Menus and Explosions! (While We Are Preparing the BIG Post)

Hallelujah! … I finally had some time to share something ๐Ÿ˜›

I’ve been polishing tons and tons of small (and not so small) details these past few weeks, so the project continues at its usual rate. The only difference is that all the edits we are doing now are not as visually outstanding as previous ones. This is the main reason that the time from post to post is longer now.

This week I’ll show you a few re-created menu background images, an alternate opening sequence, and improved explosion effects.

Do you remember the original Gamecube Capcom logo opening sequence? I’ve missed that gloomy sky so much! Here’s the original Gamecube image:

But I don’t miss it anymore because I found the original texture and ported that sequence back in! ๐Ÿ™‚  (See the image gallery below.)

Also, I’ve re-rendered the 360ยบ panorama of the Village that you can see on the Main menu when you beat the game. This is the original:

I think I nailed the camera angle pretty well! It was easier than I thought. The more complicated task was to match the colours, shadows, fog and sky… You can see the complete image in the video and a portion of it in the gallery.

In addition, the Movie Browser menu has been remastered, too! 

Finally, take a look also at the new flame grenade explosions  in the picture and video. Now the fire casts light as it should! 


And that’s all for now… Please, stay tuned for the next post!! ๐Ÿ˜‰


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71 responses to “Menus and Explosions! (While We Are Preparing the BIG Post)”

  1. Sean says:

    shinji mikami will be proud =x

  2. Roman says:


  3. NEGAARMAX says:

    Me encanta el menรบ original del NGC es un detalle que no creรญ volver a ver.
    Y ese fuego se se puede ver me elegra saber que si se pudo realizar lo que sugerรญ .
    Por otra parte los menรบs se ven muy bien, aunque me hubiese gustado ver la de los mercenarios, pero me imagino que aun no estรกn del todo listos (?)
    Ahora lo importante
    “while we are preparing the BIG post” y ” Please, stay tuned for the next post!! ?”
    Dudo que sea el parche, pero me imagino que sera el trailer junto con la fecha de salida del tercer parche o ยฟsera acaso una noticia incluso mas interesante? Realmente quiero ver ese post ya

  4. Lukner says:

    Wow, can’t wait for characters HD and weapons HD reskins.

    Amazing works people! Hats off!

  5. E.P.D. Gaffney. says:

    Sometimes, it really is the lighting that puts a game’s graphics over the line into greatness. Can’t wait for that ‘big’ post, haha.

  6. Ascaron says:

    Wow, much appreciated Albert!

  7. HHH207 says:

    Magnificient improvement! Thanks for all your effort again. I want to ask you something: once you remaster characters, will you add that remastered characters to the those menus? Please when you remastered characters, re-edit those menus with new HD characters. (I asked you because when i look to Ada and his dress-holster in seperate menu image, still vanilla and not good, i hope you will done it when beautiful HD Ada is done)

  8. Rafael says:

    Hello, Ada has the wrong knee bend –

  9. Pliskin says:

    You guys are so close to finishing now! The Capcom logo looks very nice, I didn’t even know it existed. The only thing that threw me off was the maze hedges, I’m not sure if they’re branches under them or if they’re just awkwardly floating mid-air. Either way, I can’t wait for the next update, hope it’s enemy and character models.

  10. JPezziX says:

    Awesome work Albert. The new flame grenade explosions lighting looks realy good!
    Speaking of menus, do you know if it’s possible to fix the Hunnigan radio menu when playing in ultrawide 21:9? You can see what I mean here:

    Thanks for your hard work so far!

  11. Mark says:

    Impressive! I would to see your definitive version on sale on Steam. Can’t wait to play it again in highest quality!

  12. RuiTheTuga says:

    Fantastic, Beautiful, Gorgeous!

  13. Jeff R. says:

    That flame effect is awesome! Much better than the original but still keeping the same feel.

