Weapons & Mercenaries (Part I)

Here comes another update!

It’s time to apply all of the knowledge and edits we made in the main game stages to the Mercenaries areas. I’ll show you in the following video the first and second rooms. I recorded 2 complete walkthroughs because I really enjoy playing The Mercenaries with HUNK, and I got pretty decent results. 😛

But before that you’ll see before-and-after in-game weapon comparisons for some of the weapons. I’ve ported all of the “examine view” hi-poly models into the in-game view. In order to do this, I adapted the original low-poly model bones to the new mesh, and then I applied custom specular values to the resulting 3D file. For now we are using the original “examine view” textures which are already a lot better than the in-game weapon textures, but they will definitely be improved further. So, this is a work in progress. Fortunately now it’s just a matter of doing “simple” Photoshop work.

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You’ll probably notice some additional improvements here and there in the video: in-game item models, some sub-screen improvements, a new barrel model and texture, and so on.

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And there’s a small extra at the end of the video 🙂

That’s it! I hope you have a good weekend!

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