Back to the Village for Some Fresh Air (Part VII) – CHURCH

Hello!

It’s time for another Village revision. Only 4 more rooms and I’ll reach the end of the lighting/effect/3D model Village revisions! 

This time the post is focused on just one room: the church. The reason for this is that it needed tons of corrections (see the gallery below). Its architectural structure makes inaccuracies much more obvious and I found graphical issues at every turn. Updates include:

  • Re-revised textures
  • Improved 3D models
  • Lots of remapping work
  • Adjusted shadows
  • Corrected, improved, and additional light sources (where applicable)
  • Adjusted, recovered, and improved effects

Also, I removed the inaccurate red tone again. It would appear after the lights puzzle and was terribly apparent during the long cutscene. 

About picture V-VII-C.jpg: That sequence of “light shadow-dark shadow-no shadow” made no sense: the entire corridor is behind a wall and the only light in there comes from the 2 small candles. This is the reason for those edits. If you play that portion of the room you’ll see what I mean ;).

I hope you like the edits and don’t hesitate in commenting about them!

 

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