  14. guigui says:

    Feels like flames are too much red, but in action i won’t have time to notice it.
    But as always it’s a beautiful work, so much things are so beautiful now. Can’t wait to see the entire game with real HD and feel the WOW effect like with r226.

  15. ItchyTasty says:

    Awesome work as always! Can’t wait for the next update ๐Ÿ™‚ I just wanted to point out that the dark borders around the letters in the CAPCOM logo appear to overlap. It looks like they did in the original as well but I think this was most likely a mistake. Some Capcom employee probably used the wrong logo file ๐Ÿ˜›

    • albert says:

      Yep, I noticd that too. That’s because the CAPCOM logo are 7 images!! “C” “A” “P” “C” “O” “M” “ยฉ” I have no idea why they did it this way… I think I can do something about that but I’ll need surgical precision!

  16. Leon says:

    Thanks for wonderful works!
    I want to ask you something:
    How can I Disable the entire Village 360ยบ panorama Video In main menu and use old original background image( Leon & Ashley Characters ) ?!
    I don’t like 360ยบ panorama Video main menu!
    The original Background Image ( Leon & Ashley ) is very better!

    • albert says:

      Thank you for the message!
      I don’t think that image can be disabled… maybe if we replace some files… Anyway, this port allows you to see the Loen+Ashley picture during the “press any button” screen (unlike any previous port that forced you to see ONLY the Village panorama picture after beating the game…)

      • Leon says:

        Thank you for answering!
        In my opinion, the old background image in main menu (2005 version(Leon+Ashley)) is more beautiful than its the Village 360ยบ panorama Video file.
        Like this video from the PS4 Version captured ,, Please watch :
        Is it possible to change the Village 360ยบ panorama video file with the old background image in main menu ?!

  17. Alex777000 says:

    it’s very cool

  18. mofail says:

    Step by step this is wonderful work well done! I liked the lighting for the grenade though I wish the flames were more hd lol. In any case great job fellas

  19. Vick S. Bateman says:

    Just awesome!
    Regarding the BIG update, it may be too late at this point, but this gallery contains lots of Artworks and hi-res renders from the game; a perfect reference material imho.

    Just in the remote case you haven’t seen them yet. ๐Ÿ˜‰

  20. Tatacloud says:

    Como siempre, genial el trabajo que hacen!!!
    Y como siempre, agradecido por los avances ๐Ÿ™‚

  21. gereikat says:

    The Criware logo should be black and white to match the Capcom logo.

  22. abi008 says:

    I’m guessing that big suprise is going to be the release of all stage retexture for campaign, mercenaries and other missions.
    Sorry for nitpicking, but something about the fire doesn’t feel right, can’t really tell what it is, maybe it needs a bit more bloom or higher texture resolution, also the light it casts it should more pronounced or slower fading. I know that your possibilites are limited on this old ass engine but it looks better than before anyway.
    Amazing update nonetheless, keep up the good work!

  23. mono says:

    Big teasing, explosions. i have one thing to say, yipikaye motherfucker

  24. Frank Nitty says:

    I’m liking the work you guys have done so far and all the periodic updates and contributions being made to enhance this title, giving it the attention and treatment it deserves, but it’s been around 4 years since this project has taken its course and I’m curious to know when should the community expect a finished product, or at least a status update of how much progress (a percentage) has been made to get to that point to show how far along the game is in the process. I’m a donor so that’s why I’m asking. Thanks.

    • Cris says:

      Your avatar / icon is very memorable, so I recognize it from periodic comments going back a few years. ๐Ÿ™‚ And thank you for donating and supporting the project — the comments alone are a very strong encouragement to us, and financial generosity on top of that is humbling.

      We don’t have a target release date that we are working toward. The project continues to be pursued in the spare time we each have, week in and week out. The best I can offer is the progress page, which shows all of the components being revised and their respective statuses. I know you’re mostly familiar with this page already, but it’s the closest thing I have to a percentage complete figure.

