Island Improvements (Part V)

Hi! It’s been a while since the last post…

But it’s all been for the best. I’ve done a lot of boring and time consuming mini-tasks:

  • Multilanguage sub-screen menus:
    All text and textures in all 6 languages for the inventory, Merchant shop, map, file organizer, etc.
  • Optimization of hundreds of cutscene repeated textures:
    As some of you know, there are certain textures repeated in most cutscene texture .pack files (like Leon’s face, all of Ashley’s textures, Ada and Ganado textures, etc.) I’ve included them inside the 07000000.pack file (a “master” pack file which is loaded at the start of the game). So, the same texture that was repeated more than 100 times is now just one single texture. All the repeated textures have been replaced with dummy 4×4 dds files.
  • Some redirected cutscene texture calls:
    A lot of cutscenes use stage textures, but they were copied again inside the corresponding cutscene texture .pack file instead of using the stage texture .pack file. I’ve redirected these texture calls to the stage .pack files and all the repeated textures inside the cutscene texture .pack files have been replaced with dummy 4×4 dds files, too.

I have no idea how big the cutscene texture packs would be if these 2 last points hadn’t been possible. I’d say the final version won’t reach 1 GB (only the cutscenes textures I mean), which makes me think that an non-optimized HD version would easily reach more than 5 GB in size.

And here goes the regular update:

Finally, I’ve revisited ALL the Island rooms. Their lights and effects are now revised and improved, just like all the other areas of the game. As usual, I’ve improved more of the 3D models and textures as I went. I hope you like the comparison images (a small selection) and the cutscene comparison video!

And now it’s time to prepare something BIG. We’ll keep you updated about it 😉


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