Island Improvements (Part IV) + Enemy Dynamic Lighting

ISLANDIV_00

Hello!

Here’s a new round of Island area comparison shots showing the latest refinements (see gallery below).

Also, I’d like to show you how the dynamic lighting looks now on enemies with torches and crossbows, along with some extra improvements (see the video below).

A short explanation for those who are not following every post on this site:
This second remastering pass I’m doing on the Island section is mostly focused on lighting and effects adjustments. We learned how to make these kind of edits when I was remastering the last areas of the game, which is why I’ve gone back to previous areas to apply everything I learned. I’m also taking the opportunity to make some quick 3D / texture / shadow improvements.

All Village and Castle area lighting and effects have already been remastered.

Only a few Island areas remain and… we’ll be ready to prepare the next release đŸ˜‰

EDIT: New comparison video below!

 

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