fire effects or maybe they didn’t light them because of some kind hardware limitation (that room is huge)
I didn’t do the same for the candles because a lot of them are out. So, it was obviously made on purpose for aesthetic reasons.
Do not change the gamut please, at the last screenshot old yellow figure has changed to white. White pytolok too dark better. Thank you.
Sorry, but the original PC colours, as I said, are wrong. All HD versions of the game had a wrong red tone in some rooms. That made the statue to look more yellowish.
I also made the light of the torches to reach all 3D models. I guess the lighting of the place was somehow limited due to Gamecube limitations…
Chest seems fine to me.. yeah, sorry, no useful feedback here, haha. And I chuckle everytime when I read comments like “It looked better with a red tint”. Oh, the irony :p
Anyway, good work as usual.
About VR_06b.jpg image. Is it just me, or does the water looks kinda strange in this room?
Hehe good eyes! Yep. Now the water runs faster just in that small portion because it’s falling. The rest of the water in the room is the same. I always thought the water in this stage looks beautiful btw 🙂
As I am trying to HD the 2007 pc re4 games castle area myself I have to say well done Cris & albert team this does look very nice. I especially like what’s been done to the Salazar robot I cant wait to see him in motion.
Thanks! Is there any website we can see your work? 🙂
I started at the invision website but that place is dead lol so take a look at my YT channel above if you like. It is for the 2007 pc re4 game, its all w.i.p but I’m at the castle area now.
Thank you for the link!
It looks quite interesting and the ammount of work you’ve put in there is huge!
Good luck with the project and happy new year!
Jaw-dropping progress, guys! Capcom better hire you when this project is done!
I appreciate all the dedication to this project, so thank you Albert. When this project is complete I’ll play this game again for what must be the 30th time, it’ll be SWEEEEET!
On a side note, I know you plan to redo all the textures including the Human ones, and that worries me a bit just because it can be hard to make human textures look life like. Some HD character model mods can get ridiculous. This is one of the more extreme cases:
And heres the example of FF10’s remodel of Tidus: https://i.ytimg.com/vi/9qKKCtK6bu0/maxresdefault.jpg
Halo 1 and 2 anniversary edition were guilty of this effect too, though their re-release was more like a remake:
My concern is that it makes the characters feel like they switched actors. However I’ve seen your work on the Ganados and its lightened my concerns just a bit, but the main characters would be a different story. I guess we’ll see when the time comes.
Hehe no worries! We’ll be really careful with those textures 🙂
Really amazing work!!
This game (along with black mesa) has been on my “to play” one day when the project is complete for years now! 🙂 Bought the game on steam on sale about 9 months ago… cant wait to actually use it! 🙂
Thanks for all the work and updates! Its really something 🙂
Happy holidays to you! 🙂
Looks great. I think the treasure texture should be a bit more dull or dirtier. Also the lighting in a lot of the areas seems a bit too bright and upbeat to me personally. Any way to darken the area or would it require some sort of sacrifice to keep the old style (such as losing the new lighting?)
I already made a new texture that probably will be included in the Castle release 🙂
Sorry, could you specify a little more about the lighting issues? It’s a problem related to the edits I made or to the original lighting in itself?
You’re really an artist! First for the incredible job, and second for the respect to the original artists. I really like when the modders keeps the original art of the game, just updating them. Maybe you could do something like this with Half Life 2 after finish this Project? That game is a masterpiece, but some textures didn’t age too well… and there’s nothing like this to Half Life 2. They changed too much on hi-res mods, loosing the original feel. Recently, Valve’s authorized two mods officialy: Half Life 2 Update and Black Mesa. They both are on Steam! But the first was just a lightining and distance of view upgrade, and the second was a remake of the first Half Life (1998). An official mod for the textures would be awesome!
Anyway, I just said that because I really trust on your work. You have my respect. Have a great new year’s eve.
Thank you! We really have no idea what we’ll do after this. I guess we’ll need a rest XD
Happy new year you too!
HAHAH fair enough 😉
I always notice little nitpicky things I would change or shift in a couple screenshots, but overall, 90% of the work you do is so amazing for this favorite game of mine. I can’t wait to play it like this.
Please, don’t hesitate posting specific feedback! We always consider all comments and suggestions 🙂
Happy new year to everyone. 🙂
Oh yeah! happy new year! ©2014-2017 XD
It is looking very good, I would have liked to have added a coperative mode although increase the difficulty … by the way wesker sent you a private to animelliure
AMAZING WORK !!!