We’re back with new regular updates about our project. This post covers the remastering progress for the textures and models displayed in the “Examine View.”
As some of you know, the weapons are based on real life models. I tried to be faithful to the original RE4 textures while using those real life weapons as reference. It was interesting to see why some of the weapons’ original textures look grainy. I always thought it was a cheap trick to give the weapon some texture detail and that it looked quite bad. But nothing could be further from the truth — those weapon materials are made of some kind of plastic that DOES have that grainy texture.
Regarding the items, fortunately only a few of them really needed a total remaster process. Others only needed partial touch-ups, and a few more just need a few Photoshop filters. Finally, a decent bumpmap did the rest.
As you can see in the video, I’ve applied custom specular values to every item. It’s even possible to apply different brightness to different parts of the same model! This is great because we can make wood and different kinds of metal and plastic shine at different intensities and with different specular values.
My next post will cover how these new models and textures look in-game. Enjoy the pictures and video!