Hello! Let’s continue with our Village area refinements post series!
This time I’m resuming the “normal” Village progress update you saw in Parts I & II. This means I’m focusing mostly on 3D edits and some texture, lighting, and effect improvements in rooms 109, 10a, 10b, 11a, 11b, 10c, 10d and 10e.
Fortunately nature is not as strict as a castle’s architecture in terms of model precision, and several inaccuracies can be understood as “variable.”
I also tried to make the rain effect more intense and closer to the GC/Wii version’s rain.
This gallery is a small selection among the hundreds of adjustments done and I’m saving a pair of surprises 😀 and a more in-depth lighting and effect difference analysis for the next update, so… don’t miss it!