Back to the Village for Some Fresh Air (Part III)

It’s time to go back to the Village to apply everything I’ve learned during these last months about lighting and effects!

These last 2 weeks I’ve been touching up the first Village areas (the ones already improved in the two previous “Back to the Village” posts). In the following video you’ll see a small selection of those technical improvements. They are subtle and hard to notice sometimes unless you compare side-by-side, but I think the results are worth the effort.

Also, I’ve been playing a little with the fire effects and I’m pretty satisfied with the intense look it now has in comparison with the original PC effect.

As some of you already know, there was an effect in GC/Wii version of the game that was lost during the HD Revival Selection for the PS3/X360 porting process. It was never restored in later ports (PC/PS4/XONE). This effect consists of an extra layer of intensity over almost all fires in the game. It was like a subtle bloom effect around the fire textures. This effect became a reddish / yellowish filter that engulfed the entire screen. That’s why some rooms in the PS3 and later releases of the game have a different colour compared to the original GC / Wii versions.

We’ve restored the original colours, as you know, and now I’m trying to bring back some extra intensity to some of the fires, in an effort to correct the loss of that previously mentioned effect.

I’ve also included some extra nonsense footage at the end of the video. 😛

I hope you like all the edits! Have a great weekend!!

(Please, take a look at the video. Some edits can’t be captured with simple screenshots)

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