      Thank you again for following the project and for your encouragement. I know (from a past comment) that you are waiting for the final release in order to play through the game again. Please know that we continue to being committed to crossing that 100% complete finish line with this project. — Cris

  25. aymj says:


  26. ElTioRata says:

    I notice that Criware logo doesn’t have an black & white version, I made my own, but I don’t know if it fits.

    • albert says:

      Thank you! It looks nice!
      If this project ends up having some kind of official recognition at some point, we’d need CRIWARE approval or going back to the original logo. Logos are something “sacred” and can’t be edited unless the owner allows it.

      • .gif says:

        Hey Albert! First time posting here but I’m following this project for a long time and I have lots of appreciation for what you and Cris have been doing. I believe people think what you do is hard, but not *that* hard; stuff like these blows my mind because I can only start to think how long it took to recreate this screen.

        Anyways, according to the manual from CRI Middleware available here: you can’t:

        1 – Use another color scheme besides the original white/blue/black;
        2 – Use it without a rounded square when against a black background; and
        3 – Use any background besides white or black at all when displaying the logo.

        Those are the most stubborn branding guidelines I’ve ever seen. So, if possible, consider not displaying the Criware logo at all or, at least, displaying it before the Capcom logo with the background. I never played RE4 on a GC so I didn’t know about this intro sequence, but I really liked it so it would be very disappoining if you can’t keep it because of Criware. ๐Ÿ™

        • albert says:

          Thank you for taking the time to send us this message and for all the logo info!
          It really sound too strict but at the same time I loled so hard when I saw this in their own website:

          So, I’m not sure what we’ll do. I guess if this doesn’t become an official patch we can do what we want because it will remain as a simple fan project. But if the miracle comes true and Capcom is interested in our project we’ll need to go back and keep the original formula.

          Anyway there always will be the possibility to share the files with the Gamecube presentation screen as a separate mod ๐Ÿ˜‰

          • .gif says:

            Yep, it absolutely makes no sense at all! Hahaha

            The solution you just provided looks perfect in my opinion, I’d stick with it for as long as your job is considered “just” a mod. :p Doesn’t look out of place at all and doesn’t damage their brand. If anything you’re just showing how professional you’re being since you’re already worrying with things that don’t matter for now but might become a problem later.

            In the worst-case scenario the GC screen could be considered an “extra” that showed up after both Capcom’s and Criware’s logos in white backgrounds, although it would be somewhat redundant. Of course, assuming it’s possible to do so, I don’t know how this new screen affects (or doesn’t) the old one.

            Anyways, I’m rooting for you HAVING to come back to fix this eventually, though. ๐Ÿ™‚

          • Y.Z. says:

            Does the UHD port of RE4 even still use CRIWARE/Sofdec and ADX, though? (Most modern/recent ports of old games utilizing the middleware(s) replace it with different sound formats altogether for whatever reason). If not, then I’m not sure what point there is to adding the logo to begin with…

          • albert says:

            Yep. The movie files you can find inside the movie folder are exactly 1:1 the same files you can find in the Wii port disc, byte by byte
            But I’m not adding the logo, it was already here. In fact, I hate that logo because it makes me remember how bad the Separate Ways movies look XD

  27. Max says:

    So I guess the next step is the characters textures including the enemy and bosses

  28. Max says:

    Hey Albert, what happen to cris? I thought you two have been working together but now it just you. Also thank you for talking replying my comment it make me feel better and you’re a kind person.

  29. Thatisdifficult says:

    Nice work as usual! Loving the improvements on the explosions.

  30. Wesker + 8000 power says:

    After complete this mod. Does can have port re4 enb for re 4 hd ultimate or dont

    • albert says:

      I’m not familiar with enb and its potential with this game. (Maybe someone at could answer you if you have further questions about it)
      If the use of enb in RE4UHD is possible, then it won’t be a problem to use it after installing our files ๐Ÿ™‚

      • Wesker + 8000 power says:

        i have black screen using enb in ultimate hd edition version.

        does anyone have to port and fix incompatibility for this version

      • Wesker + 8000 power says:

        this video show improvements of enb in this game:

        • albert says:

          Yes, some interesting effects can be implemented with ENB! I’m not sure if Reshade can emulate them all…
          You probably already know it, but what you see in this video is the old 2007 PC port, not UHD

          • Wesker + 8000 power says:

            i know this but i asking if you can port and fix after because have lot of effects.

            reshade canยดt make all these effects

          • albert says:

            I’m sorry, I direct you to my first answer.
            Maybe someone can find a way of making this to work on this game someday…

          • Sean says:

            @Wesker –

            I bet once this mod is fully released, any other lighting additions you want will be able to be added on top of this mod… a lot of modders on the forum are waiting for this and other tools that are still a work in progress, but I believe some lighting mods are already available if you check the other forums, like albert said before

  31. Mohsen86 says:

    Great work…
    I can’t believe it’s four years since beginning of the project! Time flies…. ?

    And this one is an amazing update! ?
    I think the main menu background is slightly different, but I’m not sure if it’s possible to render it again with a better result… But it’s possible to re-touch and make some changes or add stuff on the image in Photoshop… ?

    Here are some specific differences in this GIF (enlarge/zoom, if needed):
    The half bottom picture (in the gif) switches between the original and your HD background every 1.2 seconds…

    • albert says:

      4 years already ^_^” haha!

      Thank you for the gif!
      Some of the differences are on purpose, mostly a consequence of rendering the scene with 100% accurate and logical shadows. I tried to match as much as possible the position of all the elements, but not the lighting.

      What we have in the original is a render of the actual model and the baked shadows we can see in the game, simple ingame screenshots edited in Photoshop. The casted shadows are selectively “painted” over walls and floors, but they are not over all the surfaces they should. This makes some elements to look brighter in the original even they are in a shadowed area; for example, the wooden planks you pointed out in the right of the image, they should be covered in shadows, the same with the little structure at the left of the emblem door: it should be completely darkened by the building at its right.

      The renders I generated use real shadows and occlusion and the results are more realistic.

      In some other cases, the position of the fog made some shadows to look brighter, like in the lower-left mark in your image. This is easy to fix ๐Ÿ™‚ Fortunately, the fog is in a separate layer in the Photoshop file ๐Ÿ˜›

      The emblem door: It’s different because the new texture is also slightly different.

      Trees: I’m not 100% sure, but I’d say the darkest look in the original is a consequence of the lower resolution+sharp effect of the image. I already tried to make them darker and it looked bad because the farther the objects are, the less contrasted they should look because of the fog. Otherwise they will look overlaped and fake on the image. But maybe it’s about making darker the bright side of the trees, not the dark parts. I’m taking note of this!

      And yes! a pair of trees are missing! They placed a few extra trees manualy there (they are not ingame). I guess they noticed that portion looked slightly poor without those extra trees hehe

      Thank you again! ๐Ÿ™‚

  32. John K. says:

    Dear Albert, I need some help. Your HD pack is really great but I wanted to add some color to this game. The problem is my game doesn’t have any Color Filter setting and Subtitles option are greyed out. So is there any way for me to adjust the color tempreture? I noticed some people do have Color Filter option, I’m not sure why I doesn’t have it.
    And does anybody know how to enable the Subtitles? I have a friend who is deaf and subtitles would definately help.

    • albert says:

      That’s really strange. Could you check you have some files inside the folder Resident evil 4\BIO4\gradients? There should be 5 png files inside there
      About subtitles, unfortunately there is no English subtitles option for this game, only for all the other languages, as a translation option. It seems Capcom didn’t take into consideration deaf people at all when creating this game ๐Ÿ™

  33. Max says:

    Hey Albert, do you know engine this game runs on ?

  34. Max says:

    I think one of capcom employee knows the answers. But i had my suspiscion that this is MT framework because the character models look like it belongs in 2010s.